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Litjan

IXEG
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Everything posted by Litjan

  1. Hi axmiha, the 11.30 reference was to X-Plane version 11.30 - which changes a lot of things with regard to the aerodynamics and ground modeling. So we will upgrade our version for that one eventually - although it will work initially, because Laminar Research provides backward compatibility. The current IXEG version is 1.21 - it is not determined yet what the next version will be called. Cheers, Jan
  2. It is a bug - you will find that the VNAV descent part of the FMS does not work very well. VNAV during descent works ok if you are not changing your descent profile and if you don´t have complex restrictions on your descent path. In general I recommend to observe airplane behaviour and profile closely during descent and revert to selected modes (FL CHG or V/S) if that is not satisfactory. Cheers, Jan
  3. Try to turn off the option for "show vertices", please. Let me know if that works for you, Thanks, Jan
  4. While this is clearly going off-topic I can only say that WED is the faster and more powerful tool. The only downside is the lack of "real time" feedback on how your buildings look in a 3D environment. But OE can only edit "Overlay" (i.e. stuff that goes into the .dsf file), never important stuff like taxiways, runways, etc. WED 1.8 will make stuff even easier it´s out in beta now. Cheers, Jan
  5. Haha, you crack me up! Just wait until you see my WED tutorial videos: https://www.youtube.com/watch?v=p84lyOu55Ug&list=PLGRsg_6rB1D4vm0UHvHm6J-rvIyUBGN_K Anyway, using PlaneMaker is fairly straightforward - it is located in the main folder of X-Plane. Just follow my instructions in the other thread, you just need to change a single value, then save - done. Cheers, Jan
  6. Hi Ian, for now everyone has to "fix" this themselves. We have changed the master aircraft on our server, of course - so once we roll out the post 11.30 update it will be part of this. Make sure that you use the 11.26 planemaker for the fix, not the 11.30 beta planemaker. Otherwise some lights in the cockpit won´t work for you anymore (they won´t cast light). Cheers, Jan
  7. Hi Iain, this has been "fixed" since May - and the fix was discussed in a forum thread that you were part of. So I am surprised that you haven´t heard of it! Cheers, Jan
  8. Hi ax, this is a problem with X-Plane - the nose-gear friction increases the more the wheel is deflected. We overcome this to a certain extent with our own plugin, but only to a certain extent. Real planes show this behaviour, too - the really tight turn places a lot of twisting stress on the wheels, and this adds to the friction. However, the effect is not as pronounced as in X-Plane. Here are some real-life strategies to avoid this - they also work in X-Plane. 1.) Avoid sharp turns wherever necessary. If line-up distance is not critical, it´s perfectly viable to give away a few meters to do a lower-angle line-up. 2.) Don´t use brakes to "help" with the turn unless an absolute minimum radius emergency turn is necessary (like turning on a very narrow runway without a turnpad). 3.) You can use some differential thrust to help with the turn. Me mindful of jet-blast hazard. 4.) Enter the turn at a minimum speed - in real life 3-5 kts work well. Make sure that your speed does not decay below that during the turn (add some thrust). 5.) If you stop during the turn, release the wheel, get some speed (3kts +) then start the turn again. Cheers, Jan
  9. Try to use another way to connect to the internet - it happened to me when using an old modem to connect - when using a modern one the download worked. Cheers, Jan
  10. You guys crack me up! First it´s "The plane is falling to the ground, I can´t keep the nose up, help help help!" Now it´s "The plane is floating, how can I get it onto the ground? Help help help!" I personally think the plane flies a lot more realistic (with regard to the flare) in 11.30 - and I can land it just fine. So I would say get used to the new dynamics. The only thing changed was the force needed to keep the nose up - no changes to wing lift, ground effect etc. Can´t say how the Zibo flies - and I couldn´t say if it is realistic or not, as I have never flown a NG. That is for Zibo to determine. Cheers, Jan
  11. Good find, Chris - we really have to get rid of that option soon! Cheers, Jan
  12. We will possibly remove the pushback option in the future (along with the vortices option) since X-Plane now comes with it´s own pushback and vortex option. Cheers, Jan
  13. Thanks for the kind words - and yes, I have been looking at that vintage 737 as well. I missed getting the familiarization for the 737-200 by a few months (when I got trained on the "Classic" in 1996), but the other pilots really liked it (except for the "hush-kit" retrofit noise suppressors that took quite a bit of power). Cheers, Jan
  14. I think it is most likely caused by new rendering paths for the shaders - and in your case a conflict with some add-on or plugin (environmental, colour change, etc.) that you use. It will most likely not get better with the full release of 11.30 - so you will have to do some troubleshooting (run with plain vanilla X-Plane and the IXEG, then add stuff back in) or stay with 11.26 for the rest of your life . Cheers, Jan
  15. Hello Jorge, I just verified again in 11.30b2 that I do NOT see the problem of the cockpit disappearing like you do. So it must indeed be something specific to your setup... Cheers, Jan
  16. If the "program closes" you have a bigger problem - usually it´s a hard crash that is associated to plugins not working correctly. The IXEG standalone is not known to cause and hard crashes of X-plane. You can possibly look in your log.txt after the crash for a reason, but most of the time in a hard crash the log doesn´t show anything. Standard protocol is to remove all plugins, then add them back one by one until you have found the problematic one. Cheers, Jan
  17. I am not even sure what the problem is or how we could fix it from our side. I think it would be up to XPUIPC to ensure compatibility. Cheers, Jan
  18. Hi Jack, the initial complaint was that the rest of the cockpit "disappeared" when looking up or down - not blank screens on the flight displays. Just to clarify, is that what you are seeing as well (look at the video, not only the still picture on the OP´s post)? If you have blank screens on the flight displays and mcdu it is likely that you have a different problem, either your plugin in not running or you have no electrical power to the aircraft which is probably not due to 11.30. Cheers, Jan
  19. Hmm, never heard of that problem before... maybe check if you have any other plugins (x-camera?) running that could interfere with this? Note that there are certain keys associated in X-Plane to camera commands (W, C,...) so hitting any of those MAY affect X-Plane, although it shouldn´t if the input focus is not on the X-Plane window... Cheers, Jan
  20. Thanks for the shot and the nice words! I admit, I feel the same way, even though I don´t use those other aircraft. For me the feeling of familiarity (after having spent 10 years in the real cockpit) is always striking... Cheers, Jan
  21. Try to connect to the internet in a different way - sometimes a router does not work well (this happened to me) and downloading with the computer plugged in directly to the DSL modem worked better. Good luck, Jan
  22. Thanks for the report - I don´t think I saw that with beta 2, but I only tested it very briefly. It MAY be specific to your hardware, but I will doublecheck my installation again (I may not have panned around enough). So far this is the only report about this I heard. But please report it to LR nonetheless! Thank you, Jan
  23. Correct - I am testing our IXEG in 11.30 and make sure that it runs as it used to in 11.26. LR already fixed a few problems (trim not working, some lights not casting light...). There is some misunderstanding about the "new flightmodel" in 11.30. It actually comes in two different instances: 1.) Austin corrected the "ground effect" and "wheel traction" in 11.30 for ALL aircraft. You will always see this effect, no matter if you select the "new experimental" flight model or not. The ground effect fix affects the IXEG as well, flaring behaviour is much better now. It comes at the cost of a small drag increase which most people will not notice. The wheel traction effect does not, since we override the tire friction to achieve realistic crosswind capabilities. 2.) The "new experimental" flight model incorporates Austin´s experiments regarding bodies in oblique airflow. It changes aerodynamic drag for the fuselage, and adopting to that (which we will eventually) requires extensive re-tuning to get correct behaviour and will not start until some time after 11.30 is final. In the meantime it is important to NOT save the .acf file in the new (11.30) planemaker - this would stop the backward compatibility and - for example - would render some lights inoperative in 11.30 and on. Cheers, Jan
  24. Yes, the "draw vortices" will be removed in a future update. It was a "fringe hack" of X-Plane technology that worked for a while. It won´t be needed with the new particles getting introduced with 11.30. Cheers, Jan
  25. I had a similiar problem once - it was due to me connecting to the internet through an old router - once I connected my computer DIRECTLY to the internet, the download worked. Cheers, Jan
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