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Everything posted by Litjan
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Hmm, the only thing I could think of is a.) not to use Webroot b.) don´t MOD your route while you fly c.) live with the processing slowdown between MODing and EXECuting Sorry I can´t give you a better solution at this time, Jan
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I am very sorry that you are so angry to not find this in our list for patch 1.1. We realize that it is the single most important feature in a virtual aircraft for some users, and I fully respect your descision not to fly our plane anymore until this is added, but I will miss you in the virtual skies, though! Cheers, Jan
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Your thoughts are noted - and I can assure you that we did not omit that out of ignorance or being lazy. I do would like to know how you fly one of the static library objects, though - I would love to try that myself and have dreamt of flying one of the big hangars across the Pacific single-handedly for a long time! Cheers, Jan
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You have several plugins running that could be in conflict with each other or gizmo. To help us narrow the problem down, I would like to ask you to disable all other plugins temporarily for testing (you can do this in the plugin pull-.down menu with ENABLE/DISABLE) and then add them back one by one until the crash happens again. So: start "on the runway". Disable all plugins except for gizmo, then test if the crash still happens. If it doesn´t, add the first plugin back. My money is on your EZ pushback plugin or maybe AutoGates... Thanks for helping, Jan
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...and there is always the possibility that you run out of "sound slots" if you have a less capable sound card...
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This is not a problem with the IXEG 737 but with X-Plane in general. We don´t provide ATC service - you have to access X-Plane´s ATC service for that. A good place to aks for help would be the general section of X-Pilot.com. http://forums.x-pilot.com/forums/forum/11-general-discussion/ Jan
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Be advised that the X-Plane default IS random failures on. IXEG doesn´t do that (yet). Cheers, Jan
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Yes, nothing was changed in that regard, iirc.
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Well, we will have to do it, one way or the other. No choice. Viele Grüße, Jan
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All checking/tuning of performance parameters (thrust, drag, etc.) will commence once XP11 is "final". Cheers, Jan
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You need to pressurize the hydraulics to get the brakes to work, its that simple. No hydraulics, no brakes (if the cylinder is depleted). Jan
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Don´t enter the PLAN fuel. It is only entered very rarely if the pilots want to check out the performance of the plane before the real fuel is loaded onto the plane. Once you enter a PLAN fuel, the FMC will not take the real fuel on board into account. So in short - NEVER enter the PLAN fuel (we allow it to be entered because the real plane does it, but I have NEVER entered the PLAN fuel in 10 years of flying the 737). Cheers, Jan
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Hmm - that leaves me baffled. Do you have HDR enabled? This is necessary for all lights to show (X-Plane limitation)... But I think the beacon lights should work without that.
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Yes, but did you power the buses? This won´t happen automatically, you have to connect the generators. We ship with some tutorials, maybe take a look at those and see if that helps?
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Hi, and thanks for the report, also thanks to you, poodster, for answering so many questions and reports, here. It´s great to see the veterans step up and help with these things! I think a 1024MB card is maybe a bit on the weak side, and that may affect the texture leak on the ND. But show us a pic anyway, maybe Nils can glean something from this to help update it. We haven´t had any reports from our 2 teammembers that run on Mac on this. Cheers, Jan
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I have never heard that one - can you verify that they are working on other (default) aircraft? Landing lights will only work whey the relevant buses are powered, logo lights won´t work with winglets enabled, the beacon light can toggle off for some users with use of the "B" key, inadvertantly... Jan
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I can understand your frustration and that you would like a faster update. However, some of your claims are simply untrue or grossly exaggerated. This actually takes away some of the power of your argument. The plane was released in late April 2016. The last update to the plane was hotfix 1.07, it was released June 26th of 2016. In my calender that makes it about 6 months without an update - can you explain how you calculated the "almost 1 year now"? I wish we could release the update sooner, but it isn´t possible. Jan
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No, you are not the only one . We will see if we can sneak that in somehow.
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Definitely still weeks away. I wish it wasn´t so, but claiming it would be shorter would be leading you guys on. Jan
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No promises - but I hope so!
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Thank you for the detailed report. I am unhappy to say that our VNAV calculation is only able to handle very basic scenarios for now. If you have restrictions on your descent path, you are well advised to use FL CHG or V/S modes to meet them (like most real pilots do, too). We are planning to update VNAV to provide a more robust functionality (as we learned that this is of utmost importance to simulator pilots ). Unfortunately VNAV is a very complex structure, and getting it right is not trivial at all - so it will be a while. Cheers, Jan
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Ok, you guys are getting to me . This is what I wrote to our testers when we started internal testing of 1.1 in October: Hello testers, we have some new things in 1.1 and a lot of bugfixing. Here is a list of what is new in 1.1: TCAS. Just like in the real airplane, it will show various types of traffic (PROX, TA, RA) and the relative altitude, plus voice callouts and visual aid to avoiding RA traffic. The panel should work as the real one, including TA only, ABV/BLW, STBY, etc. EGPWS. This is enhanced over 1.0.7 - the modes (1-5) should work a lot more closely to how the real modes work, including submodes (i.e. 4A, 4B). There is also a terrain-look-ahead feature that will alert when approaching terrain higher than the aircraft. New panel, new switches, new TERRAIN ON light. Opening cargo doors and 3D holds modeled. Eyebrow windows including selectable sunshade panels (select in preferences menu) Opening cockpit door To be implemented before release: Opening passenger and service doors Now showing current active waypoint distance and ETA on EHSI upper corners in MAP and CTR MAP mode added increase/decrease map range datarefs 1.1 also includes a bunch of fixes: A multitude of fixes to FMS stability and LNAV performance Several texture fixes INOP label for the Logo Lights if winglets fitted Autopilot fixes (autothrust gain, logic of MA buttons, GS arm logic, cleanup of FMA modes in some circumstances, FL CHG pitch behaviour in MACH regime with turbulence, dual AP go-around behaviour above 400 feet, second AP engage possible while LOC only armed) Several rare gizmo crashes fixed for switches and levers Fixes to headings and bearings shown on FIX INFO and LEGS page (now show correct magnetic tracks) Ground power not showing anymore when booting in turnaround state fixes to default transition altitude not always showing correctly (still just a crude east/west division) Added realistic way to operate approach speeds on APPROACH page Added failure flag to altimeter when no elec power improved EFIS symbology when IRS units not aligned Fuel guages now show "lbs" when imperial units are selected LNAV tracking accuracy improved (no more offset flying) Fixes for textures turning "the wrong way" on some knobs In the meantime we have also added some more stuff to make our plane work better with XP11 (note that we are still not claiming compatibility, yet): Fix for some cases of hypoxia blackout in XP11 Fix for "airplane rolling away on sloped ramp in cold and dark" in XP11 There are some things that won´t make 1.1, but are not forgotten! Holds (user entered) RTE DATA on EHSI Solid fuel and time prediction for LEGS and PROG page OFFSET feature VNAV reliability I will add some screenshots later to show some of this stuff... Jan
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Hi Liam, we unfortunately have some lingering gizmo-soft-lockups like you are describing. Whenever that happens, the only way to continue the flight is to "reboot gizmo" through the right-edge pop-out console. This will reset the state of the aircraft (the location and speed stays the same), so you can at least continue the flight. Our next patch should solve a large percentage of those annyoing bugs! Cheers, Jan
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...and you did not enter the PLAN fuel, did you? Cheers, Jan
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The ETA for the next patch is a rough estimate of "several weeks to a few months". I wish I could say it would come sooner, but I don´t want to lie to you guys... Jan