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swapilot48

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swapilot48 last won the day on March 4 2020

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  1. I will try again today. I did restart XP a couple times in between my start attempts to no avail. I didn’t try reloading the aircraft through the menu. I’ll report back on anything I find today. Glad to know that she looks as good to you in 12 and she did to me. Honestly, the flight dynamics on that one flight I did felt fine, if not a little better than 11 (slightly more touchiness to it which feels about how I’d expect a Moo to behave). Only thing was in the flair it kinda just wanted to drop but that could be my poor sim airmanship And sorry for my ITT / EGT mix up haha, I fly a PT6 IRL so I’m used to ITT. But a new job on the horizon could put me behind a TPE!
  2. Just wanted to throw this in, I have had surprisingly good luck with the most recent version of the Moo in XP12 RC6. Did a night flight in it last night with 0 issues and all the lights and systems looked and functioned great. I've included pictures from that flight. I was pleasantly surprised with its performance in 12. However, today I go to start the Moo and the RPM stagnates at around 18-19% and even though the ITT and fuel flow spike, light off never occurs. Engine start is impossible. Tried battery starts in hot and cold weather, tried GPU, tried fuel enrichment. Nothing. Starting through the menu shortcut starts the engines but as soon as the selector switches are placed in "crank" the engines shut down immediately, almost as if they're skipping into stop. I understand that since the Moo isn't "officially" supported in XP12 support will be limited but I'm curious if anyone has any ideas or has experienced similar behavior. Thanks!
  3. Sorry for the late response. I hate to compare developers because it doesn’t really do anything but I will for this. The Aerobask Phenom has it so you can set a flaps axis but it will just click between the flap settings. Not sure what the developer lingo for that would be but I guess it sets dead zones or something until the axis hits a certain value then sets the flaps to that detent.
  4. I have an axis on my saitek quadrant assigned to flaps. I get the hard detents, I just prefer to use an axis rather than buttons to control flaps. Be interesting to see if this can be resolved.
  5. Looks like the tow brakes has been addressed. Any word on the flaps axis?
  6. Noticed this with several other lights as well. Taxi lights stay illuminated or if the wig wags are on, the last light on will stay illuminated. They stay illuminated but appear more dull then usual, if that makes sense
  7. Lucky for me, this is almost exactly like the Twin Otter I fly for work so I am used to the concept. It was bizarre at first though, that HDG controls not only HDG but also GPS tracking.
  8. Thanks for moving to the correct forum
  9. Two things I've noticed right off the bat, 1. Toe brakes using default toe brake controls with saitek pedals don't really seem to hold at all. They will grab but not hold after the plane stops. 2. Default flaps axis assignment on a saitek throttle quadrant doesn't move the flaps. Any note on this? Fantastic airplane so far, only played with it for about an hour now but it sounds and flys (and looks!) amazing! Thank you!
  10. This countdown is literally torture
  11. My F5 key is getting worn out!
  12. Getting excited! Can’t wait any longer haha
  13. Thiiis… is gonna be the longest week ever
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