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cmbaviator

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Everything posted by cmbaviator

  1. I know but if 0.5cm of deflection makes it difficult to steer... it should be that senstive, it would impossible irl to maintain centerline correctly. Because if i could use more rudder application that would fine as it is more manageable, but i have to barely apply pressure on the rudder. As i said with the majestif, i need quite some amount of rudder application to avoid steering left and thats okay because i have some even if i decrease slighty some ruder application or increase it it will not steer severly to the right or less. With decreasing the sensitivity on the rudder pedals AND setting 0 crosswind component on ground thanks to ASXP, its now manageable.
  2. Hi. I have made the acquisition of a force feedback yoke but it can't work 100% because it needs data so that it can follow the virtual yokes movement and for what eveer reason I can't engage the AP with that yoke, works fine with the majestic Q400 on P3DV4 and the TBM900 on XP11.30. I also noticed that the electric trim from the yoke seems much slower than usual Is it possible for the 11.30 update to add those dataref? it would be a shame not being able to use such a yoke on a study level add on and mean for me that it will rest in the hangar Thanks
  3. i think its still a little bit exagerated. I've been flying the majestic Q400 pro edition and its a study level aircraft, during takeoff, i need like 1/2 of rudder deflection to the right to maintain centerline but it is very smooth to maintain centerline. in the tbm, even 1/100 of rudder input will make you zig zag into the runway, the only way i manage to maintain centerline correctly was to set a very non linear curve to my rudder axis, the draw back is that its more difficult to make 90° and U turn during taxi
  4. for those having ASXP, just enable to turn down the crosswing component on the ground ( still maintain HD/TL wind component), will be be easier to take off and land during corsswind
  5. i think its normal, because when you shut down the engines, it will of course decrease the ITT but the Combustor chamber is still hotter than the ITT and will exchange heat, so the ITT will increase until a thermal balanced is set between the ITT and the chamber and it will then decrease toward the outside temperature. I wouldn't be surprise that after shutting down the engines and power up the aircraft 45 min after, that the ITT will still be hot and increasing. Next time, after shutting down the engine engines, display the engine temperature (TBM plugin menu), you will see that after a couple of minutes, the ITT will rise slowly until the temperature balanced is achieved with the combustor chamber.
  6. Yeah but the more fps can be because the weather was lighter than the previous one ?
  7. Hi there. it is not yet implemented but i heard that Toto will implement this in the futur
  8. That sound interesting. will have a look
  9. I have yet experienced a single crash with the TBM, the only issue i encounter is that my fps drop after 1 hour flight. Hope you will find a solution. Do you have lots of plugin installed?
  10. you didn't get me. I would join a VA if we can fly in the UK. As i don't have much time, i want to fly on region/airport i have Custom sceneries, i can't fly on default xplane terrain. Guess i would fly alone lol
  11. possble to have a video ?
  12. yeah same, don't know if its realistic or not ?
  13. didn't you have fps Loss by doing so ?
  14. Yes but at the very beginning, I can only fly a 2-4 hours the WE and i don't want to have like minimum flying hours just to be able to create my own hub if it makes sense
  15. 124 or 170 for me
  16. A shame, i only want to make flight in the UK and Norvegian
  17. Will there be flight in the UK because i'm going to incest a lot in OrbX true Earth GB + uk airports + UK2000 airport
  18. the manual suggest 124 kts for the best rate of climb or 170 kts best can't remember what but 124 is barely used in real life because ATC doen't like slow speed. i was told that pilot woud use speed between 140-160. But if you are making < 250Nm flight, 170 kts is not bad as you have a higher ground speed. But if you have a long flight, better uses speed close to 124 in order to get quickly to cruise in order to reduce fuel consumption
  19. did austin work on that on for the 11.30?
  20. i just which the next aircraft will be a glass cockpit, that's all i'm asking for xD
  21. I think the ground effect is well simulated in the 733, except the negative torque applied during ground effect which seems to be too important in my opinion, just need to tune it a bit lower and it will be perfect
  22. cmbaviator

    IPad App

    the tbm 850 through 930 is I think 98% the same airframe wise, only the interior will change and avionic, you can have the G3000 with 930 TBM 850: 910: 930 : you can see same dimension at 0.001m close + Same engine = same performance. search PFPX in the forum and you will find a dropbox link
  23. i was wondering wy i need lots of back pressure whe flaring, always thought it was too much
  24. cmbaviator

    IPad App

    its the same engine, i just modified the weights config : DOW.... and add +10% of cruise fuel and its pretty much spot on. someone also made a 124/170 KIAS climb profile and as well 2 cruise profile: Max cruise speed and i can't remember the other one
  25. dont forget that you land a TBM by stalling not like a B737. You should be at 80-85 Kts at 1000-800 ft AGL and at 30, slowly retard the throttle and pitch up and glide above the runway until your speed reaches in the low 70 kt, you should ever hear the warning : Airspeed prior to touch down
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