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Coop

TorqueSim
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Everything posted by Coop

  1. Odd, @Cameron any ideas on what could be causing this?
  2. We will take a look! Thanks for the report.
  3. Hm, that shouldn't happen. We are trying to replicate it, but the installer is not doing that on our end. If it helps, you can find a list of all the community liveries (that at least we know about) here: http://torquesim.com/islander-liveries/
  4. We have a page on the TorqueSim website where we aim to feature every community-made livery for the BN-2 Islander, providing a link to the download source. If you are looking for liveries, this is the place to start (as of 18 June 2020, 36 community liveries are present)! TorqueSim BN-2 Islander Liveries If you have found TorqueSim BN-2 Liveries elsewhere that aren't linked on this page, or if you made liveries for the Islander, please post a link in the thread below so we can add it!
  5. That is an interesting behavior. I sure haven't seen that, but we are using the base X-Plane PT-6 engine model. We have quite a few tuning tweaks coming soon that might fix weird issues like this Hm, it should disengage automatically. Is the prop full forward or at feather? Same as 1, plus some of the quirks of X-Plane's engine model in general ITT tuning will be tweaked a bit in the same coming update, the ITT tuning is a careful balance of compromises between low altitude and high altitude behaviors. Thanks for the reports
  6. That shouldn't be happening. Can you provide the log.txt file after loading the aircraft? What folder is your X-Plane directory installed in? I am pinging @Cameron on this, as he will know more.
  7. Hey Mik! Good to see you again. Not sure what this could be, the advice from Ulrich a post up would be my first recommendation. Besides that, can you provide the log.txt file too if it still shows with our plugin?
  8. Glad it was a good flight
  9. Our aircraft does not control the elevator trim position, this is handled by X-Plane and your joystick settings. I imagine either a button is stuck, or an axis is bound to elevator trim.
  10. That sounds like hypoxia. Make sure to turn on the oxygen system, the knob is located on the center pedestal.
  11. In X-Plane, are you loading the new Islander G5 aircraft? There are two aircraft that you can pick from when loading once the G5 patch is installed.
  12. The link that Cam sent should get the plugin loading. Once that is loading, one thing that has changed in the V4 beta is that the menu now is a small tab on the left side of the screen, visible when you hover the mouse near the left edge.
  13. I would recommend checking your joystick control bindings for the elevator trim to make sure it is set that way in X-Plane, as well that there isn't an axis set to elevator trim causing the buttons to not have a function. Also, you can check the circuit breaker panels to make sure the elevator trim breaker is not popped.
  14. Try these steps. I think running the per-aircraft installer is wiping out the Islander G5 config file (when there is a patch, running the per-aircraft installer is not necessary): Rerun Islander installer Download Islander G5 patch Copy files of Islander G5 patch to the Islander folder Do not run the per-aircraft installer. Let me know how this works!
  15. Both work, experimental flight model will have some minor performance differences, but advantages in other handling areas. It is up to you. That sounds like a bug - issue logged Experimental aircraft with no published G-limits. We don't simulate the wings snapping with overloading as in reality the control authority and possible control force would be the limiting factor. CG is most likely fine - the aircraft has a pretty darn high lift wing and when you get it to fast speeds, it is generating a bunch of lift -- too much actually. Nose down is to compensate for that. Most planes with a more narrow operating envelope wouldn't have this issue, but this plane is a bit unique.
  16. Hi James, both the pitch angle and pull up arrows are features of the default laminar x1000. The pitch angle is implemented to mimic real behavior (if you have videos showing the G1000 of a real G1000 behavior with 90º pitch up or down, we will gladly take another look). Arrows are drawn in over pitch up conditions and LR only stops showing them when pitch is returned to near-neutral. Not sure on the click, we will look into it.
  17. That sounds like the plugin might not be loading. Can you provide your log.txt file so we can see what is going on? (Instructions here)
  18. See the link posted above, from the log that appears to be the issue.
  19. With the exception of the cowling, I believe the airframe is the same.
  20. Yes, this is a bug which we will be fixing in due order
  21. Can you provide your log.txt file and screenshots of the issue and describe what is going on with more detail?
  22. Pretty much
  23. This FMOD pack preview should get you sorted on that issue
  24. We have upgraded our coding toolchain, so you will need to install the latest Microsoft Visual C++ Redistributable. We have a guide for doing so here: https://torquesim.atlassian.net/servicedesk/customer/portal/1/topic/b5b1f8c9-451a-415f-9640-17e583e39fed/article/128188431 Let me know if anything else comes up!
  25. Coop

    Using HpA

    I just sent you a PM with the beta
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