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Coop

TorqueSim
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Everything posted by Coop

  1. I've got this logged to get looked into. T-1909 for reference.
  2. Hi Franz, The update is being worked on, but given the age of the original pocket rocket, it's a pretty intensive update to get it up to speed. We don't have a timeline to share at this time for it, but we want to get it released once it is ready!
  3. That is a potential culprit, that isn't something we have ever tested for.
  4. Thanks for the dump file. From analyzing it, it appears that OpenGPWS is crashing, which is responsible for MFD terrain parsing, though the reason isn't clear. I'm thinking what might be happening is that something on your machine is preventing OpenGPWS from grabbing the terrain tiles to load in, perhaps an overaggressive antivirus software or file permissions. This isn't something we've seen with others and I can't replicate it myself though.
  5. Good catch! I'll get this logged and see how we can get this integrated.
  6. Can you check your X-Plane 12/Output/crash_reports/completed and see if there is a "b1659ce4-e2ef-4ca7-bd82-8d6fafea7730.dmp" (to match the above log.txt's error reporting UUID)
  7. Yes, of course it should. Are you using the base GNS or RealityXP?
  8. Good catch! That bug is logged.
  9. Hi Alexis, I've heard conflicting information both ways on this. From the docs, it is pretty clear as you mention that the x-axis of the RPM schedule is not % Load, but the physical power level %. The propeller controller is already scheduled to the chart referenced above based on this.
  10. It's modeled and will be in the next update.
  11. The custom engine page is a feature of the DA40NG with NXI avionics. The custom 3-pane engine sidebar as on non-NXI NGs is modeled. I've got the note on the background color markings logged. The power level responsiveness is something we are looking into.
  12. Thanks, this is logged.
  13. No, that is a feature of the Perspective+, our aircraft are G3s with the only modifications made are in the style of the standard Perspective.
  14. Try setting disable_mtuploader to 1 in the file settings.cfg (G:\SteamLibrary/steamapps/common/X-Plane 12/Aircraft/X-Aviation/SR22 Series Entegra/TorqueSim SR22 Entegra/plugins/sr_systavi\settings\settings.cfg) and seeing if that helps. AMD graphics card drivers are notorious for behaving terribly with X-Plane in terms of compatibility, this has helped in the past.
  15. I'll need to look into this further. It has been logged [T-1904]
  16. I'm a bit confused here as you seem to mention two issues. First is that the FMS isn't working and as well as that the YD isn't properly coordinating the aircraft. I've heard no reports of the first issue, can you describe what is going on there?
  17. Yes, in settings.cfg file (located in the aircraft plugins/sr_systems.settings, there is an option "hide_3d_details" that you can turn to 1. This will completely disable rendering of most of the aircraft for those with complete hardware cockpits.
  18. Coop

    VR Suggestions

    I'll note this to look into!
  19. Coop

    PFD Aligment

    I'll note this to the future list of ideas to add!
  20. I'm trying to replicate this behavior and I can't see this behavior with winds up till ~60 knots. I do see what you are describing if the brakes are not applied though, I would recommend checking the parking brake is selected. If it is still happening, a recording showing brake position, winds, and the behavior you describe would be helpful to further debug.
  21. Coop

    DA40NG QUESTIONS

    Right now X-Aviation activation with Gizmo requires Rosetta mode.
  22. Coop

    DA40NG QUESTIONS

    Yes, only elevator trim.
  23. ESP has been removed for v1.0.1 of the Diamond which should be releasing shortly.
  24. We haven't ruled anything out for the future in the line of DA aircraft, but we don't have anything to announce at this time.
  25. Will be fixed in 1.0.1. Good catch
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