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Showing results for tags 'fixed in 1.0.2'.
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The ECU test sequence resembles more the DA40-TDi version than the NG version. In the NG, the ECU test sequence should be the following: ECU TEST ECU test button........................... press and hold “ECU A/B fail” ............................................. ON Prop cycling 2 times > 1900 RPM “ECU A/B fail” ............................................OFF ECU test button..................................... release In the sim now we have the ECU A fail then ECU B fail annunciations instead, moreover the second warning does not disappear on it's own only when the ECU test button is released, which would be incorrect even for the TDi.
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See the rogue light source on the screenshot It is not a reflection it is really there, floating outside the glass covering the lights.
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Strobe lights are currently shining through the winglets. This must be a model/light definition issue, as the nav lights don't have this problem. Optimally the turquoise flood lighting that shines from the light strip on the bottom of the dashboard should only point downwards, and not light up the top of the canopy. Right now these seem to be modelled with omnidirectional light sources, which should not be the case.
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Seems like the alternate static valve was forgotten from the model (the sticker is there, but the valve itself seems to be not present), should be somewhere where the USB port is now...
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When transitioning between two flap positions both lights (start and end position) should be illuminated, while now none of them illuminates during the transition phase. (V1.0.1.)
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It is a bit of a pity for an addon at this price to not recreate at least the custom engine page like the SR20 and SR22 did, but even on the compact engine display I am curious if it would be possible to display the load and RPM values in front of a yellow background when they are in the caution range (at full power on take off for example). About the power lever: it is a bit strange that a lot of movement (like 1/3rd - 1/2 of the full travel) is necessary to raise the load from idle on the ground, and start rolling - I unfortunately have no real life experience in the NG version, but I am wondering if this is realistic. [It is not an issue with curves or anything, I can visually see the lever move and the load is barely reacting for a long time (or travel)].
