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Cameron

X-Aviation
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Everything posted by Cameron

  1. Firstly, no. You can simply change the cloud types in the SMP v5 settings. You do not need to go back to v4. Secondly, I'd like to understand more about your system. 40 to 4 in Vulkan, but only down to 22 in OpenGL seems...weird. What are your X-Plane rendering settings and SkyMaxx Pro settings?
  2. When it comes to unsubscribing, our entire system runs off of it. This includes newsletters, discount codes, and update notices. Please contact support@x-aviation.com. If you'd like to opt back in please also mention that in your message.
  3. @manidep271 I can't find an account with your forum e-mail, so you'll need to contact support@x-aviation.com @fog You unsubscribed from our e-mails in 2017. This would be the cause there.
  4. SkyMaxx Pro v5 has been released! That brings this thread to a close. Enjoy!
  5. Hi @julian1992, In this situation you would buy both, and in the Real Weather settings of SkyMaxx Pro, select ASXP (this option is only present with Real Weather Connector installed).
  6. Prior to release you will receive a discount code to utilize during checkout and receive your upgrade price. Things get easily passed up when they're not common, and we believed we had this one potentially buttoned up. It's been quite a while, so I don't think any of us really remembered it since. And, at this point we're "here", so is what it is. I'm certainly not going to spend time trying to argue your other points out given what I've just said. The only thing I have to add is, while we DO care about VR (very evident by the continued commitment), it is a very small sliver of the market and that's not lost on me in comparison to other busy dev work going on. Each flight I did utilized real weather. Go figure that others were not represented in these winter months of flying in the USA, but my primary focus was volumetric 3D GPU ray-casting and showing airliners at higher altitudes. SkyMaxx v5 retains old cloud types, including Cirrus, Cumulus, Stratus, Cumulonimbus and Towering Cumulus. Thank you for taking the time to share your feedback and for your past loyalty. Since you've been around from v2, this process should feel familiar. The 60 day window has always been a thing over the years. That's no different here, and while it's not going to change, I still appreciate you taking the time to reply.
  7. That error is related to you installing Catalina since installing RWC. Catalina cannot run 32-bit apps, which the old uninstaller is. Simply delete the Real Weather Connector uninstaller file located in X-Plane/X-Aviation.
  8. Frank was optimistic about it, but only cautiously: The update he was referring to is indeed v5. As we can't reproduce it on our end, I can't give you a firm answer other than we hope so.
  9. Hello All, This will serve as a formal forum announcement that we have released the version 1.2 update for Real Weather Connector. All customers who have purchased Real Weather Connector up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase Real Weather Connector from today forward, your purchased download will already be updated to version 1.2 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original Real Weather Connector download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: What's New / Changed: Added support for SkyMaxx Pro v5 (RWC will know which version of SkyMaxx Pro you're using and work accordingly) Updated core components and code in the installer phase As always, thanks for being a customer with X-Aviation. We appreciate your feedback and support! Enjoy these latest updates, and stay tuned to the forum as we continually announce the latest happenings.
  10. That is covered in the announcement.
  11. Or get a new GPU. I guess maybe Nvidia. I have AMD, but on Mac, so the drivers in use are different. That doesn't mean anything. A quick dump of information from a Laminar developer on how bad AMD can be at times: https://forums.x-plane.org/index.php?/forums/topic/220903-1150b14-release-notes-its-now-out/&do=findComment&comment=1989395 You may also want to make sure you're at least running this version or higher of drivers: https://x-plane.helpscoutdocs.com/article/110-x-plane-11-50-amd-driver-fix
  12. Yes, I'm sure. Various products access your GPU in certain ways. Some more advanced than others. So, to try and apply how one product does things over another isn't really useful here. I do believe AMD is also known to have issues in Vulkan from what Laminar has said. This can also be playing a role.
  13. This video shows what appears to be GPU corruption. You can see the GPU briefly "lose signal", which is likely a hardware failure. I'm closing this topic. You can continue the discussion here in your original thread:
  14. I suspect this is a problem with the AMD card. Either the card itself is going bad, or the drivers are bad. This is definitely not something wrong with the product.
  15. That's correct!
  16. Again, I don't think there is a "fix" we can provide. This seems to be a local issue with your computer, not an issue with the product. What kind of graphics card do you have?
  17. Everything you describe here is something I have not ever heard of, and I think you have something wrong with your computer specifically. I would try with ensuring your GPU drivers are up to date. There are thousands of TBM users out there. If this were an issue we wouldn't hear the end of it.
  18. I can't say I follow what you're saying here. The topic is a sticky and the very first post is the download. What am I missing? It's also the very first thread listed in the support forum. While brochures are cool, they're also marketing. Seems to me the numbers you're posting are within proper range. Marketing is your best possible scenario, not your practical every day scenario. That includes weights and ISA. Think 330KTAS at very light weight with -20C ISA kind of stuff.
  19. It's more or less this. Blending techniques must be used to match up with X-Plane's horizon/fog effects.
  20. That's interesting. I don't have any experience with Vulkan vs OpenGL, really, but I can say on the Mac side Metal is an impressive uptick in performance for X-Plane as a whole over OpenGL. That said, since SMP only works in OGL on Mac, I stick to that.
  21. The log files you have posted are not from a crashed session. They are from a clean shutdown of X-Plane that you initiated, so unfortunately these do us no good. We need log files immediately following a crash without you opening X-Plane again.
  22. Happy to see you back!
  23. I'm sure someone will do that on a stream pretty quickly once it's out there. Speaking personally, I don't have the time for it at the moment due to travel. Once I'm back I'm solely focusing on the release at that point. I'd also say no matter what software it is, an FPS counter with video is not going to be representative of performance. The recording of video alone is going to chew up processing power, therefore not giving you an accurate representation. Screenshots with FPS counters are probably better.
  24. Topic closed.
  25. This is already the case for v5 voxel clouds. Ambient light and how it scatters within the cloud based on the sun or moon position are factored in. Yes, they will remain the same.
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