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Showing content with the highest reputation since 11/21/2022 in Posts

  1. I foresee two 'events' with regards to the 733. Event 1 is "port to XP12 'as is'. Event 2 is 'upgrades beyond the port'. The goal of event 1 is to get it to work in XP12 the way it does in XP11 given XPlane changes. Those who have made 733 purchases since early this year will certainly get the XP12 port version for free as stated on the XA product page. Beyond that XP12 port though, we have not made any determinations about what may or may not constitute a 'paid upgrade' beyond the fact that it shouldn't be egregious or outlandish. Regarding features 'beyond the xp12 port'... we have and hear arugments all the time for/against variants, cargo versions, etc and have not made up our minds yet about what may be next. The obvious things todo are the FMS work and upgrading all the 3D/textures/animations. As far as MSFS, a lot of us developers have kept an eye out on the whole market/dev process and a port is not a trivial thing, regardless of what Fenix / inisim is doing. We're talking multiple 1000s of man hours easily, and at my age and road traveled, that's a tall order.....regardless of the money potential. I rather enjoy my little world in X-Plane and those users who also see the same value in it. Perhaps Fenix, iniSim or someone else can do a 737-300. I can't speak for any other devs in the X-Aviation ecosystem, but for our part, we'll probably stick to X-plane with the 733...best I can tell from today. -TomK
    16 points
  2. The engines start fine :-)
    2 points
  3. And initial testing is promising... IXEG XP12 initial testing.mp4
    2 points
  4. If this is such a huge focus for you (you've mentioned doors multiple times now), you were never really the target customer for IXEG anyhow. Hate to say that, but it's true.
    2 points
  5. Thanks for the logs. We'll take a look with this with the recalibrations in the XP12 update.
    1 point
  6. Here we go , at last a dual annunciator with one tactile switch . Fuel panel right boost pump … glad it’s working IMG_2998.MOV
    1 point
  7. Quick mod of the Q4xp pilot mod for external views thats available on the org that will gives us pilots in the external view of the 650. Follow the instructions in the mod with the exception of the positions listed below. Use these positions instead and all of a sudden you will have pilots in your Challenger not a drone. External screenshots are massively lacking with a vacant cockpit this fixes that. The original mod https://forums.x-plane.org/index.php?/files/file/76400-3d-pilots-mod-flyjsim-q4xp/ 650 position data Challenger positions. 00964 00000 00015 Aircraft reference 1800 inside All views No prefill No more empty cockpits.
    1 point
  8. I have 3 24" 1080 monitors. In XP settings I just set 1 monitor to full screen with a custom resolution of 5760x1080. I've always done it this way. I watched a video about it 2 or 3 years ago saying it was the best way to do it. When I tried to setup individual monitors, it was very frustrating to get them to line up just right with the offsets, plus it seemed to kill my FPS. This way has always worked for me and I've never had issues. Maybe I'll try again actually setting up 3 monitors separately. I do have a new graphics card now than I did 3 years ago. I'll let you know if have any improvement. Thanks for the suggestion!
    1 point
  9. Glad you figured out the issue, the fact it was a multiple monitor setup was definitely key missing information. But changing the resolution and having a single render window that stretches across the entire desktop doesn’t sound like how one is meant to set up XP for multiple monitors. That’s the whole point of view offsets. But maybe I’m misunderstanding what you’ve done. ¯\_(ツ)_/¯
    1 point
  10. So after lots of troubleshooting from getting rid of all plugins to downloading a new copy of XP and CL650 I finally found the issue. I have a 3 monitor setup and I have my "main monitor" as the middle monitor. So in XP I set monitor 1 to full screen and change the resolution so it will fit across all 3 screens. For some reason when I use "monitor 1" the mouse wheel doesn't work on these knobs but when I switch to the main monitor it works fine! Very strange bug that I about never figured out.
    1 point
  11. Dear X-Plane Experts I am a professional air force pilot flying the Challenger in the real world. However, I struggle with installing and using properly the Challenger SIM application for X-plane - everything seems to be quite complicated. I wonder, who could support me in setting up a good reliable system that comes as close as possible to the real world? As a flight instructor I would like to use x-plane 11 / Challenger 650 as a more than welcome additional training tool and propose it to all our flight crews. So far, I own the following hardware: - a Mac M1 Max powerbook (I prefer Mac to WIN) - a HP Reverb G2 (seems to be not very dependable and reliable) - a WIN 10 Game Computer with a Geforce 2080 TI (I am no WIN hard-/software geek) - I ordered a Honeycomb A and B (Yoke and Pedestal) - should arrive within the next few days My goal would be to use as much as possible the "original switches, buttons, etc." in the virtual cockpit meaning to use the yoke and thrust pedestal only for flying manually. May I call this a mixed hardware/VR environment? Anyone who has the same approach? Is there anyone out there who also flies the real Challenger 650 as myself? VR is not my primary goal, although the immersion is of course unmatched. I rather prefer a stable, robust system - as the real Challenger is by the way, too! Any support would be highly welcome. Of course, depending on the level of support offered, I would be willing to pay for. As another possibility of "payback" I can offer my flying experience on the real plane ... I know it really well. Thank you and best wishes Matthias Kalt (mail: mkalt@me.com) Capt CL604/650 Swiss AF
    1 point
  12. Hi, I'm very glad that you get things working so far. Just a quick note. Sliders support two modes, the command mode with three commands (up, middle, down) and a dataref mode for min/max values. There is actually an example in the documentation: { ch = 11, cc = 0, type = "sld", dataref = "tbm900/knobs/lights/panel_brt", value_min = 0, value_max = 0.90 } What do you exactly mean with the following sentence? There is not really a ID for MIDI devices. Just same name and the two ports. Thanks, Marco
    1 point
  13. The XP12 "compatibility" work is underway FYI. First order of business is to get it flying as it does now in XP11, and then to begin improvements. -TomK
    1 point
  14. I'm thoroughly enjoying this well designed and, as far as I can tell, accurate simulation. It is a real delight to fly. But how do my expensive passengers really feel? Graeme (Reflected Reality Simulations) makes mention of this in one of his excellent instructional videos. When disembarking, my passengers always thank me for the flight, but are they really happy with that +300fpm landing, maybe a bounce and then a less than comfortable deceleration as I rapidly run out of tarmac? Or was the elderly millionaire couple unsettled by the fighter jet like departure followed by discomfort in their ears as we climbed a little too quickly? Did they really have to wear their seatbelts for the whole flight because I forgot to turn off the sign? Why did we stop so harshly at the gate? It would be interesting to gauge whether the flight has been smooth from gate to gate. Is there a way to measure the parameters of the whole flight? G-forces, vertical speed, acceleration/deceleration, etc. Is there a way that this information could be displayed in the form of a passenger satisfaction survey after the passengers have disemabarked? It would add that extra depth of immersion. Obviously, it would not apply when there are no passengers embarked, ie. Training flights! I note that Zibo has a approach and landing rating display in his excellent 737-800 simulation, the only rating, other than landing rates plugins I am aware of. I would love to try and develop something along these lines but my software skills are very basic, as in none! Anyway just an idea to add further immersion to an already peerless simulation.
    1 point
  15. Ok, yes, XP11 has the non-beta Challenger installed. Will uninstall before copying over. Thanks. Looks as if you are almost everywhere to help. Very much appreciated.
    1 point
  16. There are definitely changes for V12 I have yet to address. I have already rolled into the obvious ones, like the rain effects and lighting changes, but the flight model is changed in V12 significantly as are the gyro behaviors...among other things. I'm moving through the port though...its definitely one of the bigger transitions compared to X-Plane versions past, but we're moving through it. -TK
    1 point
  17. Now that the CL650 has been released, what is the timeline for Navigraph updates for the TBM 900 MFD approach plates? Bob
    1 point
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