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Showing content with the highest reputation on 09/06/2018 in all areas

  1. So we've been hard at work at implementing a custom icing simulation & rendition. Everything dynamic and done via shaders, of course. Depiction of severe icing encounter. Inboard boot just inflated, so inboard leading edge is flaky as the ice flew off in chunks. Notice the ice isn't just a surface effect, it appreciably increases the thickness of the wing, as there are several inches of packed ice in this image: The jagged leading edge in the following screenshot is due to ice crystal growth. This is what makes the wing stop behaving like a wing and instead gives it the refined aerodynamic qualities of a brick: Any exposed sharp edges and point-like structures are prime ice accumulation space: Including wing leading edges, strakes, exposed antenna housings and flap fairings: While stationary on the ground, ice also tends to accumulate on the fuselage:
    2 points
  2. From what I've been able to gather so far, what's breaking in 11.30 is add-ons that modify X-Plane's built-in shaders. SkyMaxx Pro doesn't do that, because that's never been something you're supposed to do in the first place. This very well may break other weather add-ons, though. I have a question in with Laminar for clarification, but my understanding is that SkyMaxx Pro should continue to run in its current form at least until X-Plane 12.
    1 point
  3. Please could I ask one of you clever people to do a quick repaint of G-POWC, one of only a few 737-300's operating daily in the UK for various airlines? Should be a simpler one being that it is completely white!! Many thanks in advance Russ
    1 point
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