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Showing content with the highest reputation on 01/21/2017 in all areas

  1. Hi, Yes it will show traffic from online networks also.
    3 points
  2. How do I reset my licence, I have run out of activation slots?!
    1 point
  3. Understood, and thank you you again. By the way, the plane is absolutely amazing. "Spectacular job" doesn't say nearly enough to all those involved. Greg D.
    1 point
  4. No, you are not the only one . We will see if we can sneak that in somehow.
    1 point
  5. I'm on about the Missing Features, HOLD, OFFSET, PROG page, etc. and VNAV Improvement, in the current version if you change anything in the flightplan whilst the FMC is in the DES Phase your VNAV will just give up and not function properly anymore. imo this is a massive Deal Breaker (and yes i know all that talk about how rl pilots don't use VNAV because ATC vectors them, but face it, it's a sim, you don't always have ATC so you do rely on VNAV, and also, if VNAV is never used i'm sure boeing would have Omited it, it's there for a Reason.) Anyway thanks for your Effort IXEG Team, hope you guys will keep working on the Classic and maybe in the future an NG
    1 point
  6. Ok, you guys are getting to me . This is what I wrote to our testers when we started internal testing of 1.1 in October: Hello testers, we have some new things in 1.1 and a lot of bugfixing. Here is a list of what is new in 1.1: TCAS. Just like in the real airplane, it will show various types of traffic (PROX, TA, RA) and the relative altitude, plus voice callouts and visual aid to avoiding RA traffic. The panel should work as the real one, including TA only, ABV/BLW, STBY, etc. EGPWS. This is enhanced over 1.0.7 - the modes (1-5) should work a lot more closely to how the real modes work, including submodes (i.e. 4A, 4B). There is also a terrain-look-ahead feature that will alert when approaching terrain higher than the aircraft. New panel, new switches, new TERRAIN ON light. Opening cargo doors and 3D holds modeled. Eyebrow windows including selectable sunshade panels (select in preferences menu) Opening cockpit door To be implemented before release: Opening passenger and service doors Now showing current active waypoint distance and ETA on EHSI upper corners in MAP and CTR MAP mode added increase/decrease map range datarefs 1.1 also includes a bunch of fixes: A multitude of fixes to FMS stability and LNAV performance Several texture fixes INOP label for the Logo Lights if winglets fitted Autopilot fixes (autothrust gain, logic of MA buttons, GS arm logic, cleanup of FMA modes in some circumstances, FL CHG pitch behaviour in MACH regime with turbulence, dual AP go-around behaviour above 400 feet, second AP engage possible while LOC only armed) Several rare gizmo crashes fixed for switches and levers Fixes to headings and bearings shown on FIX INFO and LEGS page (now show correct magnetic tracks) Ground power not showing anymore when booting in turnaround state fixes to default transition altitude not always showing correctly (still just a crude east/west division) Added realistic way to operate approach speeds on APPROACH page Added failure flag to altimeter when no elec power improved EFIS symbology when IRS units not aligned Fuel guages now show "lbs" when imperial units are selected LNAV tracking accuracy improved (no more offset flying) Fixes for textures turning "the wrong way" on some knobs In the meantime we have also added some more stuff to make our plane work better with XP11 (note that we are still not claiming compatibility, yet): Fix for some cases of hypoxia blackout in XP11 Fix for "airplane rolling away on sloped ramp in cold and dark" in XP11 There are some things that won´t make 1.1, but are not forgotten! Holds (user entered) RTE DATA on EHSI Solid fuel and time prediction for LEGS and PROG page OFFSET feature VNAV reliability I will add some screenshots later to show some of this stuff... Jan
    1 point
  7. Ok, this is strange, but it works now. When in Onlineflightplanner.org you have to select funny enough .flp files ( Airbus x). I`m flying X-Plane 10 and my airrcraft is a Boeing 777.... Well, whatever, it works now. Thanks Defiance_co
    1 point
  8. Hello I present the engine modification for the JARDesing A330 It is a very simple modification, the original airplane is the 330 of JARDesing and the objects of the engines are those of the A330 of XplanePaintShop. Here I leave you the download link of what you need to do it and a texture of Air Europa made by me. Files: https://mega.nz/#!wwcgnKbJ!pNNznPlTg1LLsiWdti8p5qiJdAnTdErZef4tZ02ore0 Texture: http://forums.x-plane.org/index.php?/files/file/35897-air-europa-ec-jqc-for-a330-jar-desing/ Also I leave the tutorial of how to put these motors in the airplane, using plane maker and a program of editing of photos. Tutorial: It is my first public work with plane maker, I have more projects in mind which will reveal them throughout the year, for the moment they are all modifications. I hope you like it and enjoy it!
    -1 points
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