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Showing content with the highest reputation on 07/14/2016 in all areas

  1. Hiya's, Some clouds for you Frank and the crew So far 10.50 beta 6b has been stable for me using hd mesh v3, so i've upped the anti and placed back in smp+rwc Few pics, then i'll link a vid when it's uploaded The vid will show sim settings plus SMP RWC Cheers Tony
    2 points
  2. Work with lights proceed, this time concerns the cockpit: here you can see some screenshots regarding pilot and copilot fluorescent lights only, pilot and copilot incandescent lights only, all flood lights but the cockpit flood and alternate thunderstorm, and last but not the least flood lights pilot + copilot + pedestal + central instrument panel + overhead. As the spill lights are somewhat ‘heavy’ with the frame rate we’re still working about their optimization in order to keep the frame rate as high as possible.
    2 points
  3. Seems to me that sound of altitude alert volume is too low in certain situation - on climb with eng sounds and paks on, for example. Can hear it good only on descent at low speed. As i saw at youtube videos altitude alert is sufficiently loud and interfere clearly with over ambience sound. Check on your systems guys. Is it way to make it loud a bit? Thanks.
    1 point
  4. I would rather have functional eyebrow windows instead of opening doors. Tim
    1 point
  5. As mentioned by Alfamike, are provided two cockpit colors (brown-pink and blue). Of course the colors are influenced by the graphic engine, the time of day, the shadows etc. of X-Plane. In the case of Flood lights on the panel pilot and co-pilot in the MD80 there are two types of lamps, white fluorescent, and incandescent white both driven separately for each side. So in the case the fluorescent are turned on, the color tone of light is bluish-white, while in the case of incandescent tends to be a white-yellowish. As Lights Spill these affect the color of the object on which they are directed. parsec
    1 point
  6. To me it looks like you are missing that part of the US scenery. In X-Plane without scenery (basic or HD) you get water. If you use the basic installation of X-Plane, check it with the latest installer available at Laminar to add scenery a map of your installed sceneries will be shown. I hope this rapidly written reply might be useful…
    1 point
  7. Faithful to our commitments, not only to deliver the highest quality products, but also by continuing supporting them, and update them to the latest developments of X-Plane, we started today testing our airports with the new WED 1.5 and X-Plane 10.50. As you already see in the image, the airport is already populated with the 10.50 new feature, static aircrafts at the gates. This is our very early works on the next update that will come relative soon, by implementing the new features of X-Plane. Still though, there are a lot of adjustments required. After Manchester, we are going to take care Mykonos too! Another good thing is that the new WED allows to mark the airport for flattening, which seems work for Manchester. That means that, probably, the extra mesh will not be needed! That means, no more conflicts with other airports in the area, and that you will be able to use orthophotos or other packages (Simheaven, Zonephoto, UK VFR, etc.) up to the airport fence! We need a few days to verify the results and hopefully the new update will be ready soon! Enjoy!
    1 point
  8. hello where can I find this lovely airplane it is my favorite
    -1 points
  9. Wow we need better communication here IXEG
    -2 points
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