2012 was obviously NOT the year I finished the scenery. I've still got the original files and reference photos, and the other day Goran said "you should totally give it a go again" now that things have evolved and better, more intuitive texturing methods have come, so even a guy like me can make something a tad more decent. I've re-textured the Inaer hangars. This really makes me wish X-Plane supported physically based rendering. Making no promises, but there is progress in the right direction at least. Click the image to tumble the model in the browser. (works on phones and tablets too)