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Showing content with the highest reputation on 04/07/2015 in all areas

  1. A short hop from San Francisco to Las Vegas!! I had to do a go-around because my 757 was stalling, due to the fact that my auto throttle somehow disengaged on final approach(that was a really close call!!)
    3 points
  2. A little sumthin I put together last night. It's a mash of Simheaven San Francisco tiles and AlpilotX HD V3 mesh. Thanks for watching https://www.youtube.com/watch?v=_ySbx0QjRpw
    2 points
  3. After making a decent paint-kit , this is`nt that much work. I really hope the developer will NOT change the mapping of the model, then all my work..and paint kit .... is pfffffffffffffffff gone into thin air. Thats always the risk a painter takes. when he starts developing paintwork on a model wich has none or less repaints seen published. Developers should not change mappings UNLESS they are real improvements.
    1 point
  4. Landing in a simulator is one thing. There's a false sense of security centered a crash where no one gets hurt. Landing in a real life situation, that security disappears, and you know you only have 1 go at making it down in 1 piece. I took off and landed countless times in FS5 and FS98 in just about all the default aircraft. Full of confidence. My first landing in a Beech Skipper in August of 1997, I nearly killed myself and the instructor. I bounced the aircraft on landing. Coming in on base and final, I was gripping that wheel so tight, the instructor had to tell me to loosen my grip at least half a dozen times. It's definitely a very different scenario.
    1 point
  5. Autobrakes all the way round to "Optimistic." (20nm south of Banff).
    1 point
  6. I could totally get it all the way to the crash site
    1 point
  7. I am disappointed in X-Plane 10. Read my entire post before giving any premature reply like 'you should have tried the demo'.I did, and what I have observed in X-Plane and Laminar's trend in the recent past goes way beyond the deficiencies called X-Plane 10. It is a shame that as a long time X-Plane user I have to complain about something so basic as missing rivers and major inland bodies of water. X-Plane v9 had no such issues. X-Plane 10 is now a third of the way through its major version run and still lacks basic landscape features THAT WORKED FINE in version 9. I think Laminar truly needs to return to basics and get their act together on this. Paying $70.00 for software that is worse than the version before is plain unacceptable, unfair, and just dirty corporate. I just knew the minute they started making X-Plane into a mobile gaming thing that this is going to waste major time and given that they have finite resources the true desktop application is going to suffer. And suffer it has. Not just major bodies of water are missing, but landscape terrain itself has textures that don't make sense. For example, why are there green textures atop himalayan ranges that are brown in real life and ALSO IN X-PLANE 9? What's more, we are being told that DSF recuts won't be done for the entire version 10 run? They why did you release what clearly is beta quality software? Why not at least give us back the old tiles until you are done wasting time programming explosion like gaming effects into a what was and should remain simulation/modeling software? Clearly, the quality of X-Plane reached it's height in version 9. Why do we have to pay for your software and then we are encouraged to get into development behind it as well? Like being encouraged to correct and feed data into OSM. Please fix X-Plane desktop, stop wasting time on mobile platform and gaming, get back in touch with your roots, or risk being just another simulator that came and went.
    -1 points
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