Arriving KSFO..... X-Plane 10.25 + SkyMaxx 1.3.3 + FlywithLUA 2.1 + DH8 Q400 FJS Mac Pro 2 x 2.66 GHz Quad-Core Intel Xeon 32Gb RAM ATI Radeon HD 5870 1024 Mo OS X 10.9.2
Orthrophotos looks amazing when they're done right, if one would simply apply a single gritty detail texture to it, it will look bad, but if you have an eye for detail and you would texture the cracks, the edges of taxiways. THEN it looks fantastic
I just opened a virgin paintkit from the SAAB 340 with Photoshop. For those files there effectively only two layers or one. The solution is to use the paint layer to do the color using the blending technics available in Gimp (which I do not know). In Photoshop I use either Multiply or Overlay depending on the background and the color to be applied. It is trial and error process that can take some time to master. —You open de paint-kit file, — do your coloring on the extra layer — export the layers in one single PNG file. Do your livery and test it in X-Plane, as the SAAB 340 is too large for Plane Maker.
Making a "total-fuselage" on a large 6000 sheet and making a set-up for the paint on this, cutting and pasting this to the fuselage file is an excellent method. It gives you the opportunity to set-up the complete fuselagepaint (excellent aligned) in a short time. Adding the vertical stabiliser to this total-fuselage makes it even more simple to get things aligned perfectly. A total-fuselage to set-up the paint is really fantastic. Making the complete texture on one sheet and cut and paste the result to the individual files is the best and fastest way to make a paint. I admit, a total-fuselage like this AND a fuselage and tail-texture prepared to receive from it is................taking far more time than the average repaint. AND your rig needs a huge memory. BUT: Having a complete landscape over the fuselage and tail................during your coffee-break.......................thats really nice. Leen