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Showing content with the highest reputation on 04/13/2014 in all areas

  1. Arriving an hour earlier than the 6:30 departure slot to get the aircraft ready from cold and dark... Pushback at 6:20 local Thanks to Ben & Chris for coming online while I was on approach Shut down at the gate and ready to offload passengers by 8:30am local time. Mission Success!
    8 points
  2. New Nantucket scenery from the org...
    8 points
  3. DC9 at Meigs Field, Déjà vu...
    5 points
  4. 4 points
  5. LSZH-OMDB with the very nice FlyTampa Dubai scenery.
    3 points
  6. PeterT, we will not be providing a lite version. It takes a bit of work to do so and results in maintaining multiple versions of products. That translates into more time maintaining and supporting and less time developing/improving. Restaurants don't have to maintain their dishes after they are put on the table, food is "fire and forget". The 737 can work "fail free" and we will have a mode to start the aircraft running and ready to go, which is quite easy to fly, drop flaps, release brakes, add power, fly. You are not required to work or understand any of the systems in any such case, just don't run out of fuel. If we did a lite version, it would operate exactly the same. If, however, you were hoping for a lower priced lite version, that is not going to happen. TomK IXEG
    3 points
  7. Sunday Beaver Update 17 Hey, this week was much more productive than the last three or four. Yes! As I said in my previous post, the issue to have the fuel tank selector correctly working is solved. My initial feeling was that I can easily assign the tank I want to get fuel from to the dataref in question, especially since planemaker allows to setup nine tanks. However, this was not the case. The dataref only knows the the left, right and center tank, all or none position. So if you have three tanks all sitting on the centerline, you run into a problem, because XP cannot figure out what is left, right etc. So in order to solve this, you have to slightly offset the tanks from centerline, in order to let XP know which tanks to use. The offset is of course very small, so that it doesn't have an impact on the flight characteristics and is also not messing with the CG. OK, so much for the technical details. Besides that, I finished the tail wheel steering mechanism animation, and a few other external animation issues I had. So execept a few details, the external animations are done. Also in the cockpit and cabin almost everything is animated now. The doors animations for the pilot and co-pilot are in place as well and the door angle depends on the airspeed. So as it gets higher, the doors will close more and more, until they are finally shut. I haven't implemented the animations for the passenger doors, because I was asking myself how many people would actually use this feature. Who wants to be able to open and close the passenger doors from inside? Don't know. Not me. I hooked up my stand alone electrical system again, after a few code changes, and it works as advertised. Also the electrical starter and the whole custom engine start procedure works correctly now. Had a few issues in the past, but now it is just tweaking it a bit. Had to make a design decision for the starting procedure as well. Well, in the Beaver you start the engine by holding the starter switch, count a few blades and then you switch the mags to "BOTH" and you let go the starter switch. It wont stay in position if you don't hold it. So in XP this could be a little hard to do. You cannot really hold one switch in position and operate another one at the same time if you use the virtual cockpit. So I made the implementation in the following way. You switch the starter on and it will stay in postion without constantly holding it. Then you can move the mags switch and the starter switch will move to the off position automatically, following some logic. That way you don't have to worry about that you forget about the starter switch and it stays on the whole time. This would be not good! However, this also doesn't mean that the engine will start-up all the time or without problems. Did some changes to the flight model, to make the landing behaviour a bit safer. In the past you could easily run out of elevator before touch down, if you didn't watch you airspeed and landing procedure. I heard from a pilot that you could have this problem in the real aircraft as well. However, I had the feeling that it was alittle bit too pronounced for the flight model. If you know what you do, it won't happen, but I could imagine that a few people could get frustrated by hitting the ground too hard and pulling the yoke all the way back. So I gave back more elevator power again. What else....hmmm....a few minor changes here and there and overall, I am very happy with my progress this week and I hope you like the update a bit more this week. You all have a nice Sunday!
    2 points
  8. Third and the last flight for today. Departed Nice, heading back home to Frankfurt.
    2 points
  9. http://blog.codinghorror.com/rubber-duck-problem-solving/
    2 points
  10. Our main and overall focus is make the aircraft as realistic as possible. Then release a basic fully functional v1.0 as soon as possible and in a good state so that you all can enjoy it from day one. Then, we will start adding more "gaming" features, consider other variants/options and so on. In many ways we think like the real Boeing does. There are many good reasons why they don't introduce alot of new variants of the same aircraft at the same time. It has to do with quality assurance, production capacity, and so on. M
    2 points
  11. Sky World Caranado C90 Simheaven Swiss alps level 17 SkyMaxx scattered
    2 points
  12. KSFO KSEA X738 Freeworld-Airways FlywithLUA + SKymaxxx Pro
    1 point
  13. "Glider over Mount Cook" Sunset glider flight in the default Ask-21, edited skycolour pack, XP9. A great NZ scene. Not bad for some 'vintage' X-P9 photography!
    1 point
  14. "The dawn of a new day" MAXX-XP MAXX-FX DataRefEditor HD Scenery v2 Urban MAXX Extreme v2 3D Treelines Farms North America v2 Carenado B58 Baron v2
    1 point
  15. Not to worry! I think we all know the "freaking obvious", but whats more obvious is that you forgotten that I am requesting a basic version of the IXEG "Classic" 737. The x737 is a simulation of the NG series, and FlyJSim develops the original series. The freeware XPFW classic 737 is relatively old and I would like to buy a lite version of this plane, mainly for the exterior model and texturing. Like i said, I'm not like those people who actually uses the systems.
    1 point
  16. Airport LSGG Genf Take off in Genf# The Town
    1 point
  17. If you want a lite version you can choose from either the FREE x737 or the FJS 732.... plenty of options already. My views and opinions do not reflect those of IXEG. Just pointing out the freaking obvious. *Edit: Minor typo. 373 -> 737
    1 point
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