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Showing content with the highest reputation on 04/05/2014 in all areas

  1. On approach to Gibraltar...
    5 points
  2. Photos are of my flying around my custom scenery of 6TN9. As promised, here is the download link: http://www.mediafire.com/download/q5mb5gcmb47yl1g/6TN9_Dripping_Springs_Farm_v9.70+_(2).zip NOTE: The grass is not included, since I'm not sure of the root folder or .obj library, and you would get errors if I included the grass. Plus, it's a reason for lag so NO GRASS. If you know of the grass I used, and have it and want the scenery file with grass, PM me. I will try to upload this to X-Pilot after I edit it some. Requires OpenSceneryX and X-Plane 9.70 or higher. Here are my shots of it
    5 points
  3. Status Update: It's been a while since I've written anything here, so here is a status update about the project and where we are going in the upcoming v0.3.0: Roads/Powerlines - Currently, I'm working on getting roads/railways and powerlines into the application. Initial results are good, but there are some challenges in regards to bridges and exclusions, etc. Also, we have some new types of powerlines (smaller ones with poles), gondolas/ski-lifts etc (From AlpilotX and Daikan). However, to use these along with X-Plane's roads may mean waiting until 10.30 of X-Plane. But there is a fallback option, and that's to create 2 sceneries. World2XPlane does a few tricks with roads to make them more realistic, here are a few things it currently does: If the road passes into a residential area (tagged in OSM). The road will be given a sidewalk and street lights. This adds extra realism to villages and towns. One-way, and lane numbers are respected from OSM as much as possible. So a 2-lane highway will be a two-lane highway. More realistic trunk/primary roads in Europe. Primary/Trunk roads in Europe often aren't large dual-carriageways (and if they are, they've been tagged as such). Most roads are now single carriage-way roads, which looks far more realistic. Tracks, forest roads .etc are all read but not placed into the scenery. This data is used to cut holes through forests and allows one to use hiking path through forests as a VFR tool :-). Additionally tracks through fields have small shrubs placed around them. Extra street light objects are added to roads in residential areas (or if tagged as lit in OSM), as they are simply too dark in X-Plane. It still needs a little work, as sometimes lights end up inside houses, but it makes such a huge difference to the night-time scenery that the effort will be worth-it.Clipping The data produced is now clipped more cleanly using road/vector data. This means that forests which have roads passing through them will be clipped out so there should no longer be trees on the roads. Additionally, trees/hedgerows running along roads are clipped back, and if an airport is correctly tagged in OSM, trees will be cut out of the airport. Buildings Blacky and Uwe have been working on buildings for our library, and some of these will make it into 0.3.0. Not only does performance go up, they also look much nicer. In small towns and villages, there are now hardly any facades in use, and in larger cities the use of objects has improved performance. Obstacles and noise Some new rules have been added for obstacles and random noise. e.g. There are now hay bales in fields, and it's possible to configure rule randomisation, so different rules run differently. This means that we can also change ratios of red/black roofs based based on the country, e.g. In Poland 80% red roofs, in Germany 40%, etc.. These changes of course come at a cost, and that's generation speed and memory usage. All of these will eventually need to be addressed. Once 0.3.0 is stable, I have a few ideas how to proceed for 0.4.0 - Intergration with G2XPL. I've briefly discussed with Robert (The author), and when time allows, we'll continue the work Benny started in OSM2XP regarding obtaining roof colours from photo scenery. Additionally, we could also detect field types, etc. This is a little tricky because of the quality of photoscenery, and seasons etc. But should produce more accurate scenery - An option to off-load work to the filesystem to reduce the memory needed, so that people with less memory can create sceneries. - Updating X-Plane's autogen to use our buildings regionally as well, so smart exclusions work better. - New textures for roads, more suitable for Europe. - Buffer rules. In English, this means that we can take a road or vector data and turn it into a polygon with a given distance. We can then use this polygon to do some interesting rules, such as lining both sides of a road with objects (trees, parked cars, fences, road signs), surrounding small lakes with trees and shrubs, placing fences around buildings, etc..
    4 points
  4. Everyone´s favorite C300...
    4 points
  5. Just had the chance to try out the "Real Terra Haze 1.1" that is offered on the .org site. I must admit that this did not have any mind blowing results as I was hoping, even an improvment. In fact, it turnes the world more blue and removed the "cloud reflections and turn down the shadows with SkyMaxx etc) So I concure that I will continue to the ones I have already as this is more realistic in my eyes. Real Terra Haze 1.1 The ones I use!!
    2 points
  6. My 10th flight: Milan Malpensa-Dubai International
    2 points
  7. This is real, not sim, that I took last month in St. Maarten.
    2 points
  8. 1 point
  9. Gibraltar is represented well.......
    1 point
  10. Canadian charter down to paradise with the lovely PW JT8D-17
    1 point
  11. As John said, I do not see any cloud shadows and with SkyMaxx Pro and Maxx FX I do not really need them but it is just my opinion. Cheers, AJ
    1 point
  12. Just type the airport and rwy, http://www.gkpnet.net/x-plane/Resources/xpac.php Or Open this file in your x-plane folder earth.nav in Resources/default data with a text editor and go with the ones thats looks like this. "4 39.98091125 -75.87781525 660 10850 18 281.662 IMQS 40N 29 ILS-cat-I" This one is 108.50 "4 -9.45892239 147.23123169 128 11010 18 148.638 IWG AYPY 14L ILS-cat-I" This one is 110.10 You can import all this data to Excel and make your own ILS database. Carlos
    1 point
  13. 1 point
  14. That is one of the easily diagnosed issues. Spend the time looking into the scripts and pulling them apart and you will find data value parsing issues with the result being that the NOAA python scripts attempt to push insane values into the x-plane weather datarefs. I've spent the time. The code is buggy.
    1 point
  15. Gentlemen, as promised. SkyMaxx Pro, Maxx-XP and FlywithLUA scripts together. Three Stooges? Awesome combination for my taste. Judge for yourself. First two are around KASE ( Aspen , CO) and the airport is KPHL ( Philadelphia International , like nobody knew it.. ) Enjoy! Cheers, AJ
    1 point
  16. Just to confirm what I posted two hours ago, now this: http://www.bbc.co.uk/news/world-asia-26583342
    -1 points
  17. Hey AJ glad to see youre still around. B772 is a big plane! Hows the switch to FMS flight planning? Ive been looking into using a program called VoiceAttack.. I wonder if it could work in X-Plane. From their site 'VoiceAttack will take commands you speak into your microphone and turn them into a series of keyboard key presses and mouse actions' For flying the SAAB with so many toggle switches.. just saying stuff like prop sync off or air condition on could decrease the workflow. About tweaking.. I dont think so man lol. Maybe if X-Plane had a 1000 man team like a Call of Duty game or something.. it could work out of the box without tweaking. Were in a niche minority of people who like to do interesting things. All the PC games I play are the same.. ArmA, X-Plane, Assetto Corsa. So much flexibility but lots of tweaking. Edit: I downloaded the trial (3 weeks free, 20 voice commands) and it works flawless. Just set up some basic commands like gears, flaps.. but its great. http://www.voiceattack.com/ Coming in on approach I just hit a toggle on my joystick.. say gears.. and my gears drop instantly. Its a co-pilot for $8 full version.. Ill see if I end up using it in the long run.
    -1 points
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