I think it's about time i started a thread here on X-Pilot to showcase my development of a high detail Sepecat Jaguar Strike Aircraft. I started trying to make this in 2007, and since then development has been somewhat hit and miss. I have collected a HUGE library of reference material over the years, which includes Aircrew Manuals, Operating Data Manuals and a Maintenance Manual, so i have no excuses for getting something wrong! Since my first attempts at building a 3d model for it, my ability has grown somewhat, and taking a break from the development to create the Hypo WWII follow me truck for Mr3D's HMS Jackdaw scenery helped my modelling skills progress even more. I plan to use the excellent Gizmo plugin to refine the flightmodel, and to provide some nice effects and to bring some new functionality to the sim. Some working weapons, and target designation would be a fun thing to have with this aircraft, so those are some things i hope to achieve with Gizmo. I'm currently using Gizmo to develop a suite of flight testing and evaluation tools, so i can quickly and effortlessly verify aircraft in performance in all key areas. I have the data, so it seems daft to not make my model match the real world one. I cannot thank Ben enough for his amazing plugin. His efforts with coding in 'real' languages to provide a tool for us minions to modify the sim with such ease are really great for the simulator as a whole. I am striving to achieve very accurate dimensional accuracy, and with the help of the man in charge of restoration at the RAF Bentwaters Cold War Museum, an RAF Armourer, who helps to keep old jets in a working condition suitable for Fast Taxi runs at Bruntingthorpe in his spare time, and a visit to the Imperial War Museum at Duxford, i so far have a very accurate model. Some might say the detail i am including is over the top, by i am building this aircraft primarily for myself to enjoy, and i really want a super high detail aircraft, and making all the detail is what makes the simulator model seem more real to me. Also, I cant abide by low poly and low resolution models in the sim these days. It's 2013, and products that would have been cutting edge in 1999 don't really do it for me! I primarily model in AC3D, but i dip in and out of Blender to unwrap some parts, and to do all my Ambient Occlusion baking. Baked textures are prevalent on the detailed areas, and this process adds so much to a model that it really can't be overlooked in my opinion. An accurate flight model is very important for this project, as, like so many other people, i doubt i'll ever have the chance to experience flying a fast jet 50ft from the ground through a valley, so getting a feel for it in the sim is desirable. The Jaguar, which has some 'interesting' high alpha traits, and supersonic performance is not the kind of aircraft that X-Plane simulates well, so lots of tuning is being done, and will continue to be done, to try and replicate the real world handling characteristics. I have no fixed estimate for release yet, but i do know this will be a payware offering. It'll be released when i'm happy with it, and not before! The main areas i have left to complete are the 3D cockpit, and the UV layout for the main exterior model. The flight model work will be done alongside those two tasks, and final scripting will be done when everything else is complete. I mainly use v9 at the moment, but will be releasing a v10 model in the end. I'm not going to waste time trying to tune a flightmodel to v10 yet, as the goalposts are always changing! I have a blog running that i post development updates and pictures to, and i'll post here whenever i make an update. Enough typing, its pretty picture time!