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Showing content with the highest reputation on 06/07/2013 in all areas

  1. My new upload. I hope you guys enjoy it !
    2 points
  2. No flying for me Rediscovering the joys of the Q, and a few changes to get it how I like it. Throttle quadrant now lit up, and throttle handles and condition handles lit. We had the panel lighting, but not the lights that gave us the light. We do now Not a bad looking deck, and definitely my favourite plane in xp. Now I've just gotta learn to fly the damn thing......
    2 points
  3. ABsim have offered you a significant update to KCGX, we remade some textures and best of all a v10 of KCGX is now available with V10 styled lighting! Enjoy!
    1 point
  4. Bingo !! But I'm sorry to tell you ... you won't be the only one who will get it for free ... Free beer ... scenery for all. I hope you aren't too much disappointed .
    1 point
  5. I think you`re quiet right there Ola. The resolution is high 4096x4096 , nevertheles the definition is low. Its just an enlarged version of the 2048x2048 version. Its logic to think that will result in a model showing the same in the sim in both resolutions. BUT thats not the fact it even shows worse. I have to explain that with a little example. Try this. Make a texture 100x100 and draw a single line on it ( without antialiasing) , you`ll have a straight line of exact one pixel wide. Now enlage this texture to 200x200 and see what happens. Your sharp one pixel wide line show up as a THREE pixel wide vage line , one sharp one in the middle and two lighter ones. When such thing happens on a paint for a plane this line will show vage, lighter in color and wider then the same used with the low res sheet. An antialiased three pixels wide diagonal line on the 2048 version will and up as an EIGHT !!! pixel wide line on the 4096 version. In other words enlarging a picture (ANY picture) degrades its quality , the same goes for shrinking a texture. Try shrinking a one pixel wide red line , shrinked it will be less red and still one pixel wide naturally. Offering a set of textures wich simply has been enlaged , advertising it as a high resolution textureset is mere nonsense. OK you can add text, logos,signs etc to it in a high resolution , the base texture still is garbage. ( as I explaned even giving a lower result than the low res texure-set. The fact we can make slim platelines showing like real platelines instead of finger-wide grooves is simply ignored. And yes , a simple set of "blanks" has not much to do with a decent paintkit. A real paint kit has layers and should enable us to regulate the intensety and sharpness op lines, dirt , remove and relocate things like signs, hatches etc. Many developers have still a lot to learn about the whereabouts of (re-) painting. Leen PS Making a complete new paintkit (with speculars and normals) in a higher resolution takes more time than making dozens of liveries , I experienced at McPhatstudios. This implicates offering us real high res textures/paintkits means a huge investment in time/money for a developer. I really do not think we can expect a developer doing that for us without an extra fee. Better said I really think there are to few painters willing to pay extra just for the sake of some additional liveries. AND every painter is free to do that job himself. In future I expect all main texturesets to be developed in 4K.
    1 point
  6. Hey! A tidbit of information from Eport Aviation Graphics! It has been confirmed that before the end of July, there will be no less than three paints for the 787 done by him! Many of you are probably familiar with his work on my aircrafts, and I must say I'm excited about this!
    1 point
  7. Check out http://www.airnorthwest.org We have a whole division dedicated to flying old warbirds for air shows and aerobatics. Access to them is based on rank and flight hours so it takes a while to be eligible, but we do have the largest and most diverse fleet of any VA. We may not be a perfect fit for you, but we are an X-Plane based (and Mac friendly, for sure) virtual airline. Check us out! For formation flying, are you proposing VATSIM, IVAO, NetFlight, X-FlightServer or PilotEdge? I've done a bit of formation flying on NetFlight and X-FlightServer mainly to avoid dealing with ATC. I know PilotEdge is more than happy to accommodate aerobatics.
    1 point
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