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Showing content with the highest reputation on 11/16/2012 in all areas

  1. OK guys...the package is in x-aviation hands for logistics. This is the MU2 cockpit that I envisionsed way back when for GA cross country. 300+ miles per hour on VATSIM "old school" is just a ball. Night lighting is wonderfully immersive and everything you need just works. The AP is great, flipping the radios from com1 to com2 on vatsim for tower > departure handoffs is just like the real thing. It's incredibly satisfying to fly this thing and not say to myself..."man I need to fix that!" Of course there is a lot of other 3D that can be cleaned up and that will happen, but getting all the interaction with the cockpit and controls just right really has made a difference. I think you MU2 fans will love it. This will be for XP version 10.11+ as that's the version I developed on. If I can find some time, I'll throw together a "over the shoulder whats new" video. As far as the future of the MU2, I expect to fix any minor things that the masses come up with that I missed for this 1.5 run.....there's bound to be a few but as far as higher fidelity simulation, custom sounds, all new 3D graphics and UI, that will come in a version 2.0 run at some time in the future....probably well after the 737 is out the door.
    3 points
  2. For cripes sake, they just released an early 64bit beta, not all ironed out yet, and you are making noise about how this and that won`t work. Please, give it a chance. Remember those developers have only just opened 64bit themselves and have yet to recode to 64bit. But if you think you improvements right now, they might not be there as 64bit gets further long. Be patient, it will all work out in time.
    2 points
  3. For some reason my general fps has rarely exceeded 62 max with all options Maxed out. I have just been getting 95fps with the same settings!--Considering the general word has been that 64 bit would not increase fps I'm chuffed. I've seen a couple of other reports to this effect today.
    1 point
  4. perfect we're waiting on elanport to deliver a brand new set of textures, which will be amazing
    1 point
  5. Im' sorry....my wording on "the update is done" was very poor! As my experience goes, the manner of the update will be as follows (X-aviation to clarily): All distributions at x-aviation, whether they be new or an update generally come with an installer application. X-Aviation will always notify customers via email than an update is available...i.e. they always do an announcement and/or newsletter with specific instructions on obtaining the update. The MU2 update uses X-Aviations current installer program and activation which is quick, easy and painless and reliable. The "old" activation system on the first MU2 is no more. So here's where we are. We (me and x-aviation) are looking at the MU-2 package as a "distribution package". We're checking all the files, editing the docs, preparing a "what's new" 'doc, generating promo images for a new gallery and prepping the newsletter announcement, reworking the web page, etc. This will take some days yet and the conclusions of that will be an email newsletter to hit customers inboxes letting them know that its ready fo download. As far as the 64-bit version of Gizmo goes, that is not yet available but also, will most likely be an announcment by x-aviation when it is in the form of an email. I have confirmed that Laminar will ship a 32-bit version of x-plane alongside the 64-bit version throughout the Version 10 run of x-plane....so we all have some stability for another year or two minimum. With 64-bit shipping soon, I'm confident Ben will get the 64 bit version going and we can begin testing all our stuff. Tom K
    1 point
  6. I'm designing this plane on X-plane 9, with a macbook 2009, if i can run it, anyone can.
    1 point
  7. Gentlemen and Ladies, With the exeption of VERY tiny adjustments, the MU2 1.5 update work has been completed and we are rolling into packaging and some marketing stuffs, the logistics of which can take a while. Here's a list of 'major' what's new since V 1.1.1. There are numbers minor adjustments for the sake of reliability and usability. To remind everyone, this is for version 10 only, free for existing customers....and taking advantage of the latest goodies and bug fixes V10 has. This is the last "major overhaul" for the Version 1.0 run. New 3D instruments and higher resolution graphics New Attitude Indicator with mechanical flight director bars New altimeter and higher resolution texture for more legibility New clock More refined altitude set action with rolling digits New Garmin GTX 330 transponder simulation New ADF with 3-tier setting knobs audio switches for com/nav/adf/mkr/dme working Independent use of CoPilot HSI, coupled to Nav 2 [*]Fire warning systems and suppression implemented [*]Several new liveries added [*]New Custom master caution annunciator system implemented [*]New fuel management system with accurate transfer and engine/fuel cut off mechanisms [*]Convenient pre-set initializations so you can just almost just "get in and go" for starting with engines running [*]All new night lighting for immersive experience [*]Animated windshield wipers (actuate with overhead switch) [*]VS and IAS autopilot modes implemented along with others [*]Autopilot disconnect switch on the yoke works [*]Animated trim switch on yoke to conincide with trim commands...you'll see this when you actuate your joystick trim [*]More refined electrical simulation. [*]Almost all overhead switches wired up correctly (no fasten seat belt or no smoking dings) but anti-ice implemented [*]In HDR rendering mode, new 3D lighting for wing ice light, gear warning lights and real wingtip taxi lighting. [*]New installation and easy, painless activation system. A special thanks goes out to Jan (litjan) of the IXEG 737 team for beta testing...he's a 1-man beta testing wrecking crew and if there's somthing to be found, he'll find it. Another special thanks to Ben Russell and his Gizmo middleware scripting language. It's introduction has had a few bumps but its power and ease of use holds great promise. It's changing the face of simulation abilities for x-plane and we will all see this soon. And here's a picture of about a 99.5% final result look...in the daytime. (A bit more texture adjustments still) More screenshots will follow at release.
    1 point
  8. Is the Pushback truck driveable?
    1 point
  9. Okay cool just a thought:)
    1 point
  10. I think its pretty obvious that this will be the best freeware ever released for X-Plane!
    1 point
  11. Looks a lot more realistic!
    1 point
  12. Woah nice. Can't wait to see the air canada cabin
    1 point
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