Gentlemen and Ladies, With the exeption of VERY tiny adjustments, the MU2 1.5 update work has been completed and we are rolling into packaging and some marketing stuffs, the logistics of which can take a while. Here's a list of 'major' what's new since V 1.1.1. There are numbers minor adjustments for the sake of reliability and usability. To remind everyone, this is for version 10 only, free for existing customers....and taking advantage of the latest goodies and bug fixes V10 has. This is the last "major overhaul" for the Version 1.0 run. New 3D instruments and higher resolution graphics New Attitude Indicator with mechanical flight director bars New altimeter and higher resolution texture for more legibility New clock More refined altitude set action with rolling digits New Garmin GTX 330 transponder simulation New ADF with 3-tier setting knobs audio switches for com/nav/adf/mkr/dme working Independent use of CoPilot HSI, coupled to Nav 2 [*]Fire warning systems and suppression implemented [*]Several new liveries added [*]New Custom master caution annunciator system implemented [*]New fuel management system with accurate transfer and engine/fuel cut off mechanisms [*]Convenient pre-set initializations so you can just almost just "get in and go" for starting with engines running [*]All new night lighting for immersive experience [*]Animated windshield wipers (actuate with overhead switch) [*]VS and IAS autopilot modes implemented along with others [*]Autopilot disconnect switch on the yoke works [*]Animated trim switch on yoke to conincide with trim commands...you'll see this when you actuate your joystick trim [*]More refined electrical simulation. [*]Almost all overhead switches wired up correctly (no fasten seat belt or no smoking dings) but anti-ice implemented [*]In HDR rendering mode, new 3D lighting for wing ice light, gear warning lights and real wingtip taxi lighting. [*]New installation and easy, painless activation system. A special thanks goes out to Jan (litjan) of the IXEG 737 team for beta testing...he's a 1-man beta testing wrecking crew and if there's somthing to be found, he'll find it. Another special thanks to Ben Russell and his Gizmo middleware scripting language. It's introduction has had a few bumps but its power and ease of use holds great promise. It's changing the face of simulation abilities for x-plane and we will all see this soon. And here's a picture of about a 99.5% final result look...in the daytime. (A bit more texture adjustments still) More screenshots will follow at release.