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Showing content with the highest reputation on 07/12/2012 in all areas

  1. Hey Chris. There's no breakdown of the art assets. Mostly just play around in the miscellaneous buildings section of the library and also the ramp stuff where there's new cargo elements. We plan to consolidate the assets as some point. When we started, the tools were new and best workflow practices weren't developed yet. We pretty much knew that we might get far along and have a handful to organize..but really had no choice. My facade building skills are much more advanced now and I plan to go back and clean up yet even more..and also develop some more. Once the beta run is over....I'll begin looking into documentation and training...though seems you're doing more than fine Chris! Tom
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  2. Hahaha! Thanks Chris.....Justy trying to fill voids, make XPX what I think it can be
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  3. Why, oh why?! Though if its mouth could move, I could make some funny Machinima.. http://www.youtube.com/watch?v=tvhruOK_DiM
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  4. Have you guys thought about releasing a demo of the plane where the plugin sets a 10 minute time limit? Although this test gives info on compatibility, there's no actual way of knowing about the performance. A demo would give us a 100% accurate answer on what performance we would be getting with on the CRJ with no doubts.
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  5. Sorry, could not resist. Glad to see that message. Was quite sure I will be able to run this file but still held my breath for second or two while it was loading. (Specs in signature) Best! Kamil
    1 point
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