Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/22/2012 in all areas

  1. *****ALERT!: The navdata is now in the plane under CRJ-200/plugins/CRJAvionics/navdata***** Starting with 1.4.0, the CRJ has switched to a new Navdata format, but Navigraph has not changed their website yet. The correct dataset to use with the CRJ-200 1.4+ is the format currently known as "vasFMC Flightmanagment - native**" DO NOT download the old format labelled "JRollon Planes CRJ-200 - native**" !!! Navigraph has been notified of that change and will update the description on their webpage accordingly.
    1 point
  2. I'm fairly new to the CRJ-200. I've been on FSX for almost as long as it's been released and just recently switched to X-Plane (10). JRollon's CRJ-200 is my first purchase and has become my favorite of all time. This livery was my first.
    1 point
  3. Well, just to reiterate - the project is still moving ahead as planned - whatever that means . We are all people doing this in our free time, and I think it is completely normal that real life takes the upper hand once in a while. We all have jobs with sometimes fluctuating requirements and families that come first and before everything. Making our living with our daytime jobs also decouples another motivational factor to a certain extent: Money. This has two effects: A.) Quality goes before release-date. This is good, I think. B.) We don´t go hungry until release-date - this is somewhat of a detrimental effect to progress. If we don´t feel like it, we don´t work on it and still don´t suffer. So what motivation drives us? Money to a certain extent, of course - but as I explained in a previous post, we won´t get rich with this. Not even reimbursed appropriately. I think foremost the motivation driving us is some geeky satisfaction in pulling this off, working together with friends and delivering a product that makes us proud and many users happy. Of course we always knew we are developing in a timeframe that puts our release into XP10s territory. The initial problems with the early beta´s did somber us up quite a bit. Yes, there are a bunch of cool features, but right now it reminds us more of a muddy construction site with the architect standing on the side, fiddling with some oversized blueprints than the gleaming glass-steel-and-concrete palace we where expecting. The promise is there - it just needs to materialize. And we were pulling up in our moving van with all of our furniture in the back... Just an example: For our development it is important to shut down and restart the simulator many times a day. Even with my brand-new SSD starting XP10 takes longer than FSII from Sublogic took on my old 1541 floppy disk drive (2:40min)... So for now we are developing on XP9, and there is no plan to change that so far. Another issue is frame-rates. Yes, I can get good rates in XP10 if I shut down the eyecandy. But we all know how that goes. No one wants to do that, and then everyone complains of low frames. And our 737 WILL need some computational power, and if you start out with 25fps to begin with... not good. Nothing is decided as to what platform we are releasing for intially. My personal guess - please don´t hold me accountable for that - will be XP9 initially and XP10 later on. A word to alleviate fears of this project dying down - unlikely! We are too far into this and have spent too much time. Even if we dumped what we had right now out on the market it would already be a fantastic airplane to fly and operate, even while lacking some systems. So unless the sky caves in or the martians invade, you will get your hands on this Jan
    1 point
  4. 1 point
×
×
  • Create New...