YYZatcboy Posted August 26, 2011 Report Posted August 26, 2011 Still considering doing the NG series as well Morten? Quote
Morten XPFW Posted August 26, 2011 Author Report Posted August 26, 2011 All options are still open. Obviously, if this project is a success, which we hope andbelieve, chances are good there will be a next project. What it will be we don't know yet, but a NGis offcourse a good candidate since it has a lot in common with the CL on systems which are the bigtime and ressource consumers on development. At the moment we have 3 people coding systems..So I guess it's bit up to the community and how it responds to the CL. Quote
YYZatcboy Posted August 26, 2011 Report Posted August 26, 2011 The classic is a very nice aircraft and I am looking forward to it. Fingers crossed it is ready soon. I could use an update on my 737 systems training Quote
Morten XPFW Posted August 26, 2011 Author Report Posted August 26, 2011 (edited) Ok, thought I'd show you this IN-SIM WIP shot that I took the other day. It really shows how good X-Plane is at rendering Note that for development reason we have removed some of the switch guards and a couple of other thingson the overhead to make systems testing faster.Click for larger view. Edited August 26, 2011 by Morten XPFW 3 Quote
YYZatcboy Posted August 26, 2011 Report Posted August 26, 2011 Stunning. I can't wait to take her out. Quote
Morten XPFW Posted August 29, 2011 Author Report Posted August 29, 2011 And for those who wish to fly and operate this aircraft by the book,here is a great place to download FREE MANUALSWe offcourse will include our own manuals and make tutorials etc.M 1 Quote
Simmo W Posted August 29, 2011 Report Posted August 29, 2011 Our AoA is dead on in the entire envelope of flight, at all speeds, altitude and flap settings etc.In fact I think I can promise the most accurate flightmodel ever made for any airliner in anydesktop sim to date, so yes, we are pretty confident about that I think Michelebk117 was referring to the AOA video training package for the PMDG, not angle of attack performance.Looking ultra thorough guys! Quote
MaidenFan Posted August 30, 2011 Report Posted August 30, 2011 Amazing work! Definitely going to be a great file! Quote
SME Posted August 31, 2011 Report Posted August 31, 2011 Morten,just a question you might have already answered somewhere: will this stunning beauty show a passenger cabin as well?I kwow there are different opinions out there about this matter but..my opinion is that if all you need is a cockpit (cos of course you are not supposed to be fooling around the cabin when flyng) why an external model then? Quote
michelebk117 Posted August 31, 2011 Report Posted August 31, 2011 Beautiful work. So far I am impress. Quote
davidngr Posted September 3, 2011 Report Posted September 3, 2011 Do you contemplate simulating all the switches available in the real aircraft (such as for instance ANTI-SKID TEST, BTMS TEST, fire det test, and others) and providing a real checklist for engine/and other systems failures. Anyway great job! Quote
Litjan Posted September 3, 2011 Report Posted September 3, 2011 Do you contemplate simulating all the switches available in the real aircraft (such as for instance ANTI-SKID TEST, BTMS TEST, fire det test, and others) and providing a real checklist for engine/and other systems failures. Anyway great job!Yes, the goal is to make every switch in the aircraft´s cockpit usable. So if a system has a test button, pushing it will run the right test.The goal for the first iteration is not to provide detailed failure scenarios (i.e. IRS failure or PMC failure etc.). Various X-Plane failures will work, one example is an engine failure, or flameout, etc. Others might not work, as we have to use plug-ins quite heavily to make everything work. So failing a "default" x-plane component MIGHT have no effect on our aircraft.Of course we model every systems powersupply and failure conditions - so you could "emulate" a lot of failures yourself. Want to see the pressurizations "auto fail"? Well, there are 5 conditions to trigger that, and they are all modeled. Turn off bleeds for a few seconds, and the excessive cabin climb-rate will trigger that. Or unpower the respective transfer bus for more than 15 seconds. Or...We will provide checklists for "normal" use - we might provide some for non-normal conditions.But it will be perfectly viable to use the real checklists and procedures (look at post # 158)Jan Quote
Litjan Posted September 3, 2011 Report Posted September 3, 2011 (edited) Here is a little teaser movie to show you the test for the fuel quantity guages: We do this every morning to test the displays. You need to hold down the test button until the "error 4" appears. Then it will run through this little cycle to test all segments of the LCD display and also check for the integrity of fuel quantity indication.http://www.xplanefre...n/IXEG/fuel.mov(lower than original quality to reduce size)Jan Edited September 3, 2011 by Litjan Quote
Litjan Posted September 3, 2011 Report Posted September 3, 2011 Morten,just a question you might have already answered somewhere: will this stunning beauty show a passenger cabin as well?I kwow there are different opinions out there about this matter but..my opinion is that if all you need is a cockpit (cos of course you are not supposed to be fooling around the cabin when flyng) why an external model then?I think it is almost 100% certain that we will add a passenger cabin as well as a first rate outside 3D model, of course.Jan Quote
namaui Posted September 3, 2011 Report Posted September 3, 2011 I think it is almost 100% certain that we will add a passenger cabin as well as a first rate outside 3D model, of course.JanHopefully you will have an option for a low-poly cabin, one that looks presentable from the exterior through windows but doesn't need to be detailed to walk around inside. Quote
davidngr Posted September 4, 2011 Report Posted September 4, 2011 Here is a little teaser movie to show you the test for the fuel quantity guages: We do this every morning to test the displays. You need to hold down the test button until the "error 4" appears. Then it will run through this little cycle to test all segments of the LCD display and also check for the integrity of fuel quantity indication.http://www.xplanefre...n/IXEG/fuel.mov(lower than original quality to reduce size)JanI AM LOVING IT Quote
davidngr Posted September 5, 2011 Report Posted September 5, 2011 (edited) Another question: will the TOGA SWITCH be simulated?Fantastic aircraftPs will your aircraft run with the current version of x-plane v.9? Edited September 5, 2011 by davidngr Quote
Litjan Posted September 5, 2011 Report Posted September 5, 2011 Another question: will the TOGA SWITCH be simulated?Fantastic aircraftPs will your aircraft run with the current version of x-plane v.9?Yes, the TO/GA buttons on the thrust levers will be simulated. Of course you can also program a joystick button with that function - easier to find that one than to swivel the view to the throttle quadrant and hunt for those little buttons when deciding to go-around just before touching down on an approach-gone-bad. Wouldn´t want to take my eyes of the runway/EADI in that second..And I am 99.5% percent sure we will have a version for XP9 - of course it might lack some of the more advanced lighting features that XP10 will supposedly bring. But we are developing on XP9, and it would be foolish not to offer that version as well.Jan 2 Quote
meshboy Posted September 6, 2011 Report Posted September 6, 2011 I have the pmdg 737ngx and it is perfect system-wise. But i have stopped flying it due to FSX, i really don´t like that platform. No dynamic lighting and bad FPS and with its cartoonish look.Can´t wait for both a perfect 737 and the perfect X-Plane flightsim platform!Great work, keep it up. I will buy both V9 and v10. 1 Quote
MTR1994 Posted September 6, 2011 Report Posted September 6, 2011 What percentage is done outside 3D model? In general, the percentage made aircraft? Quote
Litjan Posted September 6, 2011 Report Posted September 6, 2011 What percentage is done outside 3D model? In general, the percentage made aircraft?0Jan Quote
davidngr Posted September 6, 2011 Report Posted September 6, 2011 Sorry if I am little too curious: Will the aircraft be featured with a plug-in that enables us to calculate the correct mass and balance of the aircraft (for example: TOW and other indexes...)? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.