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Posted

Lol Goran! Look, I'm not the only one saying "sweet". Stop bullying me for that. ;D

The render looks good. I could easily believe the tail section was real. Looking forward to play around with this one at LEMU, if the runway isn't too narrow.  :)

Posted

Why is everyone so worried about what the wheels look like? Mine are always retracted because I am always flying  :)

I can see this little beauty popping in and out of the small NZ runways (Greymouth, Hokitika, Timaru etc....), for a very long time to come. I can see it now.... :o

Slainte,

Andy

NZCH

Posted

Wow, Saab 340 looks fantastic. Nicely done :)

Many thanks.

Don't know if it's a perspective trick, but the front wheel looks like it's off the ground (compare shadow with a/c behind it).

Looks very nice though - cockpit shots! :o

I'm looking into that.  Like Ola said, it appears to be an x plane issue, but I'll try to get it looking right.

Cockpit is being overhauled (textures).  Won't take long.  Maybe another few days.

Posted

We've just (well me actually :) ) repainted the entire Saab 340 and have put the paint resolution to 200px/m* approx which gives us the possibility to add huge amounts of detail including all the rivets, panel lines and even the little chips of paint that have come of the fuselage as a result of long hours in the sky.

* To give you some bearings, the PMDG MD-11 has a 37px/m paint kit.

Posted

I love the fact that the fuselage will have great amounts of detail. BUT how is this comparable to a MD11? I know very little about the SAAB and MD11, but I think they don't compare well due to lenght?.. :)

Posted

Don't know if it's a perspective trick, but the front wheel looks like it's off the ground (compare shadow with a/c behind it).

Looks very nice though - cockpit shots! :)

Mate, thanks. I'm aware of that. Pretty much aware of all these issues, but one deal with each problem on an individual basis. As Goran said, the shots we show you are just quick screens and don't reflect a perfected model with everything ironed out. The front wheel of which you speak, for instance, is just a matter of moving it on the y axis so it actually touches the tarmac...5 second job, but as I said, there are other more pressing issues which we're looking at first. Rest assured, this will be fixed and the other texture anomalies you see the other screen shots. :o

Thanks for the comments. Keeps us all ticking.... :o

Anyway, I'd better get back to work before Goran shoots me for being on the forum instead. lol

Reuben

Posted

I love the fact that the fuselage will have great amounts of detail. BUT how is this comparable to a MD11? I know very little about the SAAB and MD11, but I think they don't compare well due to lenght?.. :)

Not meaning to sound like I'm bashing PMDG, but 37px/m would look better on an aircraft the size of the Saab (less area to cover) than the MD11.  Theo has basically crammed more into a smaller package to make sharper and clearer detail.

Goran

Posted

This is resolution level, 37px/m doesn't look good on any size aircraft, in my opinion.  The more px/m you throw onto a larger size aircraft, the more textures are required, is all.  But for a comparison, McPhat Studios creates payware paint packages for MSFS, which are absolutely stunning.  There highest resolution package comes in at 283px/m, and the next highest one is 253 px/m.  The amount of detail one can create at this level is enormous.

So 200px/m for this Saab is most awesome!  Will give repainters a lot of options for the small details, and super sharp textures.  Thanks for this!

Posted

The reason I kicked on this comparison is that

X-Plane has an upper limit of 2048px. So when you're going to texture the B747 - it won't really be a good sales point to say "we have a x pixels per meter", since it will drop dramatically the longer the plane is. :)

By all means, I think the details in the SAAB is incredible and I think that alone stands by itself without making a joke out of others - which also is kind of a "shooting myself in the foot" strategy, like Microsoft and Apple does with their ad campaigns where they get blood on their hands for trying to kill each others products either directly or indirectly.

So, how long is a MD11? How many pixels per meter could you make it have? Not as low as 37 I guess, but again - I'd rather see images than a whole lot of crazy bragging about it. Just my two minutes worth of time.

Posted

X-Plane has an upper limit of 2048px. So when you're going to texture the B747 - it won't really be a good sales point to say "we have a x pixels per meter", since it will drop dramatically the longer the plane is. :)

If you break up the fuse or other sections of the plane into multiple obj files then you can still achieve the hi-res result. Whether or not your computer will love you for it is a whole other story.

Posted

X-Plane has an upper limit of 2048px. So when you're going to texture the B747 - it won't really be a good sales point to say "we have a x pixels per meter", since it will drop dramatically the longer the plane is. 

Yes but your forgetting that X-Plane's ability to zoom in on the aircraft is directly proportional to the aircraft size. The bigger the aircraft, the less texture size needed as you are looking at it from further away.

Also we wont mention 'x' pixel/m for larger planes. :)

Posted

The reason I kicked on this comparison is that

X-Plane has an upper limit of 2048px. So when you're going to texture the B747 - it won't really be a good sales point to say "we have a x pixels per meter", since it will drop dramatically the longer the plane is. :)

So, how long is a MD11? How many pixels per meter could you make it have? Not as low as 37 I guess, but again

I am not sure you get the whole px/m ratio thing, as it is not necessarily tied to the max size of the tile (or map). We do -like somebody above stated- 283 px/m on our latest textures, by blowing up the kit so it fits snug into 4096 tiles. BUT the developer could have achieved the same thing by mapping the original fuselage 4 times as big.

Also, as it is a ratio, it doesn't really matter how long the actual plane is. 37 px/m will look 'bad' on a 747, but will look equally bad on a 172. Both depict a meter on the actual plane in 37 pixels on the kit.

Now, I'd like to say hello. I bumped into Goran the other day, and decided to sign up. I've been checking out the X-Plane community for quite some time now, watching closely what happens, who does what, who's who and what's the scoop..:o. I still don't have a clue, but I guess I am getting there. I must say that with some of the projects scheduled to be released for X-Plane, it looks like X-Plane is going to have a stronger line up for 2010 than MSFS.

I see a lot of dedication, a lot of fine modelling (especially here on the x-pilot forum) but also : a lot of friendly messages and interaction between users. I am not going to do any comparison between simulators, as some people in the MSFS corner might get upset (see how I linked the 37 px/m to a 747 and a 172, some of you might know why), but you guys have a pretty good thing going on here.

Alright, time to stop and to get to work!

Posted

Great to see you have signed up, Terrence.

You're more than welcome to share any texturing tips with us, should you have the time.

Thanks for showing an interest in X-Plane.

(BTW, for those of you that don't know, Terrence is Lead Designer for McPhat Studios)

Cheers

Goran

Posted

Hi all

I have just found this site and am looking forward to the SAAB 340B. I have got around 9000 hours in the actual aeroplane, both A and B models, fantastic turboprop.

Flight Factory Simulations did a great job on the SAAB 340 for FlightSim, it will be great to have a good one in X-plane.

Have no hesitation in charging enough to make a profit and stay in business as FFS fell by the wayside unfortunately although I am not sure exactly why.

This is a useful site for most aircraft systems and other documentation, the link is to the SAAB area...

http://www.smartcockpit.com/plane/saab/SAAB-340/

Mike

Posted

OK Terrence, I guess you're right. It just didn't make any sense to me to compare two planes in way different scales. :) But then again I've never claimed to be a rocket scientist. ;D 3D is some of what I do - texturing is usually not.

Posted

Hi all

I have just found this site and am looking forward to the SAAB 340B. I have got around 9000 hours in the actual aeroplane, both A and B models, fantastic turboprop.

Flight Factory Simulations did a great job on the SAAB 340 for FlightSim, it will be great to have a good one in X-plane.

Have no hesitation in charging enough to make a profit and stay in business as FFS fell by the wayside unfortunately although I am not sure exactly why.

This is a useful site for most aircraft systems and other documentation, the link is to the SAAB area...

http://www.smartcockpit.com/plane/saab/SAAB-340/

Mike

Great to see you Mike and thanks heaps for using my forums to introduce yourself!

Good to see more MSFS users getting a taste of X Plane and liking what they see.

Hopefully more will follow you in the transition and see the benefits of BOTH sims.  

(Of course with a strong preference towards X Plane!)

:)

Cheers

Goran

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