Laertesson3 Posted February 17, 2022 Report Posted February 17, 2022 Title says it all. Not sure where to find it. Quote
sunake Posted February 17, 2022 Report Posted February 17, 2022 It's not available yet, in the mean time, I find if the aircraft is lightly loaded, a trim setting of 6 works well, while if at max takeoff weight or close to you, somewhere around 5.6-5.7 works well. Quote
softreset Posted February 17, 2022 Report Posted February 17, 2022 For me, with the Thrustmaster T16000M I've been finding 4.4-4.6 to be a better setting with a vanilla controller profile. I was finding anything north of 5.0 the plane was leaping off the runway and blowing through 15 degrees of pitch on take off roll. Quote
Pils Posted February 17, 2022 Report Posted February 17, 2022 (edited) 7 minutes ago, softreset said: For me, with the Thrustmaster T16000M I've been finding 4.4-4.6 to be a better setting with a vanilla controller profile. I was finding anything north of 5.0 the plane was leaping off the runway and blowing through 15 degrees of pitch on take off roll. Just curious, when using 5-6 units how much forward pitch movement were you putting in after the initial pull/lift off? I’m still mastering it with the Honeycomb, tbh. Edited February 17, 2022 by Pils Quote
softreset Posted February 17, 2022 Report Posted February 17, 2022 With a TO N1 of about 89%, pitch of 5.5 units and about 10-12% range of travel on my T16000M into the full pitch range I was rotating to about 22 degrees before 250 AGL. With that same setup, at 4.4 units, I was closer to about 15 degrees at 250 AGL. Through 1000 AGL, I'm still setting the elevator trim to just outside of the green band to settle on 8-10 degrees of pitch for the transition into FD sync. Part of the challenge, obviously is the joystick. As I have to go hands off to manipulate the mouse. I suspect I'd be in better shape with a yoke, being able to apply constant positive pressure with my non-mouse hand. As a result I've tried to bind 95% of my needs to my Streamdeck so I can keep my hand on the joystick as often as possible during manual flight, so I don't have to be perfectly in trim. Quote
Laertesson3 Posted February 18, 2022 Author Report Posted February 18, 2022 Thanks for the replies Guys, kind of puzzling that we have all these study menus and no CG info/trim calculations? not complaining, I love the aircraft and it seems a lot of work is going into it post release, hopefully it gets added soon. 2 Quote
Pils Posted February 18, 2022 Report Posted February 18, 2022 1 hour ago, Laertesson3 said: Thanks for the replies Guys, kind of puzzling that we have all these study menus and no CG info/trim calculations? not complaining, I love the aircraft and it seems a lot of work is going into it post release, hopefully it gets added soon. Just one of those things that was deemed non-critical to release. It’s not the same as an airliner with 200 pax. Quote
Laertesson3 Posted February 21, 2022 Author Report Posted February 21, 2022 On 2/17/2022 at 7:53 PM, Pils said: Just one of those things that was deemed non-critical to release. It’s not the same as an airliner with 200 pax. Sure, plus they probably move around a lot. Quote
bpcw0001 Posted June 23, 2023 Report Posted June 23, 2023 On 2/21/2022 at 7:06 PM, Laertesson3 said: Sure, plus they probably move around a lot. But not during takeoff. Quote
bpcw0001 Posted June 28, 2023 Report Posted June 28, 2023 On 2/19/2022 at 1:46 PM, flyingfudge said: If you've got an Ipad. I tried that out. Doesn't work really well in my case. If I put 4 pax in the front 4 seats, 200lbs in the baggage compartment and load about 7.000-8.000lbs of fuel, this tool calculates a CG of 27% with a TO trim setting of 5.0 If I use that in the sim (and loading the pax/baggage stations via X-Plane according to the calculation made), I end up with a nose-heavy aircraft for takeoff that I can barely lift off the ground. Has someone tried that out, and finds the calculation to match the actual sim behavior? Quote
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