flightyler Posted January 23, 2021 Report Posted January 23, 2021 I just bought SkyMaxx Pro and real weather connector as a performance friendly alternative to xE. The volumetric clouds are completely invisible at night and all other clouds are easy to see through to the ground. Draw distance for me is horrible maybe 20-30nm even with the sliders all the way up. I also purchased real weather connector at the same time and I feel like I just threw $60 away as I had much better results with default wx and a few .lua scripts. 1 Quote
Joepetsch Posted January 23, 2021 Report Posted January 23, 2021 For me also. Looks like black/white with straight lines delimitations. Horrible Quote
flightyler Posted January 23, 2021 Author Report Posted January 23, 2021 Yup my "volumetric" clouds are just billboards too you can see them clipping into the ground and rotating as you go past. On 1/23/2021 at 8:14 AM, Joepetsch said: For me also. Looks like black/white with straight lines delimitations. Horrible Expand Quote
sundog Posted January 23, 2021 Report Posted January 23, 2021 Screenshots would be helpful. They are definitely not billboards and not black and white, so something's wrong with your setup that we need to narrow down. Quote
Cameron Posted January 23, 2021 Report Posted January 23, 2021 On 1/23/2021 at 8:30 AM, flightyler said: Yup my "volumetric" clouds are just billboards too you can see them clipping into the ground and rotating as you go past. Expand Something is wrong here. Does this happen even after a restart of X-Plane? Volumetric clouds do NOT rotate like billboards. Whatever you're describing, this is not the expected behavior and sounds like a bug we need to look into. Transparency also doesn't sound right. There should be nothing transparent at all in the volumetric clouds. Quote
flightyler Posted January 23, 2021 Author Report Posted January 23, 2021 On 1/23/2021 at 3:30 PM, Cameron said: Something is wrong here. Does this happen even after a restart of X-Plane? Volumetric clouds do NOT rotate like billboards. Whatever you're describing, this is not the expected behavior and sounds like a bug we need to look into. Transparency also doesn't sound right. There should be nothing transparent at all in the volumetric clouds. Expand The billboard issue seems to be fixed after a restart but I can still see through an undercast Quote
Cameron Posted January 23, 2021 Report Posted January 23, 2021 On 1/23/2021 at 5:27 PM, flightyler said: The billboard issue seems to be fixed after a restart but I can still see through an undercast Expand You're killing me. Screenshots! Quote
Joepetsch Posted January 24, 2021 Report Posted January 24, 2021 The edges are transparent. I think there is the same problem.... not p3d v5 , even msfs can render the clouds correct without grains and pixels Quote
Joepetsch Posted January 24, 2021 Report Posted January 24, 2021 On 1/24/2021 at 11:38 AM, Joepetsch said: The edges are transparent. I think there is the same problem.... not p3d v5 , even msfs can render the clouds correct without grains and pixels Expand Quote
Joepetsch Posted January 24, 2021 Report Posted January 24, 2021 (edited) Without skymaxx , just only Active sky high resolution textures. No grains, no pixels Edited January 24, 2021 by Joepetsch Quote
Krys Posted January 24, 2021 Report Posted January 24, 2021 I have the same issues with volumetric, lots of lines when flying through clouds... kills immersion. Also noticed now on other clouds in low visibility i have straight edge lines on the ground at least when using default xplane weather... Quote
sundog Posted January 24, 2021 Report Posted January 24, 2021 If you fly with Real Weather Connector also installed, it results in fewer artifacts along the edges. (It's because we draw lots of small areas of localized cloud conditions instead of one big one in that case.) Quote
FlyAgi Posted January 24, 2021 Report Posted January 24, 2021 I think the transparent fading on the edges of SMP volumetric clouds could be smoother indeed, the blending seems to be a bit rough currently (it seems to fade a linear way, maybe the fading should follow some curve instead). Quote
Krys Posted January 24, 2021 Report Posted January 24, 2021 Low visibility when using default clouds on the ground. (Not columetric) Weird lines in the volumetric clouds had none of those issues with v4, might have to go back to previous version. No orher settings have been changed Quote
sundog Posted January 24, 2021 Report Posted January 24, 2021 You'll find it happens less often if you are also using Real Weather Connector. If you want to go back to the non-volumetric clouds for now though, you can simply select them in the Overcast and Cumulus settings of SkyMaxx Pro instead of downgrading. There are further improvements to non-volumetric clouds coming soon in the 5.x run as well. Quote
Cameron Posted January 24, 2021 Report Posted January 24, 2021 Indeed, if you have the proper settings in Real Weather Connector enabled and real weather running in the sim or 3rd party source, the clouds will render better. Quote
Krys Posted January 24, 2021 Report Posted January 24, 2021 On 1/24/2021 at 3:43 PM, sundog said: You'll find it happens less often if you are also using Real Weather Connector. If you want to go back to the non-volumetric clouds for now though, you can simply select them in the Overcast and Cumulus settings of SkyMaxx Pro instead of downgrading. There are further improvements to non-volumetric clouds coming soon in the 5.x run as well. Expand Those lines on the ground shows with non-volumeric clouds. Those are with default. I have connector but for me to use it i would need another licence of skymaxx as i have already got it on 3pc's. master would need to have skymaxx installed and i don't want to overload master pc with not necessary plugins. It's just the way my setup works. If i could use RWC without having skymaxx on the same pc then that would work better. I understand I would need RWC on master PC - the same that runs ASXP? Quote
FlyAgi Posted January 24, 2021 Report Posted January 24, 2021 You only need one license per product for 3 computers as the DRM allows to have 3 activations at the same time for everything linked to your X-Aviation account so there is no problem installing SMP and RWC on all your computers (and it also does not waste any resources). As fas as I know you will need SMP and RWC installed on every computer which is intended to render clouds so most likely all of your 3 computers and then ASXP has to feed them all with the same weather information. Quote
Joepetsch Posted January 24, 2021 Report Posted January 24, 2021 another screen with grainy edges. SMP/RWC/ASXP Quote
Cameron Posted January 24, 2021 Report Posted January 24, 2021 On 1/24/2021 at 7:15 PM, Joepetsch said: another screen with grainy edges. SMP/RWC/ASXP Expand Doesn't look grainy. I see the lateral lines. This is a performance trade-off. But, these images make me think perhaps RWC 1.2 is not active. Using it causes much less of this. If you are doing manual weather with Automatic mode in RWC you can get more artifacts like this. Quote
RobH Posted January 24, 2021 Report Posted January 24, 2021 Overall the latest update is much better, no huge fps variance between cockpit and external views and a decent fps in general, previously any external view cost me half the fps. Still some issues with the volumetric clouds though but in general I'm more happy than I was. Quote
Joepetsch Posted January 24, 2021 Report Posted January 24, 2021 (edited) On 1/24/2021 at 7:18 PM, Cameron said: Doesn't look grainy. I see the lateral lines. This is a performance trade-off. But, these images make me think perhaps RWC 1.2 is not active. Using it causes much less of this. If you are doing manual weather with Automatic mode in RWC you can get more artifacts like this. Expand Cameron... believe me... they are grainy. two buddies of me, have same issue. Another people here in the community also. Just zoomed in RWC active. Resolution 2560x1440 (120hz). cloud coverage max. Edited January 24, 2021 by Joepetsch Quote
Cameron Posted January 24, 2021 Report Posted January 24, 2021 On 1/24/2021 at 7:59 PM, Joepetsch said: Cameron... believe me... they are grainy. two buddies of me, have same issue. Another people here in the community also. Just zoomed in RWC active. Resolution 2560x1440 (120hz). cloud coverage max. Expand Call it grainy if you want, but my explanation still stands. What you see is not out of the ordinary. For now, this is just how it is with volumetric clouds. More detail = BIG performance his. Quote
Krys Posted January 24, 2021 Report Posted January 24, 2021 On 1/24/2021 at 6:29 PM, FlyAgi said: You only need one license per product for 3 computers as the DRM allows to have 3 activations at the same time for everything linked to your X-Aviation account so there is no problem installing SMP and RWC on all your computers (and it also does not waste any resources). As fas as I know you will need SMP and RWC installed on every computer which is intended to render clouds so most likely all of your 3 computers and then ASXP has to feed them all with the same weather information. Expand Yes but I have 4 PC's, master is used to send visuals and it has ASXP. SMP is installed on the visuals which works fine, I did noticed that when i installed on visuals 5.03 version they all had RWC setup already (I did activate it on one of the visuals) Will that work that way? Or does RWC needs to be on master to send visuals to external display machines... Quote
Krys Posted January 24, 2021 Report Posted January 24, 2021 On 1/24/2021 at 7:56 PM, RobH said: Overall the latest update is much better, no huge fps variance between cockpit and external views and a decent fps in general, previously any external view cost me half the fps. Still some issues with the volumetric clouds though but in general I'm more happy than I was. Expand Same for me lines etc.. I reverted to other clouds for now... Quote
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