axmiha Posted January 14, 2021 Report Posted January 14, 2021 Hi, anyone. I have these triangles showing now. I never noticed before, but I'm almost sure they weren't there. It's like the "smooth" is set to zero in the geometry or something like that. Is this a bug or some setup in X-Plane? Pic: Quote
Cameron Posted January 14, 2021 Report Posted January 14, 2021 @tkyler check this out. @axmiha what video card do you have? Mac or Windows? Quote
axmiha Posted January 14, 2021 Author Report Posted January 14, 2021 I'm quite sure it's the smooth on that geometry (like the phong angle thing), since the rest is smoothed. Funny I never noticed it before. Quote
axmiha Posted January 14, 2021 Author Report Posted January 14, 2021 More noticeable in the morning light. Here's a later light for comparison. Quote
Litjan Posted January 14, 2021 Report Posted January 14, 2021 Hmm - Tom has seen something similiar on his machine, but I was unable to confirm it on my end (Geforce 1080). It warrants further troubleshooting, maybe a combination of drivers, Vulkan, graphics settings? Quote
tkyler Posted January 14, 2021 Report Posted January 14, 2021 we may have to move this one "up the chain" to Laminar. I know I haven't touched this particular object and even on my end the "triangles" just appeared at some point. That being said, it is probably something we can fix on our end...this is typical of Laminar tightening up their graphics code that exposes some weakness that wasn't exposed before... It is only on this one object on my end. We'll dig into it for sure. -TomK Quote
PEDRO MORAES Posted January 15, 2021 Report Posted January 15, 2021 hi, try to increase the texture resolution to the maximum level on graphics options on X-Plane...solved for me!! 1 Quote
axmiha Posted January 17, 2021 Author Report Posted January 17, 2021 Well, Pedro, waddya know. Being a CGI man myself, I was sure it was a phong / softness thingy, but raising the texture quality to maximum fixed it. It's another kind of rendering, obviously, so I'll throw an egg on mi face. With Vulkan off, setting texture to max doesn't fix it, though. It only works with Vulkan. If I can't fly with textures on max, I'll complain again :-) On X-Plane 10 this doesn't happen (and I must confess I still like XP10 a lot). Ok, thanks guys for the replies. It's not a big deal, really. 1 Quote
Litjan Posted January 17, 2021 Report Posted January 17, 2021 A very interesting lead on this issue, Pedro. This might still be a thing to take to Laminar and/or check on our side. I think most people can run with max textures these days, but I think it should still look nice if you don´t. Cheers, Jan Quote
jpee27 Posted January 17, 2021 Report Posted January 17, 2021 Hi, i've just made a new normal map for this object, that fixes the wrong face normal values without the need to changing the texture resolution in the graphic settings. Just put it into your aircrafts objects directory, and owerwrite the existing texture. 1 Quote
axmiha Posted January 18, 2021 Author Report Posted January 18, 2021 Jpee27, you have a beer and a meat empanada to your credit. I was just gonna say I can't run XP with textures on max. The card seems good enough (I think - GTX1070 / 8G) but it was stuttering and taking ages to load. So thank you for that one! Quote
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