Lon Posted August 4, 2020 Report Posted August 4, 2020 (edited) I am using SR22 version 1.0.1 with a RealSimGear G1000. The buttons and knobs on the RSG G1000 work fine when the display on my main monitor is "Forward with 3-D Panel." But when the display on my main monitor is "Forward with No Display," the RSG G1000's buttons and knobs do not work. Is this a glitch, or is it simply necessary to use the "Forward with 3-D Panel" in order to use the RSG G1000? Edited August 4, 2020 by Lon Fixed typo Quote
Coop Posted August 4, 2020 Report Posted August 4, 2020 1 hour ago, Lon said: I am using SR22 version 1.0.1 with a RealSimGear G1000. The buttons and knobs on the RSG G1000 work fine when the display on my main monitor is "Forward with 3-D Panel." But when the display on my main monitor is "Forward with No Display," the RSG G1000's buttons and knobs do not work. Is this a glitch, or is it simply necessary to use the "Forward with 3-D Panel" in order to use the RSG G1000? Right now our rendering system requires Forward with 3-D Panel to be enabled. We are looking into the technical requirements for adding a 2D rendering mode. Quote
Lon Posted August 5, 2020 Author Report Posted August 5, 2020 OK. That explains it. RSG G1000 doesn't need a 2D rendering mode. I like to use it in "Forward with No Display" mode, so that my main monitor is the equivalent of looking out the windscreen, and the RSG G1000 serves as the avionics display. Quote
Cameron Posted August 5, 2020 Report Posted August 5, 2020 Move your 3D cockpit camera up so that it appears you're looking out over the glareshield like in a real aircraft. This is what we do in professional sim setups. Quote
Lon Posted August 10, 2020 Author Report Posted August 10, 2020 (edited) On 8/5/2020 at 7:15 AM, Cameron said: Move your 3D cockpit camera up so that it appears you're looking out over the glareshield like in a real aircraft. This is what we do in professional sim setups. So I've done this, and for me, it's not a good solution. Unlike a real aircraft where the propeller is invisible, the spinning propeller in the TorqueSim SR22 not only can be seen, even at 2500 rpm, it's a real distraction after just a few minutes. If you know of a technique to make the TorqueSim propeller invisible when looking over the glareshield, I'd love to hear how. Otherwise, this means that the TorqueSim SR22 is not really a good aircraft to use with RealSimGear's G1000, for me. Edited August 10, 2020 by Lon Quote
Coop Posted August 10, 2020 Report Posted August 10, 2020 Here is a mod to get rid of the prop disc texture. Replace SR22_prop.png with the attached file of the same name in the SR22 folder, and SR22TN_prop.png with the SR22TN's file of the same name in the SR22TN folder. Transparent Prop Mod.zip 1 Quote
Lon Posted March 16, 2022 Author Report Posted March 16, 2022 My sim includes the RealSimGear G1000 suite. In order to get it to work, I've been using Cirrus version 1.2.0 with the 3D cockpit camera moved up, so it appears I'm looking out over the glareshield, just as you suggested back in August 2020. However, doing this cuts down the field of view very substantially, and I don't like that. I'd really like to use the RSG Suite with the "Forward with No Display" view, the way I can with the Laminar Cessna 172. You explained why that couldn't be done, back in 2020. Have you figured out a workaround yet, and if so, is it in version 1.3? Quote
Coop Posted March 17, 2022 Report Posted March 17, 2022 4 hours ago, Lon said: My sim includes the RealSimGear G1000 suite. In order to get it to work, I've been using Cirrus version 1.2.0 with the 3D cockpit camera moved up, so it appears I'm looking out over the glareshield, just as you suggested back in August 2020. However, doing this cuts down the field of view very substantially, and I don't like that. I'd really like to use the RSG Suite with the "Forward with No Display" view, the way I can with the Laminar Cessna 172. You explained why that couldn't be done, back in 2020. Have you figured out a workaround yet, and if so, is it in version 1.3? No, you must still be in 3D cockpit mode. If you have all the switches and don't need to see any of the 3D, you can follow these steps to hide the aircraft objects entirely: https://support.torquesim.com/hc/en-us/articles/1500001375261-Hiding-the-SR20-SR22-3D-cockpit-for-full-hardware-cockpit-setups Quote
Pils Posted November 28 Report Posted November 28 On 3/16/2022 at 11:48 PM, Coop said: No, you must still be in 3D cockpit mode. If you have all the switches and don't need to see any of the 3D, you can follow these steps to hide the aircraft objects entirely: https://support.torquesim.com/hc/en-us/articles/1500001375261-Hiding-the-SR20-SR22-3D-cockpit-for-full-hardware-cockpit-setups Would using the new avionics device API alleviate the issue for those of us who don’t have FULL cockpits? Thanks. Quote
Coop Posted November 29 Report Posted November 29 We are using the new Avionics API for the G1000 base rendering. The custom popups are still on the legacy calls for various reasons, but you should be able to use the default X1000 popups with the latest update and those should render independent of what view you are in. Quote
Pils Posted November 29 Report Posted November 29 49 minutes ago, Coop said: We are using the new Avionics API for the G1000 base rendering. The custom popups are still on the legacy calls for various reasons, but you should be able to use the default X1000 popups with the latest update and those should render independent of what view you are in. Thanks, I’ll give it a try! Quote
Pils Posted November 29 Report Posted November 29 Unfortunately the default popups look like this... Maybe I'm missing something? Quote
Coop Posted November 30 Report Posted November 30 Are you on 12.1.3? I believe they have changed things further with their brightness logic that might have broken those default popups. I'll need to look into that further. Quote
Pils Posted November 30 Report Posted November 30 8 minutes ago, Coop said: Are you on 12.1.3? Yes. I’ll roll back that install. 9 minutes ago, Coop said: brightness logic Now in interested if it’s something we have to worry about for Challenger. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.