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Lon

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Everything posted by Lon

  1. Great! What did you do to get it to work?
  2. My sim includes the RealSimGear G1000 suite. In order to get it to work, I've been using Cirrus version 1.2.0 with the 3D cockpit camera moved up, so it appears I'm looking out over the glareshield, just as you suggested back in August 2020. However, doing this cuts down the field of view very substantially, and I don't like that. I'd really like to use the RSG Suite with the "Forward with No Display" view, the way I can with the Laminar Cessna 172. You explained why that couldn't be done, back in 2020. Have you figured out a workaround yet, and if so, is it in version 1.3?
  3. Try setting the throttle at a very low power -- lower than you would in a real SR20. If the engine doesn't even crank, try recharging the plane's battery.
  4. Not a dumb question, at all. I asked the same question myself. This was Coop's answer: The fuel system [in the SR22] is custom, so the X-Plane fuel tank switch commands wouldn't switch them. If you go into the command browser with the SR22 open, look for under afm -> sr22 -> cmd -> switches "Fuel Selector Left" and "Fuel Selector Right". These will move the handle position left and right. the order is OFF <-> LEFT <-> RIGHT <-> OFF When I did it, I assigned the Right Tank to the keyboard letter R, and the left tank to letter L. I didn't try to make it a joystick button command, so if you want to use a joystick button, your solution may be a bit different.
  5. Coop, That did it! Thank you, very much.
  6. After posting my question about toggling the "hide_3d_details," I realized that it probably isn't possible, because the 3d details are loaded, or not, when the Cirrus is loaded. So I mapped most of the essential switches to keyboard keys or Saitek rocker switches. But there is one essential switch -- the fuel selector switch -- that I haven't been able to map to anything. I've set my Saitek rocker switches T5 and T6 to Set fuel selector to left (and right) tanks. But they don't actually change the selected tank. Is there any way to do that? I ask, because your Cirrus is so realistic that it reports out-of-balance fuel conditions, so I really need to be able to switch tanks.
  7. Making the change explained in this article -- https://support.torquesim.com/hc/en-us/articles/1500001375261-Hiding-the-SR20-SR22-3D-cockpit-for-full-hardware-cockpit-setups -- gives me exactly the view I want for flying. I have the RealSimGear G1000 suite, so once I'm up and flying, I can see and control everything I need in order to fly. But I'd also like to have access to switches that are in the cockpit during the startup procedure, and now I no longer do. So . . . Is there any way to toggle the "hide_3d_details" back and forth between 1 and 0, and assign that method to a hardware key or button?
  8. Thanks Coop. After I posted my message, I flew an ILS approach to Van Nuys (KVNY) and Pathway boxes appeared 2.7 NM from the airport. I just flew an RNAV approach to El Monte (KEMT) but didn't get Pathway boxes at any stage of the flight. The SVS system is otherwise amazing, so its developer may be able to sort out the Pathway issue.
  9. I have turned on the Pathway feature and have entered flight plans that include Instrument Approaches. But the Pathway feature it isn't working for me. On rare occasions, the Pathway boxes will display for just a brief moment, but then they disappear. Most of the time, they never appear at all. I know that expecting Pathway to work is expecting a lot. But this sim is so realistic, it even has air vents that twist open and shut, so it triggers big expectations. I'm using SR20 Version 1.0.1, and all of the rest of its features work perfectly. Is the Pathway feature still in development, or have I failed to do something necessary to activate it (beyond pressing the Synthetic Vision and Pathway soft keys)?
  10. These settings helped me a lot. Thanks. The important part was to set the Curve to "Linear." I set my second point at 0.80 (instead of 0.90). Otherwise, this is exactly what I did, after I had a great deal of difficulty taxiing the plane. Now, the plane taxis just fine.
  11. Lon

    Shadows in Cockpit

    Thanks Coop. Your advice fixed the issue for me.
  12. This sim is so realistic that it even displays shadows in the cockpit. This is a problem for me, because the shadows make the control panel buttons and knobs too dark to read. I've looked for a way to turn off the shadows, but I can't find out how to do it. I'm willing to dig into a settings file, if it can't be done from a menu item. But I've looked at individual files, and don't find one that's obviously shadow settings. I've also looked at X-Plane's own settings menu. The menu doesn't say anything about inside-the-plane shadows, and my "shadows on scenery" box is not checked. My X-Plane Visual Effects are set on Maximum. My Texture Quality setting is about 75%. And my Reflection Detail is 0%. I don't think any of these X-Plane has a bearing on cockpit shadows, but I could be wrong. I'm hoping that someone can tell me how to turn off the cockpit shadows.
  13. I too am using a RealSimGear setup. Mine is a G1000 Suite. And my combo works fine. I say that simply to convey that you have reason to hope yours will work too. When you say the "plane just sits there," after priming and trying to start, do you mean the plane doesn't make any sounds at all, not even during your prime, or that you can hear the prime and the prop spins a bit but the engine doesn't start? If it's an engine-doesn't-start problem, try setting the throttle at a much lower power setting than the one you've been using. I've found that the engine won't start with the throttle pushed forward a bit, but will start with the throttle pulled back.
  14. Is it possible you shut down XP without first shutting down the SR20 in particular? I ask, because I've had the SR22's own battery -- the in-sim battery -- run down when I've left the avionics on but the engine (and therefore the alternator) off. The "ability" to kill the SR20's battery is just one way the TorqueSim Cirrus perfectly models a real Cirrus. Re-installing the SR20 may have fixed the problem, because then you then started with a fresh in-sim battery.
  15. Wow! That did it! The PFD and MFD fit perfectly now. And they popup in exactly right right location. Thanks a million Coop. Lon
  16. So far, SR22 version 1.1 looks great. However, I'm using it with a version 1 of RealSimGear. That RSG version has low resolution (800 x 600) displays, so the SR22 PFD and MFD are too big, and resizing them to fit my RSG displays is difficult and time consuming -- not the way I want to begin a sim session. Is there any way this can be fixed? I was hoping for a menu item in SR22 version 1.1. But even if a menu item is difficult for you to create, is there a file whose code I can modify that will enable the PFD and MFD to fit my low resolution RSG setup?
  17. I'm standing by, but the new video doesn't seem to have been posted. Or were you sending the video to someone else, directly rather than by posting it?
  18. Try moving the throttle back a bit -- i.e., give the engine less fuel -- before and even while you are cranking. I know that's counter-intuitive, but the plane doesn't start if the throttle is too far forward, and "too far" includes what appears to be just cracked open.
  19. Is 11.50R1 the most recent version of X-Plane -- the one released just 2 or 3 days ago? I ask, because I installed the most recent X-Plane release, and I'm able to start the SR22 without difficulty, using the steps that are listed in the POH for a real SR22: Battery Master Switches - Both On Mixture - Full Rich Throttle - Full Forward Fuel Pump - Prime and then Boost Throttle - Back to 1/4 inch Open Ignition - Start Throttle - Back to 1000 RPM Mixture - Lean (to the X in Mixture) I haven't tried this yet on the SR22T, nor have I tried a hot start.
  20. It seems that pressing the ENTER button is an extra and easily-forgotten step, but this is the way the Garmin Perspective works in a real plane too.
  21. ricktana, Thanks for your response. The code that I thought was incorrect was in fact correct. The problem was that RSG created new firmware for the SR22, and because I bought the SR22 just as soon as it was released, I installed the older firmware.
  22. So I've done this, and for me, it's not a good solution. Unlike a real aircraft where the propeller is invisible, the spinning propeller in the TorqueSim SR22 not only can be seen, even at 2500 rpm, it's a real distraction after just a few minutes. If you know of a technique to make the TorqueSim propeller invisible when looking over the glareshield, I'd love to hear how. Otherwise, this means that the TorqueSim SR22 is not really a good aircraft to use with RealSimGear's G1000, for me.
  23. I'm not a programmer, so I'm not really following this discussion. But I'm having what I think is a data refs and commands problem with the Autopilot button on my RealSimGear G1000. The AP button is not "mapped," so although the SR22 can see that the button is there and is being pressed, it doesn't turn on the AP. The CommandMapping.ini file line of code for the autopilot reads: BTN_AP=afm/sr/cmd/ap/ap . That's very different than the code for the flight director on the RSG G1000. It reads: BTN_FD=sim/GPS/g1000n1_fd Should the BTN_AP line of code be changed to something like this: BTN_AP=sim/GPS/g1000n1_ap ?
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