alexcolka Posted May 16, 2020 Report Share Posted May 16, 2020 Having a blast of time enjoying those cloud lighting variations, in combination with ASXP loving those thick and solid cloud decks formed near my route, superb add on. Wondering what crazy amazing stuff you have reserved for SMP v5 some day... 4 2 1 Quote Link to comment Share on other sites More sharing options...
JohnMAXX Posted May 16, 2020 Report Share Posted May 16, 2020 Beautiful shots, and we are happy you enjoy the update..... 1 Quote Link to comment Share on other sites More sharing options...
wain Posted May 18, 2020 Report Share Posted May 18, 2020 lovely shots...... 1 Quote Link to comment Share on other sites More sharing options...
S3rg1o Posted May 18, 2020 Report Share Posted May 18, 2020 I’ve tried 4.9.2 but it turned out to be a FPS eater, even with vulkan enabled, i only had an average off 25 FPS... i’ll give another try with 4.9.3 and ser what gives.Enviado do meu iPhone usando o Tapatalk Quote Link to comment Share on other sites More sharing options...
alexcolka Posted May 19, 2020 Author Report Share Posted May 19, 2020 Check your cloud coverage radius slider, too much may slow down a lot your system, I find about 60% a good balance. Quote Link to comment Share on other sites More sharing options...
wain Posted May 19, 2020 Report Share Posted May 19, 2020 for me I have found that 4.9.3 is the best FPS I have ever had with SKP, and I go back to begining of v3.....I was using Toliss A319 over ORBX TE UK with my average system, GTX 1070, i5 9600K & 16gig RAM, I am getting consistant 45-50fps, but crucially it was very smooth.......I guess setting will also make a difference to..... Quote Link to comment Share on other sites More sharing options...
JohnMAXX Posted May 19, 2020 Report Share Posted May 19, 2020 I think results with Vulkan will vary from system to system during the beta run. Quote Link to comment Share on other sites More sharing options...
seth Posted May 22, 2020 Report Share Posted May 22, 2020 beta 9 with SMP pro 4.9.3 + RWC+ ASXP + FSGRW 1 1 Quote Link to comment Share on other sites More sharing options...
marpilot Posted May 22, 2020 Report Share Posted May 22, 2020 (edited) Too many plugins I should write Expansive way of tweaking weather in XP11. Edited May 23, 2020 by marpilot Quote Link to comment Share on other sites More sharing options...
JohnMAXX Posted May 22, 2020 Report Share Posted May 22, 2020 25 minutes ago, marpilot said: Too much plugins. Me John me need to know what you mean? Quote Link to comment Share on other sites More sharing options...
mjrhealth Posted May 23, 2020 Report Share Posted May 23, 2020 Ye im enjoying this too, especially in QLD where clouds ten to sit low on the hills, its a huge improvement 1 Quote Link to comment Share on other sites More sharing options...
sundog Posted May 23, 2020 Report Share Posted May 23, 2020 13 hours ago, JohnMAXX said: Me John me need to know what you mean? Actually I was also curious about why @seth is using both FSGRW and ASXP together with SMP/RWC. Can't argue with the results but are you somehow combining the strengths of both of those add-ons? Keep the screenshots coming folks, we love seeing them! Quote Link to comment Share on other sites More sharing options...
seth Posted May 23, 2020 Report Share Posted May 23, 2020 2 hours ago, sundog said: Actually I was also curious about why @seth is using both FSGRW and ASXP together with SMP/RWC. Can't argue with the results but are you somehow combining the strengths of both of those add-ons? Keep the screenshots coming folks, we love seeing them! Because RWC communication with ASXP has issues on "Always" or "FSGRW/External Injector". The only option that works and has accurate metar is "Never". So now temporary i use Both ( no issues so far) .FSGRW injects weather for the clouds on FSGRW/external injector while i have all winds/turbulence and active air effects from ASXP. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.