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Posted

That's funny... for me the default clouds are much faster with vulkan, the high gpu load issues I always had with these clouds when close to a cloud layer is gone almost completely. Also I had no performance issues with SMP 4.9.3 so far, aside from a micro stutter issue when increasing cloud coverage radius.

  • 5 weeks later...
Posted
On 4/10/2020 at 3:05 PM, xZone said:

The clouds ( cumulus - fast ) look oversaturated, and after a while they look ok again, and again, saturated.....and so on

Any ideas ??

The issue is back, after latest SMP version

I tried with XP 11 beta 10 and beta 11 ( today released the beta 11 )

Thank you

Posted
16 hours ago, xZone said:

The issue is back, after latest SMP version

I tried with XP 11 beta 10 and beta 11 ( today released the beta 11 )

Thank you

The "oversaturated clouds" was a bug in X-Plane itself that Laminar has since resolved. So whatever you're seeing, I think it's something else. A screenshot and your log.txt would be helpful.

Posted
32 minutes ago, xZone said:

1.jpg

2.jpg

I don’t see any over saturation in these shots....This looks like the new cloud lighting we intitally released with 4.9, no change at all in the update....

The only thing I notice is the high contrast sky colors. Try our procedurally drawn sky, it should blend better....

Posted

The issue is back, JohnMAXX

Is way less than 2 months ago, but it's there 

I tried everything possible. 

Maybe the latest Vulcan ( 10 and 11  ) are the culprit 

I don't blame your product. 

Don't really know how to fix it 

Posted
9 minutes ago, xZone said:

The issue is back, JohnMAXX

Is way less than 2 months ago, but it's there 

I tried everything possible. 

Maybe the latest Vulcan ( 10 and 11  ) are the culprit 

I don't blame your product. 

Don't really know how to fix it 

We will look into it with LR, and report it using the bug reporter....

Posted
5 minutes ago, JohnMAXX said:

We will look into it with LR, and report it using the bug reporter....

John, are you actually seeing a problem?

The original issue was that certain third party aircraft (such as the "Zibo mod") change X-Plane's blending mode and don't change it back, and this caused problems with our clouds when using Vulkan and HDR. I just tested that combination here in 11.50b11 and it looks fine. If there's an issue, I don't understand what it is.

 

b737_-_2020-06-19_07_38_40.png

  • Upvote 1
Posted
23 minutes ago, xZone said:

I tried with 3 different cloud types at the same time : 1 x few cumulus, 1 x scattered and 1 broken cumulus 

I’m with Frank the more I test...I’m not seeing any changes from the previous version....

 

Are you running any type of post processing effect? Is there something I’m not seeing in a picture? Would a video give more insight? 

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