About This File
ATTENTION: To use this aircraft, you must own a X-Aviation product, to get Gizmo plugin. If you don't own one, please don't download this aircraft!
P.180 Avanti II for X-Plane 11 - CURRENT VERSION: 2.3.0 (uploaded at: February 25th, 2020)
If you want to support P.180 Avanti development, please donate here: PAYPAL
v2.3.0 Main Features
- Compatible only with EXPERIMENTAL FLIGHT MODEL (11.40+), capable of flying up to M.67 at altitude.
- Terrain Radar operation via PFD/MFD buttons.
- Tablet for aircraft loading (engines must be off and the aircraft stationary), and access to AVITAB.
- Librain Support.
- See Change Log for more!
If you don't have Gizmo already installed in your X-Plane copy, there is an version of Gizmo in the folder extra files. Put the Gizmo.plugin folder in you X-Plane 11/Resources/plugins folder.
If you already have Gizmo, DO NOT SUBSTITUTE the existing one with this. MIGHT BREAK OTHER GIZMO ADDONS!!!
If you find reflections too high, in the extra files folders are textures to change that. Copy the low reflections texture into the objects folder, and replace the existing one!
v2.2.0.VR
NOW VR COMPATIBLE with the help of SimVRLabs!
OFFICIAL SUPPORT:
Official Bug tracker: https://bitbucket.org/iliastselios/p180_avanti/issues?status=new&status=open
Support Forums:
DESCRIPTION:
As you might already know this aircraft is based on X-Plane's default P.180 Avanti , originally designed for X-Plane 8, was included in X-Plane 9, and from that point has been overhauled to Avanti II version. This is aircraft is totally FREE! It is a "return" to the X-Plane community that supported us those last 4 years that we exist as a development team!
This aircraft main features are:
- High quality visuals, cockpit all new 3D model and textures, including PBR materials.
- Simulated: a. startup and shutdown procedures b. engine controls and operations c. autopilot controls and operations d. partially operation of the electrical, pneumatic, hydraulic, fuel systems.
- Emulation of Proline 21 avionics suite. Currently there is only one layout that will allow you to operate the aircraft in all scenarios. Many improvements will come in the future.
- Installation in the 3D cockpit of the default X-Plane 11 FMC.
- Improved flight characteristics.
- Internal custom lighting.
Of course Avanti development is not stopping here! Actually the overall development will be continuous, and the aircraft will always be in beta stage. Updates and upgrades will be available frequently!
Main planned future upgrades are:
- Adding more functionallity to Proline 21 avionics suite, heading from an emulation to a simulation.
- Custom NAV maps.
- Custom FMC.
- Fully simulation of all systems.
- New 3D model from ground up.
- Improved flight model.
- Avanti EVO.
Special thanks to: Austin Meyer for giving his permission to use parts of the Avanti on this project and X-Plane by Laminar Research that gave us this magnificent simulator!
The team that originally developed Avanti for X-Plane, Robert Pearson (aerodynamics), Massimo Durando (cockpit & 3D cockpit), and Javier rollon (External Model. JRollonPlanes www.jrollon.com) for his fantastic 3D work. @Hueyman for the propeller 3D model and the prop disc images.
Ben Russell of Gizmo64 for his support and that made available to us that powerful tool (aka Gizmo), and Cameron Son of X-Aviation for the support.
And of course X-Plane community for the interest in that project and patient to wait to be realized!
Edited by airfighter
Added note tha tyou must own a XA product to use this aircraft.
What's New in Version 2.1.1 See changelog
Released
- PFD: New PFD layout matching as close as possible the real aircraft.
- PFD REFS options: You can access 2 pages of reference options that you can set various speeds (Vt/V50/Vref, etc), minimum altitudes (baro/radar), FD style, barometric pressure (hpa/inHg), metric altitude etc.
- PFD magenta pointer: You can select to show direction to NAV1/NAV2/FMS waypoint/NDB, with the relevant data.
- MFD Upper Display: All new upper display for the MFD. Upper display is the area between the map and the EIS (Engine Indications System) at the top. You can select (MFD's LSK1) between blank (default), checklist (see below), and FMS Text (see below).
- MFD Checklist: On screen checklist of the Avanti checklist (you can find it at Avanti folder/manuals/). When you are in checklist display, LSK2 and LSK3 buttons are allow to navigate through pages, and RSK2 and RSK3 buttons, through items of each page. Note: the checklist is not "interactive" as the real one (in which you press a button to check that an item is done), nor with realistic controls. The implementation, at this stage is based on the simplistic usage. In next version, will be a more realistic implementation.
- MFD FMS-TXT: This page is almost identical with PROGRESS page on FMS, showing info for the previous FP waypoint, current FLY-TO waypoint, next waypoint, and the arrival airport. For the last one there are calculation for fuel at destination, and Gross Weight at destination. Note: because currently those calculations are based on the current speed, are not accurate, at least when you reach cruise flight level. In next version, will be implemented a typical profile for those calculations.
- LOAD MANAGER: You will able to access through the Plugins menu, an on-screen load manager, where you can add passengers (in next version will be added visual 3D models into the cabin), adjust fuel load per tank, or access some options.
- MISC: Various other fixes and visual enhancements (like turned down screen reflections). If you are interesting to create a livery for this aircraft, go to liveries/BASE/objects and you will find some .psd or .xcf files that you can use to create your own liveries.
v.2.1.0
- FMC: Top page with options to turn on/off airports/VORs/NDBs/waypoints/weather and also select between single of dual cue FD symbology. Changed a button to DIR (direct) which is the correct one (The old was wrong!) Some other buttons are not like the real plane, but, in time, will be replaced as the custom FMC development advances.
- AUTOPILOT: VNAV is disabled, until work out a custom logic that simulates the real aircraft behaviour. The default VNAV is tide with autothrottle which is totally wrong for that plane! YD annunciator in the PFD is fixed, button and VS/pitch wheel animations fixed/added.
- MFD map: Added Altitude Intercept Arc, so you can have an indication where you will reach the AP target altitude, to manage your descends and climbs.
- MFD: Added bottom row that displays various info.
- MFD EIS: Plugin driven Engine Indications, with colors depending on various stages of operation (start, normal, above limits, etc).
- FMOD: Initial implementation of FMOD. Engine sounds, tire bounce, different switches, buttons, rotary knobs, etc. This is still something in its infancy and many improvements/additions will come in the future. In case that you don't like it (yet), you will have the option to remove fmod folder and roll back to the previous sounds.
- Caution/Warning Panel: Corrected positions and operations. I have kept Parking Brake light, though doesn't exists in the real aircraft.
- Internal Lighting: Added map lights for PLT and FO, that you can rotate the light's head and adjust the beam. Also the cockpit lights (those under the glareshield) have been adjusted to properly lit the instrument panel.
- Outside Lighting: Now you can set the anticollision lights to Ground and Air, and the appropriate lights will come on. Added Wing (inspection) lights.
- Flight Model: Adjustments to engine model, trim and controls, and many others. What is not properly simulated and needs a lot of investigation is the propeller's model which it ok, but not accurate. This remains for a future update.
- Modelling/Textures/Materials: Many adjustments/fixes, including Ferrari livery fixes. A new "Blue" livery is included, the same as the default, but without the logos. I have already uploaded a set of textures, if someone wants to do a livery for the plane.
- Modifiers/Animations: Most of the switches and rotary knobs work with the mouse wheel. Also the "theme" is if you see a "grab" icon, then the switch must be dragged, otherwise it is a click switch. If arrows, then click for up/down accordingly. Many buttons are now animated (including FMC buttons).
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