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Everything posted by sparker256
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I have found if you click on the o2 mask can't seem to find a way to put it away in VR.
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Here is my Log.txt file. If I go into 2D the plane looks like it should so is why I thought it is related to VR. Log.txt
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[SOLVED] Aircraft is not available in XP menu
sparker256 replied to mraviator's topic in Technical Support
I did the same thing but found it in other. -
If I am in VR mode and select the 650 I will get a CTD no mater which mode I pick. Here is my Log.txt. Log.txt
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IXEG 737 autopilot state dataref and 124thATCv2
sparker256 replied to ntnll's topic in General Discussion
I use this tool. https://github.com/leecbaker/datareftool/releases I do not have this plane but have used it with many planes and it has parsed out the datarefs. Bill -
If you have not tried DataRefTool I would try it and see if it makes the datarefs visible. https://github.com/leecbaker/datareftool/releases Bill
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Trying to adjust the MSL height of Classic_Tower_3.agp but it seems like you cannot adjust any *.agp. I have "Set MSL" checked and have tried any number of values in the "MSL" with no luck. I have done the same thing with beacon_airport_big.obj and it works correctly so not sure why this should not work for *.agp if the selection tab gives "Set MSL" and "MSL" as a option. Using WorldEditor 1.2r4 on X-Plane 10.21 Thanks Bill
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incompatibility with Saitek Panels
sparker256 replied to Belga's topic in British Aerospace Jetstream 32
My latest version of Xsaitekpanels 2.19 has very good support. Bill -
I had altitude hold instead of altitude arm for the ALT button. Changed now with the release of version 2.12. This code has been like this for a very long time which is why I was so confused but the sudden change. Should be all better but let me know if it is fixed for you. Bill
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I have tested the following default aircraft and here is a list of the ones that seemed to work fine to me. Cessna 172SP Cirrus TheJet Columbia-400 P180 Avanti Ferrari Team B747-400 United The ones that did not KingAir C90B Baron B58 If you look at the beta change logs coming up to 10.20 final you will see both of these plane were touched. I think there is a pattern and don't think it is Xsaitekpanels unless you have more convincing evidence. On both of these plane you cannot have the alt hold and vs hold on at the same time like you can on the other five planes I tested. Please test and see your results are the same and if so then it is a bug with those two plane and not with my plugin. Ps. Found a issue and will have it resolved after some testing either tonight or tomorrow. Bill
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incompatibility with Saitek Panels
sparker256 replied to Belga's topic in British Aerospace Jetstream 32
Javier, Thanks for the added info and now fully understand the why of your newest creation which is just gorgeous from the video I have watched so far. I have downloaded your free manual and will be spending some time understanding this new aircraft a year in the making. In the info you have already provided I do not think it should be a issue to have Xsaitekpanels working with this aircraft. It will take some time and a few more questions from me to make sure I fully understand the datareferences but think reading the manual first is the correct step now. As I am a Ubuntu user I thought in one of the videos it said that there will not be a Linux version. I hope that is not true and if you need any help in porting to Linux feel free to contact me and will do what I can. Enjoying X-Plane more and more every day Bill -
incompatibility with Saitek Panels
sparker256 replied to Belga's topic in British Aerospace Jetstream 32
Xsaitekpanels already has some of that and I can add more if the need is there but I have a question asked in post #11 that is still unanswered. Example TuneLeftNumbers Com1: J32/Com1NumAct Is this a datareference or a command? If we are talking about commands then the issue is mute and will add remapability to all affected buttons and controls. If on the other hand they are datarefecences then I do not have a solution for that because my plugin is no different then a fancy joystick that cannot enter numbers either. So we are all aware of the current status of Xsaitekpanels it is 32/64 bit and already has remapabilty of the full switch panel. It also has partial remapabilty of the multi panel that is in the current version 2.05. I have just finished the remapping of the radio panel's Com 1 & 2 coarse and fine knobs and Nav 1 & 2 coarse and fine knobs over the holiday's and will be released as version 2.06 in the near future. Bill -
incompatibility with Saitek Panels
sparker256 replied to Belga's topic in British Aerospace Jetstream 32
Javier, Thanks for the information and have been looking at it to see what is possible from a Xsaitekpanels point of view. It looks like most of the J32/xxx are datareferences and not commands but I am not clear on that. Example TuneLeftNumbers Com1: J32/Com1NumAct As I see no increase or decrease so I have to assume that is a datareference and you put a value in there. Am I thinking correctly? Thanks for your time and Happy Holidays Bill -
incompatibility with Saitek Panels
sparker256 replied to Belga's topic in British Aerospace Jetstream 32
Hello, Name here is Bill (sparker) and the author of Xsaitekpanels. I have recieved a PM and a email about this issue and am thinking about a solution. The Current version 2.05 of my plugin supports all default aircraft in X-Plane 10.20+. Trying to cover every new addon aircraft is a task beyond what a free plugin should be asked to support. My manual clearly describes every datareference and command that I use so it is known to all who want to look. That all being said what I think a solution might be is to add remapability to the switches or buttons affected on the radio and multi panels. To do that since I do not own this aircraft I would need a list of all datareferences and commands used to even think of making this happen. My plugin is free but I do take donations and think this might help me find some time to help resolve this issue. Bill -
X-Plane 10.10 Final is now available
sparker256 replied to Hawk UK's topic in X-Plane News [Official News]
This is a good enough source for me. http://wiki.x-plane.com/Beta Bill -
X-Pilot Announces Download File Library!
sparker256 replied to X-Pilot's topic in General Discussion
As the author of Xsaitekpanels will there be a section for plugins? Bill -
Hi Tom, Thank you for the through explanation of why I am seeing this behaviour. This would be a airport that I would want to distribute so need a better solution and creating my own texture would be the correct choice for what I want to do. I have been looking at some of your hangar textures and techniques and it looks like I was not using enough triangles in my objects to get the textures to look more life like. Is there any rules on how subdivided a object should be to allow the textures to look that way or is more art? As always thanks for your time and incite Bill
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Looks like the flashlight will be in 10.10b6 Bill
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I am trying to use my own objects made in blender with the new textures in X-Plane 10. I am having a pathing issue and wondered if someone had a solution as I do not see a ovious reasion why this should not work. I am using blender 2.62 with the 3.2 scripts. This does not work. /home/bill/X-Plane_10.05r1/Custom Scenery/KERI Erie International Airport Tom Ridge Field/objects/Hangar6.obj /home/bill/X-Plane_10.05r1/Resources/default scenery/airport scenery/textures/Common_Airport_Elements.png TEXTURE ../../../Resources/default scenery/airport scenery/textures/Common_Airport_Elements.png But when I copy the Common_Airport_Elements.png over into my KERI Erie International Airport Tom Ridge Field/textures folder it works. /home/bill/X-Plane_10.05r1/Custom Scenery/KERI Erie International Airport Tom Ridge Field/objects/Hangar6.obj /home/bill/X-Plane_10.05r1/Custom Scenery/KERI Erie International Airport Tom Ridge Field/textures/Common_Airport_Elements.png TEXTURE ../textures/Common_Airport_Elements.png Any thoughts Bill
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I f you have never flown at night for real you cannot image how dark it is in many aircraft. Thanks for sharing Tom. Bill
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Thanks for the info and for tee hangars looks like I will use my objects created in blender and then look for some of your textures. I will look at the existing hangars and see if I can adapt the textures they are using. I am glad that this open dialogue is possible. Thanks Bill
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Is there a reason why a exclude would not work for the parking stuff or maybe I am using the exclude wrong? Bill
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I have been exploring facades and found the Blue_Hangar.fac & White_Hangar.fac but these are very tall hangars with a ROOF_HEIGHT of 18.893000 & 28.893000 meters which is a bit tall for a Cessna 172. I was wondering if there are any facade tee hangars in the pipeline with a ROOF_HEIGHT of 4 or 5 meters with a peeked roof and bifold or sliding door or solid wall selection? I would also think 3 or 4 colour choices would be good. Thanks Bill
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Your technique has worked well but I have a issue with the resulting MedGrayHangar.obj. I added the following. EXPORT BillsCustomStuff/Towers/ModernTower.obj Modern_Airports/Control_Towers/objects/com_ModTwr2.obj EXPORT BillsCustomStuff/Hangars/MedGrayHangar.obj Common_Elements/Hangars/objects/com_MedGrayHangar.obj There is some leftover stuff from the agp file that seems to be part of the object. I have included a screen shot but the exclude does not seem to remove it. Thanks Bill