Jump to content

sparker256

Members
  • Content Count

    50
  • Joined

  • Last visited

Community Reputation

11 Good

1 Follower

About sparker256

  • Rank
    Advanced Member
  • Birthday 01/09/1951

Contact Methods

  • AIM
    sparker3256

Profile Information

  • Gender
    Male
  • Location
    Harborcreek, Pa
  • Interests
    Real life flying, travel, flight simulation, programing

Recent Profile Visitors

4,005 profile views
  1. In VR the trim switches on the yoke do not move which is used for part of the checklist. They will highlight but no movement. Any idea on a workaround to get this working or am I the only one with this issue.
  2. I was having a issue getting the adg test switch working but this has it working with the mouse and VR controllers. In the CL650_cockpit.obj I have. In the CL650_vrconfig.txt I have. Bill
  3. Is it possible that we could get the files you sent to Goran so we could also test till we have a update from HotStart. Thanks Bill
  4. To each there own. With mine if you click on the correct button it will check it for you as I did not see the provided checklist doing that. I may have missed something but just trying to new VR users. PS I happen to be the coauthor of Xchecklist and it was the first plugin to support VR when it became possible in X-Plane and have found it to be very stable over many years now. I also have never ran out of room in a VR cockpit.
  5. I am using this very early version of a interactive Xchecklist checklist but had some issues because I could not get the trim switches on the yokes to work. Anyone have the trim switches working? My throttles also will not advance always want to go back to idle. CL650_clist.zip
  6. Did you talk to Goran about having the throttles connected together like we have seen in other aircraft? I have seen a click spot for either or both throttles.
  7. Just a couple of things I found in my testing this morning. Using HDR and the Popup Panels from the Challenger 650 menu all panel are displayed in VR but you cannot interact with them with the VR controller. If you popout the DCP 1 or the CCP 1 you can interact with then using the VR controller. Hopping that every update we can help make this great aircraft more VR friendly. Not confident enough to fly it yet but am enjoying the journey.
  8. In the plane Settings audio tab do you have your headset audio picked? One other thing is make sure that X-Plane sound volume it correct.
  9. I just found out that HDR needs to be on for the HUD to look correctly.
  10. In VR I had not been using HDR but I found out many of my issues were fixed when I turned HDR on. So I guess for this aircraft we must have HDR on.
  11. If I pop out the 2d windows I can then use OVR Toolkit to put them in VR. Everything work except for rotating knobs. So switches and buttons seem to work fine. This will help me learn the plane in VR till we have better VR panel interaction. I have followed the checklist up till the FMS but need to so some more learning to go past that step.
  12. The TBM does not have popout panels like the 650 does but the panels you can open in VR you can interact with. I did not see any panel I tried to open open in 2d.
  13. Most of the popouts are showing in 2d and not in VR. Only the overhead panel is showing in VR but you can not use your VR controllers or the VR mouse to interact with it. The panels that are popped out in 2d can be interacted with using the desktop mouse.
  14. Since we are all trying different things it might be good to compare two different files. I develop on Linux but fly VR on Windows so was looking for something similar to what I use on Linux. I use Notebook++ to look at files on Windows and found that there is a plugin for it called compare that seems to do what I was looking for. Hope this help in our quest to make this a even better VR aircraft.
  15. First I am so very happy trying to learn this plane coming from a Cessna 172 but will get there. I am using the TBM as my stepping stone and so far so good. I have been using VR in X-Plane since January 9th 2018 when I got my first headset which was a Vive and have had many headsets since. I set the floor height by setting my headset on the floor and telling SteamVR the the floor height is 0. This has worked fine for all the aircraft I have used so far till the 650 which you can see from the pictures. If I move up out of my chair so the headset is between 5 and 10 inches higher the plane
×
×
  • Create New...