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Medway

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Everything posted by Medway

  1. Is there an option for this? The key command works for both when set to one but the axis doesn't.
  2. Also meant to mention I need to set the master volume to about 50-60% otherwise the engine sound results in distortion.
  3. I found a workaround. I opened the stats window from the sidebar. I then clicked the button to make it into a normal window and then minimized it. That hides it from view and stops the HSI from flickering. Instead the sidebar now flickers when I hover over it but that's fine.
  4. Can confirm it's to do with the dialog windows. The camera preset one started it too. If I open that window back then the flickering stops as long as it's open again. Once it's closed then the flickering starts. I also noticed the window itself was flickering at one point too.
  5. Hi Cameron, thanks for your reply. I did test and verify it's from Zink. Disabling it reduced my fps from 40 to 25 though. I did figure out the flickering is triggered when I close the auto start window. But if I leave that open (and off the side of the screen) it's fine. I'll try doing a manual start and see if that avoids the issue all together. It might be something with the latest beta as it broke the dialog boxes for World Traffic too. The ones for the Saab work but maybe there's something similar conflict going on. Cheers
  6. I noticed recently the pilot side PFD flickers on the top half. It might be due to Zink. The co-polite side is fine though. Would be it possible to edit this in plane maker? Or should I just fly the co-pilot position?
  7. I just tried this again and depending on the angle (looking down) I went from 45fps to 32 to quite a lot of difference. But looking straight ahead from 32 to 30. So in practice not that much in normal use. That was with cabin lights. With panel lights turned up it went from 40 to 30 when looking straight ahead or down.
  8. Did this get pushed out? I'm on AMD and I'll like to buy the G500 but want to make sure it's working now.
  9. Agree would be nice. Setting it to kg helps at least.
  10. I tried it out on my 6600xt and didn't notice any change in gpu usage.
  11. Curious about this too, is there anything to use for the current XP12 release?
  12. What state is it loading up as exactly Is cold and dark set in Xplane for that aircraft? Other than charging the battery and filling the tanks the rest should be doable on the a/c itself to get it where you need it.
  13. Does it work with the 172 REP addon?
  14. Still on BN2P here.
  15. Figured out there seems to be some reflection or mask doing this. At a certain angle you can see it obstructing part of the view while leaving the rest visible.
  16. Hi the chronometer text is hard to read. In the manual it shows it much clearer but that was in the XP11 edition. Thanks
  17. Thanks probably an AMD issue then.
  18. Hi really liking the BN-2T for XP12. One small thing I noticed is when I turn on the panel lights I get a flickering single pixel on the left and right (3 and 9 o clock position) edges of the dials (mostly the engine section). I tried to take a screenshot but it didn't render for some reason. I'm on a 6600XT which I've seen have issues with white dots in other programs. Anyone else seen this?
  19. Hi, Really liking this plane so far. One small issue I found is that the rattling sound effect when on the ground (and just after take off), is on a loop and has a noticeable pop/click in it. The sound for raising and lowering the landing gear is the same. Anyone else noticed this? Cheers
  20. Fantastic work on this. FPS is only a few frames less than the stock 172 and it looks amazing.
  21. Glad to see this is out, just picked it up with the excellent discount.
  22. Hi I'm trying to reduce the dirty windshield effect by editing the Glass NML files (I did this with an Aerobask plane so figured it might work here too). So far I've done 4 of them but they don't seem to be affecting this. Is there a PNG I can edit the transparency of to reduce it (it's more noticeable now in V12). Thanks
  23. Great to see this is updated. FYI there is a dataref for the auto exposure for those who want to experiment with reducing it.
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