I've tried it with 1 and I'm still seeing the same thing.
As you suspect I am using the standard hardware toe brake mappings - is there a different mapping to be used instead ?
It appears that using the mouse wheel on the AP Pitch Wheel rotates it to full deflection with a single click in either direction which is a bit of an extreme reaction and the only way to recentre it (or just move it less than full deflection( is to drag it with the mouse.
Always a relief to know other people are seeing an issue rather than it just turning out I'm doing something wrong
I see what you mean about the starting and stopping or jerking motion.
I'm liking the new Mu-2 a lot but I'm noticing that the Toe Brakes seem very ineffective at low speed.
With prop at taxi and throttle at ground Idle the plane creeps forward even with full tow brakes and similarly they can't hold the plane stationary on a slope like Runway 05 at LPMA.
The parking brake works fine in these situations so I'm not sure if this is a bug or a quirk of the real thing.
It looks like the condition levers do have a clickzone until you move them with the joystick at which point it which turns off the clickzones and only allows you to move them with the axis.
If we're talking about then the Vulkan API then isn't that a close-to-the-metal OpenGL replacement developed by the Khronos group that's implemented by nVidia, AMD and many others in their drivers, rather than being nVidia specific tech ?