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EGT

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Everything posted by EGT

  1. I agree - the library ultimately needs to be fixed so it doesn't choke on unexpectedly long names.
  2. 1*10^inf
  3. I see... My original purchase was to fly on PC (no issues there), but I'm trying to get it going on the Mac. Not a big deal, but annoying. Thanks for the help, and Merry Christmas!
  4. Seriously?? Please explain just what the operating system has to do with X-Plane and a crash in a module?
  5. Hi, I can't run the TBM on Mac (Mojave). Every time I try and load it I get an instant crash the second it switches to loading the .acf file. I tried to remove X-TCAS from the plugins folder, but then it just hung instead. I've searched for solutions to this, but it seems very few if anyone has either encountered this, or that there is any way to update X-TCAS. From what I have discovered, it is likely related to FMOD conflict with X-Plane itself (I did see an fmod crash as well). It's a clean install of the TBM on a clean install of X-Plane.
  6. All I can say to this thread is: LOL. I told you...
  7. You mis-understood me. This aircraft should require lots of rudder trim for takeoff, yet the developers essentially eliminated P-factor to satisfy some users who have no clue about single-engine propellor aircraft, or even why they yaw so hard at takeoff (a major feature of aircraft such as the TBM). If you are going to "dumb down", at least be honest, and please provide those of us with understanding of aerodynamic principles the option to run "hardcore mode". If I wanted an unrealistic and easy-to-fly flight model, I'd fly another sim besides X-Plane...
  8. I'm guessing this is never going to be addressed now? Years this has been complained about.
  9. I most definitely have, and it works great!
  10. My drivers were 3 years old...until last week. Drivers are rarely the real problem. More likely is there is an add-on/plug-in creating a problem with the TBM.
  11. I'll check here shortly. First step: remove all plug-ins, except for the TBM stuff. Plug-ins are 99% of the problem.
  12. Thank you. What approach speed are you using? I approach at 90 kts. The trim is still sensitive, though improved with the experimental flight model. Decelerating particularly through around 120 kts and config changes does require some careful trimming.
  13. Hmm. Sure! Joined.
  14. The aircraft remembers its last state. I haven't even bothered to check if there is a fast way to set a cold and dark state because I treat it like a real aircraft (I fly IRL and to do otherwise is actually dangerous - try driving a racing them then immediately get into a real car - it isn't pretty). The TBM is one of the easiest aircraft to get started. So long as you follow procedures and set things in the correct sequence, she'll start. What this aircraft does have is lots of LIMITS and LIMITATIONS. These are the things that cause fires/burned engines/engine to be flooded. I suggest just getting it loaded for a start, and accepting whatever state it is in. Next, manually shutdown the engine (pull the power lever to CUTOFF and close the fuel valve). On the overhead, leave the batteries ON (crash bar UP), but switch everything else OFF. Once that is done, set the crash bar to OFF. If you have a fire, now is the time to go into the maintenance hangar and repair everything. After this, she should be far better behaved when loading up. Let us know if you can't stop the sim and reload without an issue.
  15. EGT

    Nudge Throttle

    I wish the motion under friction was about 1/10th what it is now. It's a great system they added but the throttle still moves too quickly.
  16. I agree. I can't help but think they're one of the few that survived the axing of the studio, and they've got a chance to make another sim. Just watching the video I linked, it's clear Asobo are just the hired guns to write the software, and MS have total control.
  17. I welcome the light-touch of the moderators, but personal insults/attacks cross the line. If you think my info is BS:
  18. Hi, No. Just the TBM, JR SF260, and DF B407. Everything else is stock. The aileron roll issue was a consequence of setting rudder trim for takeoff. I have since read that you removed p-factor, and consequently setting rudder trim just meant I was slipping the aircraft during takeoff, hence the weird behavior. The pitch issue still persists however. It seems related to ground effect. Once out of ground effect and climbing away, elevator pressure required is forward, but constant until trimmed. The pitch trim is extremely sensitive, too. I am flying a light aircraft - 100 gal. fuel, one pilot, minimal baggage (30 lbs) in the aft hold. CoG is displaying as dead-center to the allowable range.
  19. EGT

    No P-Factor

    Nothing ironic. We're RL pilots who noticed it's missing. It's a major feature of these aircraft (and most propeller aircraft generally). If it can be an option, even better. Thank you for looking at this!
  20. Check your graphics settings? I don't see any issues here when it appears.
  21. I see this as well. It's as if it can't tell there is a fuel imbalance.
  22. EGT

    No P-Factor

    It's silly to have removed it. The real thing pulls, and people need to learn to fly properly. It's not a SIM unless it SIMULATES REALITY. Single-engine turboprops are known for pulling - they have the greatest torque and power of any single-engine propeller driven aircraft. People must learn to handle it.
  23. Did you pay close attention to the videos? They all show the same few carefully edited pieces of footage. Hardly anyone free-flies, you don't get to see anything of the aircraft, and what I've seen, there are severe deficiencies in the flight modelling. FS2020 is STILL using the FS flight model from FS98. The SIMULATOR has not progressed. They've added a few things on top, but it is still the same heavily limited and defective flight model it always was. FS2020 looks impressive, but as a simulator, it's going to be nothing but a disappointment. X-Plane has nothing to worry about. (Before anyone gets excited, I'm NOT a tester. These opinions are just based off what I have seen of the simulator, and interviews I've watched of the developers).
  24. Fly high! No good cruising at 10000 ft if you want the range.
  25. It wasn't "too strong" - people need to learn how to use the rudder and rudder trim! I'd argue it wasn't enough (takeoff rudder trim still overpowered p-factor). If the aircraft is trimmed correctly, the rudder input required should be minimal, except for the initial roll before the rudder becomes effective. As a real-life pilot, this dumbing of simulators in this way really grinds. The real thing pulls, and requires the pilot to be...a pilot, and actually fly the thing.
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