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Everything posted by tkyler
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Carenado CT210M Centurion II Just Released!
tkyler replied to steven winslow's topic in General Discussion
Steven, you are very much missing the context of my post. I did not say that you did. For example There is a HUGE difference between you having ulterior motives vs others BELIEVING that you have ulterior motives. In the latter, I clearly assert that others can believe you have ulterior motives and I CLEARLY assert that I think you do not but that does not change the fact that others think you might becasue of your beta testing status. If I were to come out of a house where it was just a beautiful young lady and me for an hour in the house.....but I was only lecturing her on drinking....could that not be viewed by others are improper no matter the reality? Best to avoid the situation IMO. Did you not get called out and questioned on it by Jim? He picked up on it...so did I, but it appears that you did not and asked to the relevance and I simply explained it. Not once in my post do I question you or your motives, but only explain how others might and in the blink of an eye you're in defense mode. My entire post is filled with similar rhetoric and I am VERY VERY careful about the words I choose. Thank you for your kind words on the MU2, but you were not a beta tester though and if you were, I would have asked you to not comment (EDIT: not comment your opinions) in public like I do all my beta testers. TomK -
Carenado CT210M Centurion II Just Released!
tkyler replied to steven winslow's topic in General Discussion
Steven, it has relevance in that when a person in this type of industry lavishes praise on a product, then your association with the product via beta testing can be construed as a conflict of interest and your assertions as to the products desirability can become questionable. For all we know it could be you have been offered free access to Carenado products in exchange for your beta reports and your good word publicly dosn't hurt. If you therefore influence a person to buy the aircraft through your praise and it is less than advertised or has some problem like the MFD issue , but you didn't say so becasue you didn't want to damage your beta testing status with Carenado for example, then in that kind of situation, you are, in a way, deceiving the public whether intentionally, unintentionally or by omission. Now it is irrelevant whether or not things are actually this way or you view them this way or not becasue I personally believe you have fine and true intentions but the issue is one of appearances and making positive public statements about a product while being a beta tester of that same product can easily come across to others as potentially containing ulterior motives. TomK -
I can't claim that one Rhydian, that's Nils Danielsson's work, easily at the top of class IMO. TomK
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and a sneak peek at some cockpit texturing currently underway. 3rd video on autopilot will be posted by the weekend also.
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its on my todo list that is for sure. TK
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Good riddance....that project was a piece of junk anyhow!
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A sneak peak for fellow 3Ders. This 737 cockpit is mostly done and is getting UV mapped and textured at the moment. This should really bring the cockpit together nicely. Not much remaining...the galleys and cabin refinement, then basically small details. We might trade polygon detail for texture detail as we progress, we'll just have to wait and see, but it is usually easier to remove polygons than add them in my experience. TomK IXEG
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EDITED: No longer relevant TK
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Future of Blender export scripts for developers
tkyler replied to tkyler's topic in General Discussion
Hey Airfighter, yea I do think its good work. One thing that has not quite taken off in the shareware community with x-plane is widespread adoption of new technologies like manipulators, 3D interactive cockpits and the like. I really like that you have endeavored to provide a complete "addon" with 3D, texturing and custom programming where everything isn't "flat". I'd like to see more of that in the community and good scripts / training are part of that of course and still needs to be done. TomK -
Pretty much yea. The presence of winglet shapes in x-plane do not change the range or efficiency of the x-plane model in any way simply by 'adding the winglets'. If you want to simulate in x-plane the performance enhancements that winglets give you, then you have to simulate that with other parameters of x-plane like fuel flow or lift / drag adjustments. So yes, an author could put winglets on their x-plane model and it wouldn't do anything to improve efficiency. TomK
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Winglets do not affect x-plane algorithms / output in x-plane as the phenomenon they address in reality is not modeled in x-plane. For "winglet" equipped airlines, you can match performance numbers for these models, but you'd need the full range of performance data before hand to do so. TomK
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Could be all sorts of things. The back of the cockpit isn't model yet so casts funny shadow patterns. Regarding the aliasing, that's usually a function of shadow quality setting which is of course dependent on your hardware abilities, but also camera position. In addition, it takes a lot of resources to screen capture while running x-plane. The final result shouldn't look like that but the big thing is computer hardware. My computer is a bit on the low end so I don't even turn on shadows / HDR and I think this almost looks better, at least on the aircraft, not so much for scenery, which really benefits from shadows. Tom K
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They're retrofitted and so could be on any -300 at any given time depending on what the airlines want to do. I have winglets modeled yes....not sure if they'll make it out on the initial release though...depends on timing...but wouldn't take long to stick them in. They'll make it in at some point.
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New video up on the autothrottle
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The FCOM is certainly viable that is for sure...I know we read that thing line for line as much as we can to make the plane work exactly as how things are described so that is perfectly acceptable. But also as Jan says, we'll be rewording things a bit in our own docs to expand just a bit so we can cater to a broader spectrum of learning styles. TomK
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Moving across the exterior putting in detail stuffs....wing tip lights, slats and slat actuators, etc. Nils knocking out the engine texturing. Jan has a new video that will be up soon on the autothrottle too.
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32 and 64 bit for the Version 10 run as Cameron says....64-bit only for Version 11+ TomK
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The short answer is yes....the MU2 1.5 will be xp10 64bit compatible. The longer answer...The MU2 1.5 uses the latest version of Gizmo for a lot of its customization. The latest version of gizmo is 64bit compatible. There are a few other features in gizmo I am still waiting to be complete before I can release the MU2 yet. Gizmo relies on several other software packages and the port to 64bit has been a huge endeavor for Ben. Reliability is very important to all of us and work steadily continues on making sure this all works....and when it does, we will have a solid foundation to build on for the future. Tom K
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if other aircraft developers buy the IXEG 737, then we'll consider the plugin shared. Seriously, it's not some "generic fix" for x-plane's friction...it's a variable regime model that is specific to the 737. Tom K
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I can't speak for other features as that's Morten's territory, but wing flex is not being pursued for the initial release. The shorter wings of the 737 are less prone to flexing than their longer span cousins, but of course they do flex a bit. The ROI for this feature is incredibly small at the moment. We do have ideas on how we could do it and I suspect we'll get to it eventually. Morten will have to comment on any ground specific work done. TomK
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When it comes to "usable UI", we certainly have lots of competition; however, that is not our most immediate focus. Given time frame 'x' and a choice to either make a nicer UI, extra ground animation or make our simulation more accurate, we'll choose to make our simulation more accurate of course. What I anticipate is once revenue comes in and we aren't so hounded by our spouses to get this thing out the door, we can go back and say, "lets add a failures module, or more interactive or pleasant UI" etc. Once the simulation is complete and that monkey is off our back and we don't have to reinvent those wheels, we can go on to invent new ones and get in more fun features. TomK
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Hi Wayne, There is no way to scale an agp entity. An AGP simple references an existing object. Also, there is no way to tell how many heights a facade has currently. These are issues that have been discussed and noted and finishing up / cleaning / organizing the default scenery library is on the short list of things to do. Over time, we'll add more variations of objects....i.e. longer hangars, bigger hangars etc. Tom K Laminar
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Are you comfortable with working with WED by any chance? If so, I might have a starting point for you. TomK
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Geoff, The latest version of Blender is 2.66. The "Bmesh" feature was introduced in version 2.63. Kieran is suggestion that you only work in a version that does not use "Bmesh" as it's basis for mesh modeling....so 2.62 in essence. Bmesh is a term blender uses to describes it's 3D mesh engine that supports 'ngons' in a mesh along with triangles and quads. You can read a bit about it at the link below: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63/BMesh The issue though is not that Blender uses Bmesh but rather that the exporter probably does not export out 'ngons' You can convert all your ngons in a mesh to triangles in blender though and thus should be able to export out in any version of blender...at least thats my hypothesis without testing. It would be nice if the scripts supported ngons as it would eliminate the step of converting ngons. So I'd say to Kieran also to try converting all your ngons to tris and see if the exporter successfully exports then. You could use the latest version of Blender if this works for you. Tom K
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it's software whose purpose is to provide a way for stuff to talk to each other, i.e. x-plane to talk to hardware, hardware to talk to hardware, etc....networking software in essence. It is popular with cockpit builders who want to get their hardware working with x-plane or get x-plane communicating with other software.