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Litjan

IXEG
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Everything posted by Litjan

  1. Hmm, there is something seriously corrupt about your setup. I would recommend updating to the latest graphics drivers for your card, checking your gfx rendering settings, removing all plugins except for gizmo, maybe erazing your X-Plane prefs, re-installing the 737 and if all that doesn´t help, checking your card for a hardware malfunction. I had something similiar a few years ago, and it turned out that my card was defective. All the best, Jan
  2. I have never seen that!
  3. Ah, interesting! Thanks for the link! Jan
  4. I would if I had any idea what you are talking about . Never heard of that driver. As for the dataref, no, I don´t think there is any dataref for those symbols. Jan
  5. So I would suggest either waiting for XP11.10 to go final (I think the flashing is something you can probably live with for a while) or make a new copy of your X-Plane installation (just copy and paste) and then update only this new copy to the beta... Cheers, Jan
  6. I am not seeing this with default XP11.10b3. Are you using a third party weather program? Any extra plugin that messes with the art datarefs could likely have this effect. Cheers, Jan
  7. Hi Texanpilot, I did some experimentation and see the problem you describe. I am not sure if it has always been that way or if it started with XP11 or some update to it. I will have our devs look at it, I am not sure if it is in our court or if Laminar should fix it. Thanks for making us aware! Jan
  8. Thanks for your tests. I will see if we can tune the behaviour a bit - however an excursion of 0.1 Mach is not unusual when the autopilot flies the plane. Also keep in mind that 0.8 is a VERY high speed for a 737-300 to be flown at. Usual cruising speed is .74, and we flew .78 if we were really in a hurry. The FL CHG pitch mode is also limited by the g-load it will place on the passengers. At very high speeds, it can not "pull up wildly" to fight an overspeed situation, this would be very uncomfortable. In fact a lot of real pilots will refrain from using FL CHG mode in these regimes (high alt, high Mach) because of the exact reasons you describe. Very steep descents, low pitch. Cheers,Jan
  9. Hi Texanpilot, I saw the video, thank you. I am not sure what causes this, this is the first time I have seen that or heard someone report it. Just to clarify, it is not possible to save a replay and play it later. I am also curious why your "flight control" master caution is lit. Do you have hydraulics A turned on? Is a failure enabled in X-Plane? Does this happen on every flight you do (and try to replay)? Jan
  10. I will take a look at high-speed Mach descents again to see if I can find out what went wrong there for you... Thanks for the report! Jan
  11. . And if you knew my brother...
  12. Yep, thats how they work. The real ones are made out of plastic and are a pain to get in and out. We used to have those old Captains that insisted on taking them out during the night, so they could spot...well, what exactly? The enemy nightfighters´ exhaust glow? Thats what you get for flying with WWII veterans...
  13. They seem to be fine for me in b2: Cheers, Jan
  14. Yeah, just watch the fuel gauges. There is pretty much what you would do in the real plane, too. Yes, you can look out the window and see if the fuel truck is connected, but there is no way to tell if it is pumping kerosene or if the guy is just sitting inside picking his nose... . Cheers, Jan
  15. I would suggest - just for testing - to temporarily remove these plugins and see if that helps: Jar Design Ground handling (had several reports of crashes related to this one) Fly with lua (check that you have the latest version) AutoGate (you have several error messages related to this plugin) Xenviro (check that you have the latest version) Let me know how it goes! Cheers, Jan
  16. I am not really sure what you are talking about. How do you know the landing gear lever wants to move? Is it really squirmy or making whiny sounds? Seriously, maybe you can clarify a bit or even better provide a short movie, I am sure we can find the solution! Cheers, Jan
  17. Yeah, I really brought the best of the water out in that picture... there definitely is room for improvement!
  18. I guess everything is subjective... the water looks totally fine to me. Sure, things can always be improved, but if that is your number one priority, you will be disappointed with XP updates for a long time . Cheers, Jan
  19. While the beta is a moving target and things may change, I think that we will not need adjustment of the flightmodel. Cheers, Jan
  20. The ground effect bug is fixed in 11.10. Contrails and water textures are not part of any near future updates. Jan
  21. Yeah, really have no idea what could have caused a big jump like that. Variation in airspeed/altitude could be explained by: Sudden shift in environmental conditions (pressure, wind) Icing/malfunction of pitotstatic tubes But this is the first report we got in that regard, so I can´t really say with certainty what happened. Let me know if you see it again, please! Cheers, Jan
  22. This is not up to us to say, as we don´t make XEnviro. Cheers, Jan
  23. The only thing that I could think of is that you are not running the hydraulics - they are required to steer the nosewheel. Other than that the steering should just work like in any other aircraft (try the default 737). Cheers, Jan
  24. Hmm - are you using real weather or a weather plugin?
  25. Hi Jürgen, I run a EVGA Geforce 970 with 4GB VRAM on an Acer S277HK monitor. I have a second monitor attached as well (Samsung SyncMaster 214T). I run X-Plane as a "Windowed simulator" and my second monitor is set to "unused". Cheers, Jan
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