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Everything posted by Litjan
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We may just remove the turn option. Also check out "Better pushback" - I heard its great! https://github.com/skiselkov/BetterPushbackC/releases Jan
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The EXEC will only light up if you are actually changing an entered AND activated route - even changing the weights will change the route, as a heavier airplane flies faster, makes wider turns, etc. So without a route entered and activated, the EXEC will not light up. Jan
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Reinstalling does not help. Our pushback does not work with turns anymore since XP11, you can use the default X-Plane pushback instead now (best to assign a button to that function). I think we will remove the pushback option soon - but some people are still running X-Plane 10, and they would also loose it. Cheers, Jan
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Did you upgrade to the latest XP11 version? I think there used to be a problem with the map and background lights in an intermediate beta... Cheers, Jan
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I have some issue with IXEG733's Weather radar
Litjan replied to Royinbour's topic in General Discussion
To my knowledge no third party weather programs are compatible with our weather radar - but I stand to be corrected!? Cheers, Jan -
Could be some interfacing stuff - like hardware flight controls, FSUIPC etc interfering. My son, for example, loves to flip switches on my Thrustmaster throttle when I am not watching. I had one assigned to "nosewheel steering toggle" - without me even knowing (used a default template as a starting point when setting up my switches)... so all of my planes suddently started with the steering OFF. I even filed a bug report with Laminar, because I thought it started with a beta... . Good luck, Jan
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Hi Tom, I just checked in 11.32r2 and can observe none of the problems you report. There are also no other users reporting this. I am inclined to think that it is a problem on your end... Cheers, Jan
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Flight Plans for IXEG 737
Litjan replied to prdant's topic in 737-300 Aircraft Systems and Operation
Its .fpl ( I think) I am no expert on importing/saving flight-plans with 3rd party tools, maybe someone else can shed some light on p2a? Cheers, Jan -
Flight Plans for IXEG 737
Litjan replied to prdant's topic in 737-300 Aircraft Systems and Operation
Wrong extension Jan -
Take Command! IXEG 737 Classic v1.21 Update Released!
Litjan replied to Cameron's topic in General Discussion
Well, yes of course - having a fully functioning FMS with those features would be desirable in my book, too! After all this is the design goal we had - to have a complete replica of the real jet. And the real FMS has those features for a reason, and I agree that they can be a relief for the oversaturated single-pilot online pilot. I would not agree that it is not possible to use the IXEG in this context - the real 737 can legally be flown without an FMS (in the applicable PBN environment). Unfortunately I can´t forecast when we will have developer time available to start working on this. Do you think it would help if I posted a video on youtube on how to fly a holding with the autopilot, stopwatch and the FIX page, so the average simmer has a plan what to do when the online controller asks him to hold? Cheers, Jan -
Take Command! IXEG 737 Classic v1.21 Update Released!
Litjan replied to Cameron's topic in General Discussion
Hello Vincent, I would like to hear about the indication lights that are missing with some failures? Be aware that we are not simulating failures per se - so if you trigger an X-Plane failure, only very few will work correctly in the IXEG 737. Mostly because we are simulating the systems with custom code - so if you "fail" the generator bus in X-Plane this will have no effect since we don´t use some of the X-Plane systems. But if you switch something off in the cockpit and the corresponding warning lights don´t light up (example: Turn off fuel pump and the corresponding low pressure light doesn´t shine), this I would like to hear about as it would constitute a bug. Yes, I miss the hold function as well - but if you are really a real 737 pilot and have trouble flying a holding with HDG SEL please let me know which airline you work for so I know what to avoid in my future travels. Sorry for the snidey remark. Jan -
Correct - not yet. Cheers, Jan
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You can not open the doors - only the door from cockpit to cabin and the two cargo doors. Jan
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You need to create an exemption for Windows Defender. Exclude the whole X-Plane folder from the "live scan" - it makes in and out operation (during modifying the FMS route) very slow. Cheers, Jan
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Arming LNAV or VNAV and A/T
Litjan replied to Rhinozherous's topic in Flight Procedures and Techniques
Most likely you have a "combined" autoflight mode active - this will actively "seek" the assistance of the autothrottle - for example FL CHG (it asks full throttle or idle power) or the TOGA mode (asking full throttle). If a mode like this is active, "arming" the autothrottle will immediately "activate" it as well. But also simply being in ALT HOLD will still engage the autothrottle if you arm it. Think of it this way: When I flew the 737, there was not a single minute during my flight where the autothrottle was not armed. It was NEVER off. Always at least armed. That way it was always "ready" to help when the autoflight system needed it - especially in an emergency, like a go-around (TOGA mode) or during a speed reversion (preventing stall or overspeed). Jan -
Arming LNAV or VNAV and A/T
Litjan replied to Rhinozherous's topic in Flight Procedures and Techniques
1.) Well, you COULD engage the autopilot on the ground in certain modes (like HDG) and it would try to steer the aircraft (with the ailerons, so it wouldnt work). I am not sure if engaging LNAV would work. "Arming" LNAV does not work in the 737 classic, unlike in the NG. So you have to take off with the TOGA flight-director mode (HDG and speed pitch mode) and then engage LNAV when airborne. 2.) You need to ARM the autothrottle (move the little switch to UP), but not ENGAGE it (big difference, as you have found out). Since there is some danger of accidentially ENGAGING the autothrottle, it is procedure to not ARM it before entering the take-off runway. You may want to watch the tutorial videos I made, I explain a lot of stuff like this in them. Cheers, Jan -
Hi XL, maybe your problem is related to this: Let me know if changing the nosewheel spring force to 0 as mentioned above helps, please? Cheers, Jan
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Yes, it is modeled (it will prevent/remove ice buildup) and it will also affect the air bleed pressure, but no, it has no effect on the EGT. Cheers, Jan
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Glad you found the problem - the draw vortices option will be disabled with the next update! Cheers, Jan
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Yes, a lot of time the "parental control" is a problem with our plane - it is just so much more addicting than Fortnite! Cheers, Jan
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Yeah, sometimes stuff can go wrong during installation with weird effects. Glad that the reinstall fixed it for you! Cheers, Jan
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The stability setting may very well be your problem. We STRONGLY recommend to run the plane with artificial stability set at 0. It´s not realistic to use artificial stability at all, and in fact it can interfere with controllability (as we may see in this case). You can play with the joystick response curve if you feel the plane is too sensitive - this would decrease control deflection for a given joystick deflection, which is more what you are looking for. But the artificial stability is a "training wheel" and "instructor is gently holding his set of controls to help" type setting. Let me know how that goes! Jan
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Hmm, I just tried again - for me there is enough rudder authority to regain the centerline when an engine fails at V1. (100.000lbs takeoff weight, full N1, V1 at 120 kts for flaps 5). However I agree that the onset of the yaw is very sudden and I deviate from the centerline too far before I can compensate. I am unsure what the reason is for this. The physical forces at play seem to be correct, as there is enough authority (for me) to not only counter the yaw, but also enough to steer back to the centerline against the working engine. It could be that the engine failure in X-Plane is very "sudden" (vs. a more gradual thrust decrease in a real engine failure). It could also be that we are missing the "seat of the pants" onset of yaw cue that you certainly have in a real aircraft, which allows you to react faster/instinctively. There is also the possibility that recent updates to X-Plane have changed yaw forces (better ground friction) to make the airplane depart the centerline faster. I will look into tuning this a bit for the next update - we calculate yaw forces while on the ground within our own plugin (bypassing X-Plane, as it´s ground model is still not acceptable for the fidelity we look for), so it should accomplishable with a code tweak. Cheers, Jan
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It is not possible yet. Cheers, Jan