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Everything posted by Litjan
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No promises - but I hope so!
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Thank you for the detailed report. I am unhappy to say that our VNAV calculation is only able to handle very basic scenarios for now. If you have restrictions on your descent path, you are well advised to use FL CHG or V/S modes to meet them (like most real pilots do, too). We are planning to update VNAV to provide a more robust functionality (as we learned that this is of utmost importance to simulator pilots ). Unfortunately VNAV is a very complex structure, and getting it right is not trivial at all - so it will be a while. Cheers, Jan
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Ok, you guys are getting to me . This is what I wrote to our testers when we started internal testing of 1.1 in October: Hello testers, we have some new things in 1.1 and a lot of bugfixing. Here is a list of what is new in 1.1: TCAS. Just like in the real airplane, it will show various types of traffic (PROX, TA, RA) and the relative altitude, plus voice callouts and visual aid to avoiding RA traffic. The panel should work as the real one, including TA only, ABV/BLW, STBY, etc. EGPWS. This is enhanced over 1.0.7 - the modes (1-5) should work a lot more closely to how the real modes work, including submodes (i.e. 4A, 4B). There is also a terrain-look-ahead feature that will alert when approaching terrain higher than the aircraft. New panel, new switches, new TERRAIN ON light. Opening cargo doors and 3D holds modeled. Eyebrow windows including selectable sunshade panels (select in preferences menu) Opening cockpit door To be implemented before release: Opening passenger and service doors Now showing current active waypoint distance and ETA on EHSI upper corners in MAP and CTR MAP mode added increase/decrease map range datarefs 1.1 also includes a bunch of fixes: A multitude of fixes to FMS stability and LNAV performance Several texture fixes INOP label for the Logo Lights if winglets fitted Autopilot fixes (autothrust gain, logic of MA buttons, GS arm logic, cleanup of FMA modes in some circumstances, FL CHG pitch behaviour in MACH regime with turbulence, dual AP go-around behaviour above 400 feet, second AP engage possible while LOC only armed) Several rare gizmo crashes fixed for switches and levers Fixes to headings and bearings shown on FIX INFO and LEGS page (now show correct magnetic tracks) Ground power not showing anymore when booting in turnaround state fixes to default transition altitude not always showing correctly (still just a crude east/west division) Added realistic way to operate approach speeds on APPROACH page Added failure flag to altimeter when no elec power improved EFIS symbology when IRS units not aligned Fuel guages now show "lbs" when imperial units are selected LNAV tracking accuracy improved (no more offset flying) Fixes for textures turning "the wrong way" on some knobs In the meantime we have also added some more stuff to make our plane work better with XP11 (note that we are still not claiming compatibility, yet): Fix for some cases of hypoxia blackout in XP11 Fix for "airplane rolling away on sloped ramp in cold and dark" in XP11 There are some things that won´t make 1.1, but are not forgotten! Holds (user entered) RTE DATA on EHSI Solid fuel and time prediction for LEGS and PROG page OFFSET feature VNAV reliability I will add some screenshots later to show some of this stuff... Jan
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Hi Liam, we unfortunately have some lingering gizmo-soft-lockups like you are describing. Whenever that happens, the only way to continue the flight is to "reboot gizmo" through the right-edge pop-out console. This will reset the state of the aircraft (the location and speed stays the same), so you can at least continue the flight. Our next patch should solve a large percentage of those annyoing bugs! Cheers, Jan
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...and you did not enter the PLAN fuel, did you? Cheers, Jan
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The ETA for the next patch is a rough estimate of "several weeks to a few months". I wish I could say it would come sooner, but I don´t want to lie to you guys... Jan
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License/Activation/Installation related questions [Merged]
Litjan replied to PinkJackal's topic in General Discussion
And just to add my two cents here - I have not reinstalled X-Plane or Windows EVER in 20 years of using windows and X-Plane. It is simply not necessary, especially not with the latest windows versions from 7 on up. The plane is out for 9 months, and if I had bought it, I would still have 2 activations left. Save yourself the trouble - do NOT reinstall every time something doesn´t work. Here is some further reading on this: http://developer.x-plane.com/2016/11/you-dont-need-to-reinstall-x-plane-to-fix-it/ Jan -
I think thats most likely a no.
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VNAV descent question when approaching dest
Litjan replied to lineman55's topic in Flight Procedures and Techniques
Your observations are for the most part correct. For now, handle your descent with the MCP. We plan to improve VNAV in the future. Jan -
Yeah, it actually should spool up all the way... I will take a look if it does on my end or if we have a bug here. Thanks for the report, Jan
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Thats why its called PLAN fuel - it is used to plan your flight, not conduct it. You have to eraze (or better yet: never enter!) PLAN fuel for the GW to dynamically update. It overrides the actual fuel. Jan
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I think this is actually due to a change in the way that X-Plane handles the "plane is static on the ramp" friction. We at IXEG have so far spawned the plane in "cold and dark" with no braking available whatsoever. This simulated the state of the plane after sitting dormant for a few days. The brake accumulator would have been discharged, and only the chocks hold the plane in position. We simulate this by failing the brakes. In X-Plane 10, this seemed to work, even on sloped ramps. While the plane was "not moving", Austin made the plane be "glued" to the ground. Only with a certain force applied would the plane brake free. This seems to be changed in XP11, the force needed is much smaller. So the 737 starts rolling (as chocks can´t be simulated in X-Plane). I have added a change to our model in the next patch. The plane will spawn with the brake accu charged, so the parking brake and brake pedals will be effective. Until then, spawn in "ready to fly" or "turnaround". Sorry for the inconvenience, but also keep in mind that we are not officially supporting XP11 with our product yet. Jan
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Yeah... get rudder pedals . Jan
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Very nice!
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Good to hear! Happy landings, Jan
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We have not placed any code to simulate this - and I have never tested the plane for dutch-roll, so I can´t really say. You may want to test it yourself? If X-Plane simulates it, our 737 should also do it (don´t forget to turn of the yaw-damper). Jan
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EHSI displays no terrain data.
Litjan replied to Braconi's topic in 737-300 Aircraft Systems and Operation
Make sure you don´t forget the WXR on switch (in the middle between the two CDU´s). It is needed to power the terrain drawing. In 1.1 there will be a better representation, we will have "TERRAIN ON DISPLAY" annunciators to let you know when the system is working. Jan -
733 leaves route programmed in FMS
Litjan replied to THA118's topic in Flight Procedures and Techniques
Yeah, we caught a few instances where the plane wasn´t much interested in the magenta line anymore. The internal beta is in revision 1.1b2 right now - and the beta testers are reporting that it works very well, now. Jan -
FLAPS wont fully retract....Help please!
Litjan replied to lineman55's topic in 737-300 Aircraft Systems and Operation
Hmm, I think MANY people have used hardware with an axis assigned to the flap lever. I have a Fighterstick USB from CH Products, and if I assign the incorporated throttle wheel to "flaps", it works well. There is no inadvertent deploying of flaps out of the "up" position at all. Bear in mind that this is in X-Plane 10! There are still certain issues with calibration of hardware in XP11, I have to reconfigure my hardware all the time between flights, so you may hit up on a bug that still needs ironing out. Cheers, Jan -
No, we didn´t investigate since it was never reported by anyone else and we are fairly certain that the culprit is some other add-on or plugin that is controlling default X-Plane datarefs in a "non official" way (like TerraHaze did). Cheers, Jan
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I would suspect an error during installation. You should be able to copy over your files from XP10 to XP11 - don´t forget the X-Aviation folder and the gizmo folder. Let me know if it works for you, Jan
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Brakes dont work with no hydraulics powered in XP11 - spawn "ready to fly" or "turnaround". Also no ground services when plane is moving, the guy with the headset isnt that brave... Jan
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You are right, Oliver - I don´t think the FMS is taking info from the descent forecast page into account, yet. We allow filling it out - but the FMS disregards the info for now. In the real plane you will have two sets of "transition altitude" - one set for departure (and valid up to TOC) and one set for arrival (valid from TOD onward). This is because different airports can have different TAs. This will be fixed in further updates down the road. Thanks for the report, Jan
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Yeah, this is a problem we will solve when porting to XP11 - once that is out of beta. And your observations are right - the elec hyd pumps need AC buses 1 and/or 2 powered, the AC standby bus is not enough. This makes sense, because the AC standby bus is for emergencies, and the elec hyd pumps would drain the battery in a few minutes. The only means to power the brakes without engines running or AC power available is the emergency brake cylinder, which stores energy for brake application by pressurizing nitrogen. This cylinder can deplete (you can see it by pumping the brakes when there is no hydraulical pumps running), sometimes it depletes when the aicraft is sitting unpowered for a longer period of time. The only means to avoid rolling off on a slope is chocks, then. Jan
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How to open DOORS and CARGO DOORS???
Litjan replied to puppi's topic in Flight Procedures and Techniques
You have to wait for patch 1.1. Cheers, Jan- 1 reply
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