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Everything posted by Litjan
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Hi Denco, I just tried the "737 walz" in 11.10b4 that my real instructor demonstrated during my initial landing training in 96: Approach normally, but don´t arm the spoilers! Add, 1-2% N1 just before touchdown. Now float down the runway, touching down with the left wheel, then the right wheel, then the left... The ground effect will keep you floating without speed loss. You will have to pull quite a bit in X-Plane, but it shows that it there is enough elevator authority. The CG can be adjusted in the "ground services" menu before takeoff, and it will calculate the resultant takeoff trim setting for you. Note that this trim setting will be too much "nose up" after you climb out of ground effect, another sideeffect of Austin´s new downwash model. We will adjust that after 11.10 goes final. Be prepared to trim nose-down after climbing through 20 feet or so... Jan
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No, real time. Yes, you have to "pull" more than in XP11.05 during the break, but there is enough authority to do the maneuver unless trim and speed control are bad during the approach. I can´t say that I think the new model that Austin did is an improvement - but I can live with it and we may be able to do some adjustment to it later. If you are not happy with it, by all means let Austin know! File bug reports here: http://dev.x-plane.com/support/bugreport.html Cheers, Jan
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TOGA Button/Key Assignemnt XP11
Litjan replied to Scottybs's topic in 737-300 Aircraft Systems and Operation
Hi Scott, the generic TOGA button works for the IXEG. You have to assign the command "Engage TOGA power." to a button/key of your liking. If nothing happens when you push it, it´s likely that you have not setup the system correct, i.e. the A/T is not armed, TOGA command is not available, etc. There are also many aircraft-specific commands you can bind your buttons to: Go to the button assignment screen, click "EDIT" for the button you want to assign, then type "ixeg" into the search field. Now you will see all specifig "ixeg" commands. Cheers, Jan -
Yes, I can properly flare this plane (you saw my video) and Austin is considering the ground effect on the stabilizer fixed at this point, and so do I. There is probably something wrong with your joystick settings or the way you set the CG, the airspeed you land at or the something else. I can fly and land the plane just fine and it does not handle much differently in the landing than the real aircraft did for me. Cheers, Jan
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Hmm, there is something seriously corrupt about your setup. I would recommend updating to the latest graphics drivers for your card, checking your gfx rendering settings, removing all plugins except for gizmo, maybe erazing your X-Plane prefs, re-installing the 737 and if all that doesn´t help, checking your card for a hardware malfunction. I had something similiar a few years ago, and it turned out that my card was defective. All the best, Jan
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I have never seen that!
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Ah, interesting! Thanks for the link! Jan
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I would if I had any idea what you are talking about . Never heard of that driver. As for the dataref, no, I don´t think there is any dataref for those symbols. Jan
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So I would suggest either waiting for XP11.10 to go final (I think the flashing is something you can probably live with for a while) or make a new copy of your X-Plane installation (just copy and paste) and then update only this new copy to the beta... Cheers, Jan
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I am not seeing this with default XP11.10b3. Are you using a third party weather program? Any extra plugin that messes with the art datarefs could likely have this effect. Cheers, Jan
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Hi Texanpilot, I did some experimentation and see the problem you describe. I am not sure if it has always been that way or if it started with XP11 or some update to it. I will have our devs look at it, I am not sure if it is in our court or if Laminar should fix it. Thanks for making us aware! Jan
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Thanks for your tests. I will see if we can tune the behaviour a bit - however an excursion of 0.1 Mach is not unusual when the autopilot flies the plane. Also keep in mind that 0.8 is a VERY high speed for a 737-300 to be flown at. Usual cruising speed is .74, and we flew .78 if we were really in a hurry. The FL CHG pitch mode is also limited by the g-load it will place on the passengers. At very high speeds, it can not "pull up wildly" to fight an overspeed situation, this would be very uncomfortable. In fact a lot of real pilots will refrain from using FL CHG mode in these regimes (high alt, high Mach) because of the exact reasons you describe. Very steep descents, low pitch. Cheers,Jan
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Hi Texanpilot, I saw the video, thank you. I am not sure what causes this, this is the first time I have seen that or heard someone report it. Just to clarify, it is not possible to save a replay and play it later. I am also curious why your "flight control" master caution is lit. Do you have hydraulics A turned on? Is a failure enabled in X-Plane? Does this happen on every flight you do (and try to replay)? Jan
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I will take a look at high-speed Mach descents again to see if I can find out what went wrong there for you... Thanks for the report! Jan
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. And if you knew my brother...
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Yep, thats how they work. The real ones are made out of plastic and are a pain to get in and out. We used to have those old Captains that insisted on taking them out during the night, so they could spot...well, what exactly? The enemy nightfighters´ exhaust glow? Thats what you get for flying with WWII veterans...
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Yeah, just watch the fuel gauges. There is pretty much what you would do in the real plane, too. Yes, you can look out the window and see if the fuel truck is connected, but there is no way to tell if it is pumping kerosene or if the guy is just sitting inside picking his nose... . Cheers, Jan
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I would suggest - just for testing - to temporarily remove these plugins and see if that helps: Jar Design Ground handling (had several reports of crashes related to this one) Fly with lua (check that you have the latest version) AutoGate (you have several error messages related to this plugin) Xenviro (check that you have the latest version) Let me know how it goes! Cheers, Jan
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I am not really sure what you are talking about. How do you know the landing gear lever wants to move? Is it really squirmy or making whiny sounds? Seriously, maybe you can clarify a bit or even better provide a short movie, I am sure we can find the solution! Cheers, Jan
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Yeah, I really brought the best of the water out in that picture... there definitely is room for improvement!
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I guess everything is subjective... the water looks totally fine to me. Sure, things can always be improved, but if that is your number one priority, you will be disappointed with XP updates for a long time . Cheers, Jan
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While the beta is a moving target and things may change, I think that we will not need adjustment of the flightmodel. Cheers, Jan