Jump to content

Litjan

IXEG
  • Posts

    5,694
  • Joined

  • Last visited

  • Days Won

    417

Everything posted by Litjan

  1. Hmm, ok - have no idea what is going on there. I am sure it isn´t your fault. I will collect these reports, I am sure other customers will report the same soon and then we can narrow it down. In the meantime you could try and (just for testing) disable all other plugins you have, and also make sure you install with the "stable" gizmo version (there is a choice when you run the patch installer). Please also post your Log.txt (from the X-Plane directory) here so we can maybe get some further insight. Thanks, Jan
  2. You can watch my latest video where I explain about the ground handling. It is not broken. https://www.youtube.com/watch?v=gXDlZhyKRnk Cheers, Jan
  3. Ok, several things going on here, and looking at your videos I would think that they are mostly user error. I would love to, but I really don´t have the time to teach you how to fly a 737 step by step, so here is an idea: Try to fly the tutorials I have made for this aircraft, you can find them here. You can probably avoid a lot of frustration and slowly learn to operate this aircraft. These videos are a bit outdated, but will still mostly hold true. Cheers, Jan
  4. Good catch - it is the same for the fuel flow... dataref needs to be hooked up again. A lot of this stuff has happened when we moved the cockpit 3D jto a new Blender workflow...I have caught a few, but obviously not all of them! Thanks again, Jan
  5. Thanks for the nice words! Yes, BetterPushback is a known issue, we will find out whats going on! Cheers, Jan
  6. Can you try: Opening the default C172 Move your mouse to the right side of the screen and click the key icon that comes out of the menu Activate then Let us know how it goes! If all else fails, revert to the old gizmo (you are using the latest beta, according to your screenshot). Cheers, Jan
  7. Hmm, it *SHOULD* work then...but, as you probably know, the FMS and especially the VNAV portion of it are still not where they should be. Especially altering inputs to the vertical navigation during the flight can give you some odd results. This is an area "under construction" (for a while now!) and - as in the real aircraft - if the FMS acts up, revert to more basic modes of flight automation. Cheers, Jan
  8. Thanks - also make sure that you doublecheck in OpenGL (I know, it hurts to go back!) Cheers, Jan
  9. hmmm - Tom can answer this better than me, he is the .fpl guru! Cheers, Jan
  10. I confirm - not sure when/where we lost that. The MEL is pretty lenient on this one. Indivdual lights may be inop, provided that remaining lighting is sufficient to see the indications/labelling, do not blind the pilots and are deemed acceptabel. So the MEL is ok with you guys using the plane while we fix this ;-) Cheers, Jan
  11. I am not an expert, but it seems that Vulkan is running out of memory. Cheers, Jan
  12. I don´t know either of these - maybe someon else can chime in? Also not quite sure what these programs give you...if they output %MAC you can just use the IXEG Ground Services menu to set that up directly. Cheers, Jan
  13. .74 should work. However, you may be too low, so that input of a mach number is not possible (try to input an IAS instead). Cheers, Jan
  14. Hi mga010, Answer is YES, on both posts! Cheers, Jan
  15. It does - we use the default X-Plane model for this, it calculates pitching moment by thrust vector and engine position. I feel that the effect is not quite as strong as I had experienced it in the real 737, but it is definitely present. Cheers, Jan
  16. Have you tried this? Edit: Dang, Noksi beat me by a fraction of a second ;-) Cheers, Jan
  17. That is a fairly common request - to output the EFIS screens in some way for cockpit builders/extra displays. We have that on our mind, Tom especially is very cockpit-builder friendly. Cheers, Jan
  18. Hi Werner, you are right - when you pull them out to set them manually, they don´t support scroll wheel ops. Thanks for finding this! Cheers, Jan
  19. Hi Werner, yeah, there are quite some fish to fry with our throttle animation/operation/manipulation. I will see if we can at least fix this to animate both levers always as a quick fix - correct independent animation/operation will have to wait until we give the whole throttle system a complete makeover. Cheers, Jan
  20. Hi Nick, there absolutely is - but I am no expert (actually totally oblivious to how it works!) on liveries, so I will let Tom explain this. I will also delete your double post (one below) - if that is ok with you? Cheers, Jan
  21. Hi vnangli, the way this is implemented is to click "toggle reverse thrust" - and then use your REGULAR thrust levers to apply the reverse thrust. You want to be able to modulate reverse thrust, not only apply if at maximum level. Most airports nowadays don´t allow use of maximum reverse thrust (for noise reasons) except when "operationally" required. Even if this is not the case, using maximum reverse is rather the exception - the most common settings is idle reverse, or maybe reverse of 50% N1 or so. Cheers, Jan
  22. Hi - there are some modes when the 737-300 will use trim by itself - not very much unlike the infamous MCAS! There is a "mach trim" system at very high speeds, that adds some trimming to offset the center-of-lift movement at higher Mach numbers You are probably seeing the "speed trim" system in action that works when flaps are not up AND N1 > 70% (iirc), so you will see it mostly after take-off. It automatically adds trimming to maintain the current airspeed - so if your nose rises and the speed falls, the plane will trim "nose down" to avoid speed going too low. Most pilots get confused about this, because when they push down on the yoke to accelerate after take-off, the plane will trim "nose up" to get back to the initial speed! Pushing the yoke against this will cut out the trim, but letting go will enable it again! Trimming with the trim switches will "reset" the target speed to the current airspeed. Obviously raising the flaps will also help - or reducing thrust (for level flight, for example). Let me know if this is what you are observing? Cheers, Jan
  23. I think the vertical speed scrollwheel is a "hold and drag" manipulator, much like the plastic airspeed bugs are. But I will doublecheck with Tom on this. Cheers, Jan
  24. I am not familiar with better pushback, but I am sure that it can be made to work with our airplane. The "built in" pushback will only push "straight" in X-Plane 11.xx, we left the RIGHT/LEFT option in there for XP10 users, though. There is also a native X-Plane pushback truck that can be summoned, although it´s implementation is half-baked at best and does certainly not even approach the usability of better pushback. Do me a favour and raise this issue on the better-pushback support side, I am sure they will know what to do. Cheers, Jan
×
×
  • Create New...