Ok, so it seems to be widespread - I am already on the dev build for the next version - where Nils did some changing of the pointers for the wind-sound... I think it was previously getting the wrong soundsample. At any rate, I am not hearing anything like this on my build, so I would assume that this is fixed for the first "real" update.
We are planning to do one more hotfix before that one, though - and this fix will probably not be part of that (only code, no content).
Jan