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Litjan

IXEG
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Everything posted by Litjan

  1. . And if you knew my brother...
  2. Yep, thats how they work. The real ones are made out of plastic and are a pain to get in and out. We used to have those old Captains that insisted on taking them out during the night, so they could spot...well, what exactly? The enemy nightfighters´ exhaust glow? Thats what you get for flying with WWII veterans...
  3. They seem to be fine for me in b2: Cheers, Jan
  4. Yeah, just watch the fuel gauges. There is pretty much what you would do in the real plane, too. Yes, you can look out the window and see if the fuel truck is connected, but there is no way to tell if it is pumping kerosene or if the guy is just sitting inside picking his nose... . Cheers, Jan
  5. I would suggest - just for testing - to temporarily remove these plugins and see if that helps: Jar Design Ground handling (had several reports of crashes related to this one) Fly with lua (check that you have the latest version) AutoGate (you have several error messages related to this plugin) Xenviro (check that you have the latest version) Let me know how it goes! Cheers, Jan
  6. I am not really sure what you are talking about. How do you know the landing gear lever wants to move? Is it really squirmy or making whiny sounds? Seriously, maybe you can clarify a bit or even better provide a short movie, I am sure we can find the solution! Cheers, Jan
  7. Yeah, I really brought the best of the water out in that picture... there definitely is room for improvement!
  8. I guess everything is subjective... the water looks totally fine to me. Sure, things can always be improved, but if that is your number one priority, you will be disappointed with XP updates for a long time . Cheers, Jan
  9. While the beta is a moving target and things may change, I think that we will not need adjustment of the flightmodel. Cheers, Jan
  10. The ground effect bug is fixed in 11.10. Contrails and water textures are not part of any near future updates. Jan
  11. Yeah, really have no idea what could have caused a big jump like that. Variation in airspeed/altitude could be explained by: Sudden shift in environmental conditions (pressure, wind) Icing/malfunction of pitotstatic tubes But this is the first report we got in that regard, so I can´t really say with certainty what happened. Let me know if you see it again, please! Cheers, Jan
  12. This is not up to us to say, as we don´t make XEnviro. Cheers, Jan
  13. The only thing that I could think of is that you are not running the hydraulics - they are required to steer the nosewheel. Other than that the steering should just work like in any other aircraft (try the default 737). Cheers, Jan
  14. Hmm - are you using real weather or a weather plugin?
  15. Hi Jürgen, I run a EVGA Geforce 970 with 4GB VRAM on an Acer S277HK monitor. I have a second monitor attached as well (Samsung SyncMaster 214T). I run X-Plane as a "Windowed simulator" and my second monitor is set to "unused". Cheers, Jan
  16. We don´t model failures as a feature. The few you can find now are remnant from our internal system-modeling tests that we decided to make available for everyone. So consider them a goodie, and the "missing ones" not really missing ;-) A few of the default X-Plane failures work as well. We plan to add more failures in the future - after completing the basic aircraft (FMS, 3D cabin, ...) Cheers, Jan
  17. I run on a 4K monitor - and the knobs work fine. I do run in windowed mode, fairly big, though. Cheers, Jan
  18. Thanks for the nice words! Happy flying! Jan
  19. They didn´t ask much for our old 737s (- engines and other reusable parts)... but shipping and handling was expensive, and my wife wouldn´t let me put it into our garden :-( Jan
  20. This is what the reain effects look like: Cheers, Jan
  21. I want one of those! Very nice!
  22. Hi Bob, that smacks like a problem with the Virtual Aviation MCP, then. I am not familiar with the device, so I can´t tell you about any problems or pitfalls with it. Maybe there is a dedicated support forum or you can open a new thread here that is aptly named (maybe in the cockpit builder/hardware subsection) - there are some more knowledgable people around that may have an answer on that. To make a video, you can use the built-in movie-maker in X-Plane, it saves the quicktime movie in \Output. But those movies grow quick in size... Cheers, Jan
  23. Hi, first time I have heard of that problem. We don´t really have any "bend arrows" in our cockpit - you manipulate the knobs by moving the cursor until it turns into a little hand, then click to "grab", then move the mouse while holding down the clicked button. There are some instances where the default-style "turn arrows" of the old 2D cockpit we used to have "bleed through" (I don´t know why), but they don´t have any function. Cheers, Jan
  24. Hi Bob, I would really have to see a short movie of that happening to let you know whats going on. I am almost certain that it is intentional (yet unexpected by you) behaviour - we have had thousands of people operate the aircraft for well over a year and this is the first time I heard anyone have that problem. There are several cases where the speedcursor will move seeminly "on its own" - what you describe sounds like its a "runaway" problem where you grab the cursor, and then loose view of it (the sim considers that as holding and not letting go) and then move the mouse wildly, maybe trying to manipulate something else - but really just moving the speed cursor "to the stops". Again, a video would say more than a 1000 words, any chance of capturing a short one for me? Cheers, Jan
  25. Hi Bob, your joystick is spikey and sends commands - so the AP "thinks" you want to override it manually and disconnects (as in the real aircraft). To cure this, increase your CWS Deadband setting in the preferences menu. Cheers, Jan
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