Ben Russell
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Everything posted by Ben Russell
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Seems like RWC is somehow confused with Melbourne, Florida perhaps... https://www.google.com.au/search?q=melbourne+florida+weather
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Delete X-Plane / X-Aviation / marker.1 Restart Gizmo (RHS toolbar, lightning bolt OR plugins menu items) OR Restart sim.. Sorry for the hassle...
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What version of the sim are you running? Can you attach Log.txt and GizmoLog.txt to a forum post so we can see what other plugins you have running and if there are any obvious error messages. Thanks
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I love how even small simple sketches can make huge differences to the physical world. Programming a PC project can be a thousand times more complex behind the screen but people just wont appreciate it 'cause it doesn't reach out and touch something.
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Seems to me you went into this situation 100% fully informed that your machine is most likely NOT upto par for the settings you want to run at. You're now attempting some social media blackmail in order to get a demo/trial version of something you also knew ahead of time that didn't exist. You have also left out all details about the hardware you're running which makes for a very weak argument.
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...would require a full audit each time to determine if some smart alec has tried to circumvent the DRM systems too. At this time Gizmo has one Lua VM that runs all the code inside it. Part of the roadmap for this year is to alllow for concurrent isolated VM's which will allow things like user macro scripts, better debug tools, better security, better performance options for background tasks like the EXEC button, etc. Still wouldn't want to deal with a partial open source commercial product though, still a nasty thought for many reasons.
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The 3D panel is a 2D bitmap rendered in 3D space. You cannot use XPLMDrawString to draw directly into a 3D space. Period. You must use something like xplm_Phase_Gauges You will find that while C++ seems like a purist choice and can be satisfying you will battle these annoying trivialities and rain dances forever more. Enjoy and good luck.
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You MUST delete the file X-Plane / X-Aviation / marker.1 to resolve this bug.
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X52 Throttle issue XP10/11 and the IXEG Ver 1.2
Ben Russell replied to w_pienaar's topic in Hardware/Cockpit Dev
Ugh. There goes the neighbourhood. Wasn't aware bodgytech had purchased Saitek, what a shame. -
Thank you for taking time out of your day to track that down. Very constructive. I've filed an enquiry.. Well aware of the company cultures, they're all as bad as each other. Gerry Harvey loves to cry poor on his mates TV channels. It's disgusting. Right now the VIVE is still head and shoulders above the rest for me purely because I can return or exchange it, in person, face to face, at a store that is a reasonable distance away from almost any town. The Rift would require certified postal returns (probably international, which basically defeats the point) and stupid delays.
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I jsut called the Harvey Norman "Flagship" store in Sydney, for a laugh and to prove a point. "Hi, I'm interested in the HTC VIVE..." 'ahhhh, the htc... vive...' "Yeah, the VR headset, are you aware of that?" 'ahhhh, let me.. just... check...' "Don't worry about it, if you don't know what it is I don't care." Impatient? Sure. Rude? A little. Bear in mind I'd just sat on hold at long-distance calling rates for five minutes to get a sales assistant who's clearly got no idea what I'm talking about. But as you can see it's not exactly something these stores care about. Probably 0.0001% of people care after trying the useless Gear Headsets offered in every telco store.
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The rift online store directs me to; - Samoa - Hawaii - Alaska. The VIVE lists two retail partners. I called both on the phone. - Harvey norman has retail stock. No demo's. Not even for a size fitting. - JB HiFi have stopped stocking it entirely, "pending a new model". I got tired of filtering hype articles from 2016 looking for a demo store which would make little differece anyway as im three hours from Brisbane and nine hours from Sydney. There are no demo's available. Period. Prove me wrong. I'd be happy if you did. Don't just tell me to Google, that's insulting at best. Sorry.
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Really? Wow. I'd never thought of that. * books ticket to SAMOA to demo a Rift...* Please avoid this attitude in futre. It's beyond annoying.
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ixeg IXEG 737 activation failure - gatekeeper.lua.gfys
Ben Russell replied to Jay7909's topic in Help!?!
A fix for this is in the next Gizmo release... the next time MS sends us all an update Gizmo will auto detect the file is broken and remove it for us. Thanks all for your patience with this. I've been trying to pack in a bunch of worthy bug fixes as well, and then there's the holiday (silly) season....- 34 replies
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Definitely looks "cleaner" on exit; [AVS INFO]: Disabling... EZPushback: reset state EZPushback: disabled G64:6096.566: Plugin Disabled. EZPushback: prefs written to /Users/Irving/Desktop/X-Plane 11/Resources/plugins/EZPushback/ezpushback.ini EZPushback: stopped Clean exit from threads. No errors at all. Just a clean disable from Gizmo. (G64 in the Logs...) I'm going to log a conflict bug against this; [AIRPORTVS INFO]: Starting X-Plane SASL plugin v3.1.2+d19f937 [Commercial Edition] [AIRPORTVS INFO]: AirportVS | Global | StartFull Loaded: /Users/Irving/Desktop/X-Plane 11/Resources/plugins/AirportVS-SASL/64/mac.xpl (1-sim.com AirportVS #3). Many thanks for your help!
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I'd be interested in seeing a Log.txt without AVS loading to see if that Gizmo "OpenAL context" error message goes away.. G64: 497.571: OpenAL: Closing context and device.G64: 497.572: OpenALHooks->restoreContext: FAIL, previous context handle is NULLG64: 497.836: Plugin Disabled.
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You'll have to take this up with the AVS team. I was literally banned from the org for resolving sound issues. (Can't find the thread today or I'd put a link here..) Gizmo has had zero sound+plugins clash bugs for probably five years or more.
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Definitely related to the Bose surround(?) sound. Second Log indicates a generic sound output device; OpenAL devices: Built-in Output Open AL default device:Built-in Output OpenAL vendor : Apple Computer Inc. OpenAL renderer : Software OpenAL version : 1.1 OpenAL hardware : Built-in Output Good to know that the plugins aren't the problem. As for a resolution.... XP11 brings the new FMOD sound engine so we need to carefully evaluate where and how to spend our efforts. Up until now we had to create our own custom sound engine. With the coming focus on VR it's probably going to need to be ported to FMOD to take full advantage of all the spacial audio features and optimizations. This is no small task so I can't really comment on when it might happen.
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Thanks for the Log.txt file. I see two things of interest; 1. OpenAL devices: Bose Quietcomfort 35 2 This looks to be some kind of surrond sound headset? If possible, try setting it to standard stereo 2 channel rendering mode. Just yesterday I had another user with a 5.1 setup that was causing trouble. Setting to stereo resolved it. 2. An error string I never see; G64: 497.571: OpenAL: Closing context and device. G64: 497.572: OpenALHooks->restoreContext: FAIL, previous context handle is NULL G64: 497.836: Plugin Disabled. This indicates a pretty serious clash or failure of the sound system. Looking at your list of plugins I can see a few items loading before Gizmo. Most of them I've seen before and have no known problems with. One of them, "AIRPORTVS", I have not seen before and is possibly the source of conflict. Please try disabling "AIRPORTVS" by moving it out of the X-Plane / Resources / plugins / folder and test loading the sim. I would also like to see the Log.txt from that sim session to see if the error string above is still present. The other two items loading before Gizmo and thus capable of conflicting with sound resources are "AutoGate" and "EZPushBack". If AVS is not the source of conflict you could try and move those around for testing too. I still suspect it might simply be the Bose Multi Channel sound system though... Hope that helps!
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I can appreciate that. I find a lot of enjoyment in using both, but I'm obviously biased. C/C++ can be great fun for the simpler things but appeasing the compiler and linker gods can be extremely frustrating sometimes even for experienced programmers. I'll help where I can.. Also highly recommend getting into some Arduino programming. Tangible programming and motion control is an even more addictive thing than PC tinkering... with a PC there can be infinitely deep complexity behind the button you click with the mouse but it's very difficult to appreciate. WIth an Arduino even the simplest of "sketches" can be appreciated because it can literally reach out and touch things. Enjoy!
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There are no local demo's available. Period. Not even for size fitting. The occulus site directed me to Samoa as the nearest demo store, laughably dissapointing. 400 EUR =615.508AUD I played a bit of ArmA 3 a few days ago via Trinus 3D/nVidia shield streaming and my old Samsung S5. It's very compelling even with that combo of hardware. At the moment not even my base return / income on XP11 growth is going exponential. Let alone returns on VR hardware investment and user base... It is what it is. Frank / Sundog has a more diversified market, his products are integrated into many other games and sims. My opinions and resources differ from his but I still stand by the "cautiously optimistic" outlook as stated above.
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Please attach a copy of Log.txt from the X-Plane folder. IXEG is heavy on sound resources... when it works it's magic but the team may have over stretched the sound resources budget, especially when paired up with additional content and plugins that the sim might have loaded. The Log.txt will help me see a bit more about what's going on in that regard.
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Feel free to discuss your Gizmo stuff further via email if you'd like to. We might be able to work something out so you can avoid this pain. br@x-plugins.com
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Local prices are $650 for the Rift and $999 for the VIVE. Not even remotely "really cheap". Remember 3D monitors? They were the future too once. And a lot easier to find locally. (Rift doesn't have a single retail location or partner in Australia as far as I can tell...) I like VR, I've dabbled with it. I can't justify the outlay based on the return at the moment though. Laminar and Lockheed have far more resources to throw at it, most of the smaller X-Plane dev's are working a second job. I'd summarise the internal outlook as 'cautiously optimistic' at the moment.
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I've requested Laminar publish some VR usage stats. These won't be available until 11.30 enters beta at the earliest. I've also been following some Facebook polls to gauge the number of VR users active today without having to wait weeks or months of 11.30b. So far I'm only seeing about 150 active users with VR gear. This will surely grow with time but for now it's a very niche part of the market. If you're on Facebook I recommend casting your vote in this poll; https://www.facebook.com/groups/VRAviators/permalink/1872729819704349/