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Coop

TorqueSim
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Everything posted by Coop

  1. The SVS database can not be updated as it is based on X-Plane included data. Sometimes runways can be off vertically due to runway elevation being different between the default X-Plane mesh and an airport's custom mesh.
  2. Fixed it, sorry about that!
  3. Glad to hear it! Let me know what you find.
  4. I understand, please upload the log.txt from that version, as it will hopefully provide more information.
  5. From the log it looks like you are running X-Plane 11.05, our aircraft requires X-Plane 11.30+ Running the X-Plane Updater will update you to the latest version.
  6. That should not be happening. Can you provide the log.txt file that is generated in the X-Plane 11 folder after it crashes? Thank you!
  7. The plane has always been physically capable of going much higher than its service ceiling - but since it isn't pressurized, you better be wearing a pressure suit
  8. I have been testing this now for a week and I have been unsuccessful in replicating the issue. An idea I have, is the "Remove flying surfaces..." turned on in X-Plane Settings -> General -> Damage?
  9. We didn't make any significant changes in that regard, perhaps the engine is being over torqued or the plane is not loaded with any payload?
  10. No worries, you can get it here:
  11. That can show at certain graphics settings, you can get rid of the smudges using this file:
  12. Thank you for the video, I am trying to reproduce the issue to figure out what is causing it, as it is a pretty odd one. Does it continue if the igniters are in "ON" mode, not "AUTO"?
  13. Perfect, glad to hear it
  14. Glad it worked
  15. I haven't seen that one before. Can you make sure the "Experimental Flight Model" is turned off in X-Plane settings? If you can record the issue, or provide screenshots, please do. Additionally, after loading the aircraft, please attach the "log.txt" file that is auto-generated in the X-Plane 11 folder. These things should help me figure out what is going on. Thank you for reporting this to us! This is an obscure issue, that is for sure, but we will hopefully get to the bottom of it.
  16. Yes We should have the fix ready soon, more information will come when it is fully tested. (next few days, hopefully)
  17. The flashlight interface of X-Plane can be used, you can bind it to a key or joystick command. This is a default X-Plane feature. I will look into the landing lights with the taildragger version, the angle might be slightly out of whack - bug logged
  18. I think this seems to be an issue with X-Plane preferences - it has come up once before here: To resolve this, can you try deletng the X-Plane.prf file from X-Plane 11/Output/preferences/X-Plane.prf Let me know how this works! This sure is a weird issue.
  19. Librain is loaded as part of the aircraft itself, it does not need to be installed (in our plane) Interesting, thank you for that information.
  20. We did some more VR testing and I we are unable to replicate the cursor disappearing issue in VR with librain running. Is it the rain obscuring the cursor?
  21. The old version of XGS (as linked) is fine, it is the newer version with libacfutils that is causing the grief with the aircraft. Ah - interesting that Xsaitekpanels was crashing it, must have not liked our config files (maybe ours are a newer version format). Glad that it is working now! Enjoy the plane
  22. The rudder trim would be what to use to alleviate this condition. The tilting is caused by a slight non-coordination in flight, so you can use the rudder trim switches to make sure you are pointed in the same direction you are flying. You can use the slip indicator to help align the plane properly (the white circle located on the G5, there is also a bar under the top triangle on the G1000).
  23. The screen going black would be hypoxia setting in. To turn on oxygen, there is a knob on the center pedestal that can be turned clockwise to start the flow of oxygen. The knob is located to the left of the oxygen PSI gauge.
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