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Coop

TorqueSim
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Everything posted by Coop

  1. Version 1.0.0

    61 downloads

    This is the "Wasabi Yellow" Livery for the Pocket Rocket. If you don't have the Pocket Rocket, you can get it here. Livery created by Steaven of TorqueSim.
  2. Pocket Rocket "Wasabi" Livery View File This is the "Wasabi" Livery for the Pocket Rocket. If you don't have the Pocket Rocket, you can get it here. Livery created by Steaven of TorqueSim. Submitter Coop Submitted 10/24/2019 Category General Aviation Livery For https://torques.im/prxa X-Plane Version(s) X-Plane 11  
  3. Version 1.0.0

    65 downloads

    This is the "Wasabi" Livery for the Pocket Rocket. If you don't have the Pocket Rocket, you can get it here. Livery created by Steaven of TorqueSim.
  4. The ammeter on the main page shows amperage that is drawn from the battery, not the Gen, so seeing 0 after the alternator has been on and the battery is charged makes sense. That is quite odd if that is the case, I will see what X-Plane is doing that causes the lights to put such a strain on the Gen.
  5. That is odd, what version of X-Plane?
  6. Thanks for the log, that is odd - I will check that out.
  7. I am not sure, this bug has not been seen yet. Please provide a log.txt from when this happens so I can take a look. Thanks!
  8. The SVS database can not be updated as it is based on X-Plane included data. Sometimes runways can be off vertically due to runway elevation being different between the default X-Plane mesh and an airport's custom mesh.
  9. Fixed it, sorry about that!
  10. Glad to hear it! Let me know what you find.
  11. I understand, please upload the log.txt from that version, as it will hopefully provide more information.
  12. From the log it looks like you are running X-Plane 11.05, our aircraft requires X-Plane 11.30+ Running the X-Plane Updater will update you to the latest version.
  13. That should not be happening. Can you provide the log.txt file that is generated in the X-Plane 11 folder after it crashes? Thank you!
  14. The plane has always been physically capable of going much higher than its service ceiling - but since it isn't pressurized, you better be wearing a pressure suit
  15. I have been testing this now for a week and I have been unsuccessful in replicating the issue. An idea I have, is the "Remove flying surfaces..." turned on in X-Plane Settings -> General -> Damage?
  16. We didn't make any significant changes in that regard, perhaps the engine is being over torqued or the plane is not loaded with any payload?
  17. No worries, you can get it here:
  18. That can show at certain graphics settings, you can get rid of the smudges using this file:
  19. Thank you for the video, I am trying to reproduce the issue to figure out what is causing it, as it is a pretty odd one. Does it continue if the igniters are in "ON" mode, not "AUTO"?
  20. Perfect, glad to hear it
  21. Glad it worked
  22. I haven't seen that one before. Can you make sure the "Experimental Flight Model" is turned off in X-Plane settings? If you can record the issue, or provide screenshots, please do. Additionally, after loading the aircraft, please attach the "log.txt" file that is auto-generated in the X-Plane 11 folder. These things should help me figure out what is going on. Thank you for reporting this to us! This is an obscure issue, that is for sure, but we will hopefully get to the bottom of it.
  23. Yes We should have the fix ready soon, more information will come when it is fully tested. (next few days, hopefully)
  24. The flashlight interface of X-Plane can be used, you can bind it to a key or joystick command. This is a default X-Plane feature. I will look into the landing lights with the taildragger version, the angle might be slightly out of whack - bug logged
  25. I think this seems to be an issue with X-Plane preferences - it has come up once before here: To resolve this, can you try deletng the X-Plane.prf file from X-Plane 11/Output/preferences/X-Plane.prf Let me know how this works! This sure is a weird issue.
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