-
Posts
1,550 -
Joined
-
Last visited
-
Days Won
48
Content Type
Profiles
Forums
Latest X-Plane & Community News
Events
Downloads
Store
Everything posted by Coop
-
The way X-Plane rendered landing lights changed a few updates back. We are migrating to the new landing light system (where the lights are placed in the 3D model instead of plane maker) with our migration to an entirely new 3D model.
-
Speed brake button is located on the yoke That is odd about the audio panel. Something definitely is going wrong there. A bug is logged and we will look into it
-
Hi, Currently there is no method to save popout locations. It is planned to get the saved window feature we have made for our G5 with a coming update. Thanks!
-
Most likely one of your other plugins is blocking the window, please back up and try removing these plugins: C:\Users/Roland Flightsim/Desktop/X-Plane 11/Resources/plugins/64/win.xpl (remove the /64 folder) C:\Users/Roland Flightsim/Desktop/X-Plane 11/Resources/plugins/XSaitekProFlight/64/win.xpl The first plugin looks like an improperly installed duplicate of the XSaitekProFlight plugin which could be causing the issue. Let me know how this works!
-
Please provide the log.txt file from when this happens, the file is in the X-Plane 11 main folder
-
It’s been close to two weeks since we announced the Islander as a TorqueSim project, and we figured it’s time to give you a look at what has happened since. Last time we showed you pictures, our Islander wore Cape Air’s iconic dark blue livery. This week, we’re featuring VAL’s striking orange/blue combo in our exterior shots: What’s more, we’re finally ready to show off the interior and panel. We elected to withhold pictures of these parts the last time, knowing we had yet to add many of the details that give this aircraft its character: The BN-2 has been in service for over half a century, and we wanted our model to reflect some of this history. Islanders fly all over the world. Whether rain or shine, snow, or tropical heat, short jungle strips, or large international airports, these aircraft serve in some of the most difficult conditions known in aviation. For this reason, we’ve added a highly capable avionics package, dual gps, but also the redundancy of full gauge sets for both pilot and copilot. And while our screenshots show off the traditional steam gauges, we have also done testing on a version making use of AFM’s G5 instrumentation. What’s more, our Islander features a full set of circuit breakers with accurate amperages (taken straight from an actual Islander Parts Catalog). They’re integrated with a powerful custom-coded electrical system which far exceeds X-Plane’s in scope and capability. A custom KFC 225 autopilot system and Garmin-like transponder round out the package. She’ll take you anywhere you want to go, reliably. Finally, we’re pleased to announce that beta testing of this project is planned to begin shortly. For more updates, follow this blog, or sign into the AFM Discord server. We’ll also be sharing some unpublished screenshots on our server, and we’re always available for questions, suggestions, or just to chat. Stay safe in these trying times, friends. Our thoughts go out to all of you, and we hope this crisis will be over soon.
-
Starter switch is located underneath a cap on the mixture control lever Beta and reverse use default X-Plane interface to enter beta and reverse. If the TBM uses custom commands those wouldn't work, but the default commands should.
-
Yes, 4K PBR textures. Interior shots will come soon The engine model resides separate from the main aircraft plugin, designed to be able to be adapted to other aircraft.
-
We are working on a fix, but it is reliant on many different things falling into place to work together, so there is no timeline on this fix. Stay safe!
-
Hi, this is caused by the XGS Landing Speed plugin being installed. The aircraft should load without issue once that plugin is uninstalled. To understand why their plugin blocks ours from loading, you can see more details here. Let me know if removing XGS does not resolve the issue!
-
A Maintenance Hangar is not planned for the initial release, but it is being considered to be added later!
-
COVID-19 Status: We would like to take a moment to share our well wishes to everyone during this unprecedented COVID-19 pandemic. Currently, all members of our team are healthy, and as we work remotely already, work is progressing normally. As always, safety and health remain paramount to us. Best wishes, Steaven McKenzie and Cooper LeComp Managing Partners, TorqueSim Aircraft Development The TorqueSim Pocket Rocket is on the final day of its sale (45% off), returning to normal pricing on Sunday, March 22 at midnight eastern time. If you want a fun aircraft to add to your fleet when you are stuck at home, we’ve got you covered! And now for our update, written by Marius Bohn, a developer at TorqueSim: A fully custom engine model: Enhanced or custom engine and failure models are becoming increasingly established in flight simulation, but are usually not able to trace the characteristics, peculiarities and limits of an aviation internal combustion engine back to a well-founded model, because there is a lack of physical basis and often simple, schematic relationships are used. Unfortunately, this often leads to confusion and resentment even among real pilots, including myself. Our SR22 and SR22TN will therefore be the first aircraft to be equipped with a technology I have been working on for the past two years which is fundamentally new in X-Plane – as the aircraft nears completion, I have the honor of introducing you to the results of this work in the coming weeks, which will also cover flight model, TKS and oxygen systems, but this week we will start with the engine – the Continental IO-550-N, delivering 310 hp at 2,700 RPM. Why go beyond X-Plane’s engine model at all? X-Plane’s piston engine model is great in being generic and it provides a good approximation of all relevant performance parameters for a wide range of different engines. However, at its core it is configured by only a handful of parameters and can therefore be quite unprecise in individual cases, sometimes large discrepancies in the combinations of power parameters can be found and the power curve does not fit every concrete model. It also does not reflect the dynamics and inertia of an internal combustion engine very well, and those of turbochargers practically not at all. Based on scientific literature, I have succeeded in integrating an approach to simulate an aircraft piston engine in X-Plane, which maps the mass flows of air and fuel in each part of the engine in real time. Air enters through the air filter, flows through ducts, passes obstacles like the throttle plate, burns the fuel and leaves the engine as exhaust gas. Pressures and temperatures are calculated in each section, the system is modular and can map even complex induction systems like the one on the SR22TN. With the Tornado Alley turbo-normalizing system installed, the full performance capability of the engine model comes into play, as compressors, intercoolers, wastegate and turbines also have their places in the calculation of air flows and pressures. The output is not simply made to fit, it requires many real input parameters such as the shape of the throttle plate or ducts or a turbocharger map for the TN, all of which have been carefully researched and integrated in months of work – but everything else just falls into place, finely tuned to match the documentation of the real aircraft within a few percent across the entire normal flight envelope. We have made no compromises here! Also regarding your framerate, the architecture is heavily multithreaded and has virtually no performance impact on X-Plane. Does it have other advantages as well? The biggest advantage of this approach is the fact that the masses of air and fuel are available at hand and therefore the air-fuel ratio in each individual cylinder. So it is known at all times whether fuel is able to burn at all and how efficiently. You will notice this when priming and starting, when flooding the engine or when leaning – the EGT of the cylinder with the first peak will decrease while all others are still increasing! You will even have the possibility to turn some engine set screws which a mechanic in reality also has to adjust for example maximum fuel flow or manifold pressure target on the turbo-normalized. Inertia and dynamics are directly visible in the evolutions of fuel flow and manifold pressure when moving the power lever, especially in the TN. Turbocharger speeds are calculated and they need time to accelerate – just like the wastegate does to compensate for you advancing that power a bit to quickly on takeoff and the resulting overboost by allowing parts of the exhaust to bypass the turbine! The fuel system has been treated in the same way as the air system, from tanks to the injector nozzles. You will notice fuel sensors and strainers that are sensitive to bank. Fuel lines which take time to empty and fill, engine-driven and boost pumps with fuel pressures following real evolutions. Since the model simulates the engine down to its smallest components, it offers the optimal conditions for a very fine wear and failure system. Just imagine, on a hot day with warm fuel, to quickly climb up to the flight levels and forget about the boost pump – vapor lock will certainly be waiting for you! Or think of an induction system leakage at FL250 which makes you lose all your manifold pressure, followed by a steep descent cooling down the engine and wearing out the cylinders – but thankfully the SR22’s propeller control is connected to the throttle lever, which limits engine speed to 1,900 RPM at low power settings. There are so many more advantages to this you will still be able to discover yourself.
-
We are restructuring our whole custom G1000 - Laminar G1000 interface with the SR22 and that will makes its way into the Pocket Rocket when it is out. This issue appears if you have clicked the "Map" key and then entered checklist without leaving that mode. If there is a different chain of events that caused you to get stuck, let us know.
-
The C172 G5 should have the proper config file included by default, it seems for some reason that got overwritten. Attached is the config file that you can add to X-Plane 11/Aircraft/X-Aviation/Cessna 172SP G5/plugins/G5/settings. This should fix the issue. acfConfig.cfg
-
Thanks for reporting this. I thought we got this fixed, but I will log this bug and look into it.
-
The internal separator uses the default dataref provided by X-Plane for this purpose: sim/cockpit/switches/anti_ice_engine_air[0] is the dataref which is set when moving the lever.
-
Ovation III engine sounds when cold and dark...
Coop replied to oldflyguy's topic in AFM M20 Collection
Now! You can try it here: -
Considering purchase --> quesions re:latest updates
Coop replied to Hangar's topic in AFM M20 Collection
The updates will come out in batches as various features are ready, for example, a preview of our FMOD just was released a few minutes ago here The flight model is pretty good, just a few percent off in performance near the extremes on the M20TN model. -
AFM Simulation is excited to share with you a preview of the upcoming FMOD sound pack for the M20 Collection! With new recordings, optimized FMOD, and more, this sound pack should impress! This updated sound pack is not complete and will change before final release. Features: New engine sounds New start up and shut down sounds New environmental sounds based on time of day and altitude New flap sounds New landing gear sounds New interior system sounds (avionics, fans, etc.) And a whole bunch more! Download Here: https://afms.im/zgJfR7 Installation Instructions: Download FMOD sound pack from above Open the folder: "X-Plane 11/Aircraft/X-Aviation/M20 Collection" In M20R Ovation II, M20R Ovation III, and M20TN Acclaim: delete the fmod folder In each of those three folders, paste in the new "fmod" folder from the zip Enjoy the FMOD preview! If you do not have the M20 Collection already, you can get it here now!
-
Considering purchase --> quesions re:latest updates
Coop replied to Hangar's topic in AFM M20 Collection
The M20 is not dead. That is for sure. We have a very large update in the pipeline involving new FMOD sounds, new 3D model, and new textures, and an updated flight model. This update will be free for all existing customers. The updating for this plane is tricky as it requires a lot of different elements to line up to release the update (being three different variants), hence why it is taking quite a bit of time. The biggest areas that need (and will get) improvement are, for transparency: 3D Model/textures: It looks like the screenshots, it needs improvement (and will get it ) FMOD: Has some weird glitches and issues. This is going to be fixed in the very short term. Flight model: Nothing too major, just calibrations are needed to adjust for 11.40 and 11.50. We are working as hard as we can, both on this update and our other projects. Hopefully this gives you a good idea of what status the M20 currently is in (and where we are planning for it to go!) -
Yes, the flight model is a huge focus of ours - we want it as accurate as possible. We will make sure this gets tested.
-
We got a pretty big restructuring in the works to make the G5 work better in different configurations. When everything is working well, we will let everyone know
-
The heading bug on the top is not a feature we have integrated yet. It is on the list
-
We are still on track for a late Q1/Early Q2 release Flight model work is going great!
-
Once we have it functional in-sim, I will PM you a beta of 1.1.1 to test.